It is a third-party extension which you can find under the Extensions section.
Solved Possible to disable DynamicNavMesh?
Discussion in 'Rust Discussion' started by I AM SUPA MIDA, Apr 14, 2017.
-
Wulf Community Admin
-
-
Wulf Community Admin
-
I also have the problem of animals not working.
I can adjust nav_disable and nav_wait cvars in my server after todays patch but the animals don't move regardless of what they are set to.
Can someone talk me through the process of setting the cvars correctly including any restarts etc that may be required so I can have some AI that doesnt stand there getting hammered by people with bone clubs?
Cheers. -
Wulf Community Admin
If you haven't touched these settings, they wouldn't be the cause of your issue. -
-
-
Added nav_wait cvar (default true)
Added nav_disable cvar (default false)
if disable (false) this cvars, the load of navmesh on server start without percentages and high cpu? or it's really fix after next updates? -
Code:
Added nav_wait cvar (default true) Added nav_disable cvar (default false)
Which option is correct (true or false?) to stop the server from loading so long at startups?
Thanks in advance -
Wulf Community Admin
nav_wait false
What I currently use ^ -
how can i cancel UpdateNavMesh when i start the server because it is slow and i cant wait i can start it after when iwant and cancel it when i want pls help thanks.
Attached Files:
Last edited by a moderator: Apr 25, 2017 -
-
Wulf Community Admin
-
-
Wulf Community Admin
-
nav_wait false
and still doing updatenavmesh after restart wtf??? -
Wulf Community Admin
-
[DOUBLEPOST=1493098177][/DOUBLEPOST]Attached Files:
-
-
Wulf Community Admin
-
i have serverauto.cfg...Last edited by a moderator: Apr 25, 2017 -
Wulf Community Admin