same here.after server its up need manually load all plugins
Plugins not loading on server start
Discussion in 'Rust Discussion' started by ☜☢LeshaBiceps☢☞, Feb 24, 2017.
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same...
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Same here even that i have latest oxide build just installed
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Need plugins what load all another plugins
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Code:void OnServerInitialized() { foreach (var entry in configData.Commands) { rust.RunServerCommand(entry); } }
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and its load if its work samekind what rustlO map plugins.thats load last after server its up.plugins try to start first and thats why its fail. -
@Wulf This problem seems to be oxide issue. Its happens after last update. Sometimes plugins are loading, sometimes not (error while compiling: Plugins not loading on server start | Page 2 | Oxide). Oxide version 3218.
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Wulf Community Admin
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Happening here too, only thing normal log says is that it can't compile. Compiler log is 850 odd kb after boot. However loading all plugins after proper server boot works fine. Seems they just won't compile upon initial boot. Safe to attach compiler log?
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@Wulf, Found out the problem, at least in my case. This is fragment from class ServerUsers (Oxide.Game.Rust)
If this field (with symbol @) use in plugins, then all plugins will crash on server startup with empty error message. So I just removed this field from my plugin and solve the problem. -
Wulf Community Admin
Feel free to read up about using the @ symbol here: c# @ symbol in front of variable -
And you are right, this class is not from oxide.game.rust, it is from Assembly-CSharp.Last edited by a moderator: Apr 25, 2017 -
We're on windows and having this issue. Again, manually loading plugins after boot resolves the errors and all plugins compile. But they won't load automatically without metric tonnes of compiler errors
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Wulf Community Admin
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Sure can, thanks for taking a look
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Wulf Community Admin
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Oh awesome, thanks for the help
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Hello, I have a problem and I find no solution. Since the update of May 4 when I reboot the server some plugin does not restart I am forced to do it manually