I just put | +nav_wait 0 | in the startup.bat file. Same one with the map size and seed. This way it does not take a long time to startup ( starts like normal ) and AI is still active.. This will allow it to generate the AI when the server is on.
Until a bunch of people are connected I don't see this causing a huge issue.
Solved Possible to disable DynamicNavMesh?
Discussion in 'Rust Discussion' started by I AM SUPA MIDA, Apr 14, 2017.
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So which animals aren't actually dependant on the navmesh or is it just all of them? Choosing between having them stand still or a fully loaded server each time isn't very appealing. Why isn't it just generated once for the map?
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Wulf Community Admin
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Hi I put nav_disable true nav_wait false at autoserver.cfg it works but when server restart autoserver.cfg delete this 2 commands who i can fix it?
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Wulf Community Admin
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im in my server cfg what do i need to type to set al navmesh things enabled
because nav_wait is false my server wont fully load -
Wulf Community Admin
If you want to disable them:
nav_disable true -
is it pissible that some plugins wont work yet?
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Wulf Community Admin
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well my stacker and heli control and all the other plugins wont work now after update i already reinstalled them and tried them again updated my server and updated my plugins
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Wulf Community Admin