I can see these variables in the Config file, and I couldn't see any notes in the Overview (I could also be partially blind). Can someone explain what these mean, or can be used for please?
"Remove - Normal - RaidBlocker": false,
"Remove - Normal - RaidBlocker - By Buildings": false,
"Remove - Normal - RaidBlocker - By Surrounding Players": false,
"Remove - Normal - RaidBlocker - By Surrounding Players - Radius": 120,
"Remove - Normal - RaidBlocker - Time": 300,
"Remove - Normal - Refund": {
R-Remover-Tool
Building and entity removal tool
Total Downloads: 63,245 - First Release: Apr 3, 2015 - Last Update: Feb 7, 2018
- 5/5, 105 likes
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You might need to play around with the values to find your optimized setting. -
Sorry, please bear with me.
"Remove - Normal - RaidBlocker - By Buildings": true, [what does value 'true' do? People cannot remove the owners building?]
"Remove - Normal - RaidBlocker - By Surrounding Players": true, [does this mean, that players within a radius of 120 cannot remove anything?]
"Remove - Normal - RaidBlocker - By Surrounding Players - Radius": 120,
"Remove - Normal - RaidBlocker - Time": 300, [Is this for 300 seconds for when an owner first logs on?] -
Remover isn't respecting that value all the time. I could remove parts of our main base however, I couldn't remove any part of a recently built external tool cupboard building. This issue was resolved by uninstalling EntityOwner (We didn't really use it anymore, except for prod but we've just installed the actual prod plugin).
Edit: It does however, respect deployable's when set to false. -
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Hello, can someone confirm "Raid blocker" is working? A few of us tested this out, doesn't seem to work.
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I haven't had issues with it, although I suggest to use: NoEscape for Rust | Oxide for managing blocking commands when being raided.
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Code:
NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.RemoverTool.GetRefund (.BaseEntity TargetEntity) [0x00000] in <filename unknown>:0 at Oxide.Plugins.RemoverTool.GUIRefundUpdate (.BasePlayer player, Boolean useRefund, .BaseEntity TargetEntity) [0x00000] in <filename unknown>:0 at Oxide.Plugins.RemoverTool+ToolRemover.RemoveUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1)NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.RemoverTool.GetRefund (.BaseEntity TargetEntity) [0x00000] in <filename unknown>:0 at Oxide.Plugins.RemoverTool.GUIRefundUpdate (.BasePlayer player, Boolean useRefund, .BaseEntity TargetEntity) [0x00000] in <filename unknown>:0 at Oxide.Plugins.RemoverTool+ToolRemover.RemoveUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1)
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it's no longer mapped to the "Z" key. I have to manually type in "/remove" every time to use it. Having it mapped to "Z" was very helpful. Any chance there's a quick, easy way to fix this?
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Hi, I see that in the features it says that you can use "Tool Cupboard or/and Building Owners or/and Entity Builder." How do I use two of these at once? I'd like players to only be able to remove things only if they're authorized within the cupboard area and have placed the wall. I am currently just using the Entity Owners plugin so players can /remove any wall that they've placed. Because of this, they are able to raid someone, build back up part of their base so that the original owner doesn't notice, and then /remove their way back in later. Is there a way for me to combine Tool Cupboard and Entity Owner?
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I did this today, when someone used the command
Oxide.Plugins.RemoverTool.GetRefund (.BaseEntity TargetEntity) Oxide.Plugins.RemoverTool.GUIRefundUpdate (.BasePlayer player, Boolean useRefund, .BaseEntity TargetEntity) Oxide.Plugins.RemoverTool+ToolRemover.RemoveUpdate () -
I'm trying to remove my house in one command like "Remove all" or "Remove structure". But all i get in chat is "You are not allowed to use this command option".... Why? I'm the owner. Do i have to set permission on me or something? Thanks for help
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so i can't get this to work exactly how im wanting it to in terms of (anti remove during a raid)
so i want it so players can't /remove anything in their base if they're being raided only if explosives are used. I had this enabled at one point but there was another issue that came up that i can't remember now. Anyways, just let me know exactly what to change so i can accomplish this. Thanks! -
any help would be nice -
Code:removertool.admin removertool.all removertool.structure
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Good morning, is there a default group for all players? I want to set the permissions for all players that are on the server, also what is Rust IO RemoverTool?
Thank you