NoWorkbench

Eliminate the requirement of being near a bench to craft

Total Downloads: 4,472 - First Release: Oct 6, 2017 - Last Update: Feb 18, 2018

5/5, 14 likes
  1. Just tried this and I cannot craft high tier items such as AK's or 4x scope. It adds it to craft queue then just disappears?
     
  2. can craft item... when press item it return resource can't craft
     
  3. same things.
     
  4. same thing for me
     
  5. This temporaryfix is still working better than the latest version, thanks for this.

    With the latest version, when crafting items even if not requiring any workbench
    when it finishes, you get the resources back and no crafted item.
     
  6. need fixed it
    when crafting like a weapons and some clothes. does not appear in Inventory.
    you can check that out.
    [DOUBLEPOST=1507997021][/DOUBLEPOST]version 0.1.2
    working good
     
  7. It would be necessary to add a distance for the workbench as Tool Cupboard.
    It would be cool
     
  8. some here
     
  9. The latest version prevents the Magazin Booster from working. Is it possible to correct this please ?
     
  10. yeah same for this and blueprint manager. Both dont work correctly at the moment. The work bench 3 icon only shows in certain areas and still some items are uncraftable. They just disappear when you try to build them.
     
  11. Sometimes it does not work, the poster disappears and you can not craft. If you move 50 meters, you can craft. Is it limited to any area? How can I extend it to the entire map?
     
  12. Code:
    (10:29:06) | [Oxide] 10:29 [Error] Failed to call hook 'CanCraft' on plugin 'NoWorkbench v0.1.3' (NullReferenceException: Object reference not set to an instance of an object)
    (10:29:06) | [Oxide] 10:29 [Stacktrace] at PlayerBlueprints.HasUnlocked (.ItemDefinition targetItem) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.NoWorkbench.CanCraft (.PlayerBlueprints blueprints, .ItemDefinition definition, Int32 skinId) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.NoWorkbench.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
     
  13. The silence on the matter suggest no answer lol
     
  14. same issue
     
  15. Code:
    Error while compiling: NoWorkbench.cs(92,20): error CS0411: The type arguments for method `BaseEntity.ClientRPCPlayer<T1,T2,T3,T4,T5>(Network.Connection, BasePlayer, string, T1, T2, T3, T4, T5)' cannot be inferred from the usage. Try specifying the type arguments explicitly
     
  16. Same as above....^
     
  17. Yup getting the samething.

    (16:57:36) | Error while compiling: NoWorkbench.cs(65,20): error CS0411: The type arguments for method `BaseEntity.ClientRPCPlayer<T1,T2,T3,T4,T5>(Network.Connection, BasePlayer, string, T1, T2, T3, T4, T5)' cannot be inferred from the usage. Try specifying the type arguments explicitly
     
  18. Wulf

    Wulf Community Admin

    Wulf updated NoWorkbench with a new update entry:

    0.1.4

     
  19. Code:
    Error while compiling: NoWorkbench.cs(29,20): error CS0411: The type arguments for method `BaseEntity.ClientRPCPlayer(Network.Connection, BasePlayer, string, T1, T2, T3, T4, T5)' cannot be inferred from the usage. Try specifying the type arguments explicitly
     
  20. Wulf

    Wulf Community Admin

    Update the plugin.