Hey, I'm looking a way to remove Barrels/Junkpiles from the map. Is there anyone that can help me with this?
[DOUBLEPOST=1487864174][/DOUBLEPOST]Bump need help
Rust Remove barrels and chests
Discussion in 'Plugin Requests' started by wIzard 6, Feb 23, 2017.
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Wulf Community Admin
The SpawnConfig plugin should handle this I believe, else perhaps ComponentBlocker for Rust | Oxide.
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Okey, I'm using componentblocker, and i want to remove all Barrels around Radtowns and on the roads and junkpiles because I removed the components.
This is what I did.
"assets/bundled/prefabs/autospawn/resource/loot/Loot-Barrel-1.prefab",
"assets/bundled/prefabs/autospawn/resource/loot/Loot-Barrel-2.prefab",
"assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1",
But When i fly to monuments, I still see barrels theres alot of them. What do i have to add so the ones around all radtowns get removed? -
Anyone that can help? barrels are not going away
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assets/bundled/prefabs/radtown/loot_barrel_1.prefab
assets/bundled/prefabs/radtown/loot_barrel_2.prefab
assets/bundled/prefabs/radtown/oil_barrel.prefab -
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Make sure your prefabs are lowercase - "Loot-Barrel" will not match "loot-barrel"...
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Is this good?
Code:"assets/bundled/prefabs/autospawn/monument/airfield/loot-barrel-1.prefab", "assets/bundled/prefabs/autospawn/monument/airfield/loot-barrel-2.prefab", "assets/bundled/prefabs/autospawn/monument/airfield/loot_barrel_1.prefab", "assets/bundled/prefabs/autospawn/monument/airfield/loot_barrel_2.prefab", "assets/bundled/prefabs/autospawn/monument/lighthouse/loot-barrel-1.prefab", "assets/bundled/prefabs/autospawn/monument/lighthouse/loot-barrel-2.prefab", "assets/bundled/prefabs/autospawn/monument/lighthouse/loot_barrel_1.prefab", "assets/bundled/prefabs/autospawn/monument/lighthouse/loot_barrel_2.prefab", "assets/bundled/prefabs/autospawn/monument/mining/loot-barrel-1.prefab", "assets/bundled/prefabs/autospawn/monument/mining/loot-barrel-2.prefab", "assets/bundled/prefabs/autospawn/monument/mining/loot_barrel_1.prefab", "assets/bundled/prefabs/autospawn/monument/mining/loot_barrel_2.prefab", "assets/bundled/prefabs/autospawn/monument/production/loot-barrel-1.prefab", "assets/bundled/prefabs/autospawn/monument/production/loot-barrel-2.prefab", "assets/bundled/prefabs/autospawn/monument/production/loot_barrel_1.prefab", "assets/bundled/prefabs/autospawn/monument/production/loot_barrel_2.prefab", "assets/bundled/prefabs/autospawn/monument/radtown/loot-barrel-1.prefab", "assets/bundled/prefabs/autospawn/monument/radtown/loot-barrel-2.prefab", "assets/bundled/prefabs/autospawn/monument/radtown/loot_barrel_1.prefab", "assets/bundled/prefabs/autospawn/monument/radtown/loot_barrel_2.prefab", "assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1.prefab", "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab", "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-2.prefab", "assets/bundled/prefabs/autospawn/resource/loot/loot_barrel_1.prefab", "assets/bundled/prefabs/autospawn/resource/loot/loot_barrel_2.prefab"
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Bump still not working. Junkpiles and barrels are still spawning everywhere.
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Where did you get all those prefab names? Most of them don't exist so they're just cluttering up your config. Also, I don't see the prefabs I mentioned in that list...
[DOUBLEPOST=1487939152][/DOUBLEPOST]Also, you can use a tool like PrefabSniffer for Rust | Oxide to dump a list of prefabs into a text file and use that as a reference. -
[DOUBLEPOST=1487939333][/DOUBLEPOST]assets/bundled/prefabs/radtown/loot_barrel_1.prefab
assets/bundled/prefabs/radtown/loot_barrel_2.prefab
assets/bundled/prefabs/radtown/oil_barrel.prefab
"assets/bundled/prefabs/autospawn/resource/loot/Loot-Barrel-1.prefab",
"assets/bundled/prefabs/autospawn/resource/loot/Loot-Barrel-2.prefab",
"assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1"
So this is the only thing I have to do ? -
The only ones listed in Oxide API are the original 3 you listed:
assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1.prefab
assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab
assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-2.prefab
The API is not up-to-date, and is missing the 3 prefabs I listed. -
Code:"assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab", "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-2.prefab", "assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1.prefab", "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "assets/prefabs/misc/junkpile/junkpile_b.prefab", "assets/prefabs/misc/junkpile/junkpile_c.prefab", "assets/prefabs/misc/junkpile/junkpile_d.prefab", "assets/prefabs/misc/junkpile/junkpile_e.prefab", "assets/prefabs/misc/junkpile/junkpile_f.prefab", "assets/prefabs/misc/junkpile/junkpile_g.prefab", "assets/prefabs/misc/junkpile/junkpiletest.prefab"
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It looks better now - just try it out!
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It seems I still have some crates and barrels. Or should I remove the map save ?
[DOUBLEPOST=1487941215][/DOUBLEPOST]Its not working, Junkpiles are still spawning. -
The loot and/or their spawnpoint intances will remain and can produce also weird NRE's.
Don't use any of the suggested solutions to remove the junkpiles, either it doesn't work or will produce some other issues.
The only public available plugin to do it right is SpawnConfig.
Any plugins which do simple removes on spawn are simply crap for such usecases The server will constantly try to spawn those types ever and ever...