Hi
When a helicopter is taken out of the air it doesn't spawn any crates i tried some helicopters that i spawned and then destroyed with command /killheli but i did set the config to spawn crates when killed with commands
"Misc - Prevent crates from spawning when forcefully killing helicopter": false,
HeliControl
Moved
Total Downloads: 35,357 - First Release: Sep 18, 2015 - Last Update: Apr 19, 2018
- 5/5, 74 likes
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Hello,
When a helicopter spawns it doesn't say "Helicopter Inbound!", what reason could be?
Thx for your time! -
Hello,
pls can anyone help me ? I have a shop on my server and there I have command to spawn heli (callheli) but I need to send it to customer location. I can put there also command strafe, but there i have to write players nick.. -
callheli $player.id -
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Sometimes heli just decides to keep flying after both parts are on fire.
Code:{ "Cooldowns": { "Cooldown.0": 0.0, "Cooldown.1": 2400.0, "Cooldown.2": 1800.0, "Cooldown.3": 1200.0, "Cooldown.4": 1200.0, "Cooldown.5": 1200.0, "Cooldown.6": 1200.0, "Cooldown.7": 1200.0, "Cooldown.8": 1200.0, "Cooldown.9": 1200.0 }, "Damage - Global damage multiplier": 1.0, "Gibs - Health of gibs": 500.0, "Gibs - Time until gibs can be harvested in seconds": 90.0, "Health - Base Helicopter health": 10000.0, "Health - Main rotor health": 750.0, "Health - Tail rotor health": 375.0, "Limits": { "Limit.0": 0, "Limit.1": 4, "Limit.2": 5, "Limit.3": 6, "Limit.4": 7, "Limit.5": 7, "Limit.6": 7, "Limit.7": 7, "Limit.8": 7, "Limit.9": 7 }, "Loot - Max Crates to drop": 5, "Loot - Time before unlocking crates": -1.0, "Loot - Use Custom loot spawns": false, "Misc - Helicopter can shoot while dying": false, "Misc - Helicopter speed": 25.0, "Misc - Helicopter startup length in seconds": 0.0, "Misc - Helicopter startup speed": 25.0, "Misc - Maximum helicopter life time in minutes": 15, "Misc - Prevent crates from spawning when forcefully killing helicopter": true, "Misc - Water required to extinguish napalm flames": 10000, "Rockets - Blunt damage to deal": 175.0, "Rockets - Explosion damage to deal": 100.0, "Rockets - Explosion radius": 6.0, "Rockets - Max helicopter rockets": 12, "Rockets - Time between each rocket in seconds": 0.2, "Spawning - Automatically call helicopter after this many seconds": 5400.0, "Spawning - Automatically call helicopter if one is already flying": false, "Spawning - Disable Helicopter": false, "Spawning - Disable helicopter gibs": false, "Spawning - Disable helicopter napalm": false, "Spawning - Disable Rust's default spawns": true, "Spawning - Max active helicopters": 2, "Spawning - Use custom helicopter spawns": false, "Turrets - Helicopter bullet accuracy": 3.0, "Turrets - Helicopter bullet damage": 20.0, "Turrets - Helicopter bullet speed": 250, "Turrets - Max range": 300.0, "Turrets - Time between turret bursts in seconds": 3.0, "Turrets - Turret burst length in seconds": 3.0, "Turrets - Turret fire rate in seconds": 0.125 }
in the video i show using the plugin vs default heli to show the problem. -
i watched the video and i dont experience that what u are getting
Heli is flying sidewards but yet firing in correct direction - weird
i only have helicontrol on my server - do u have any other plugins that can control it ? -
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This issue definitely has something to do with that variable / heli dying state? -
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Hello i have a problem, whenever i call a heli and attack it, even if it gets damage it keeps flying away. any idea?
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How to produce 2 helicopters at the same time, patrol for 10 minutes, and spawn for 1 hours next time
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anyway to stop the heli from shooting certain players ?
lets say players spawn with 4 things on in my server is there anyway to stop it from shooting them? -
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I run helicontrol and some other plugins for heli events and I have a hard time controlling how often the heli comes out. In helicontrol I have the following:
Code:"Spawning - Automatically call helicopter after this many seconds": 10800.0,
If that's an 'if it hasn't in 10,800 seconds' option, I'd really like to see a setting that limits the heli so that it won't come out as much. -
When the plugin loads, the value (seconds) from the config option you pasted above is used in a timer that repeats itself every X seconds (whatever you set it to). When this timer fires, which would be 10800 seconds after the plugin loads, it will spawn a Helicopter if there is no other Helicopter OR if "Spawning - Automatically call helicopter if one is already flying" is set to true. If it fires and there's already a helicopter flying it will try again in 10800 seconds, unless the config option just mentioned is set to true.
This means that if someone takes down a helicopter just 5 sceonds before that timer is supposed to fire, a helicopter will come again. In theory, this is very unlikely to happen except with very low timers or very long helicopter life times.
Hopefully I explained the way it works well enough to answer your question in some roundabout way, lol. If not, let me know. -
suggestion to add call to grid as an option
/callheli <grid> <amount>
/callheli N11
could use same permissions as call to position
as for how to get grid #, looking at grid teleport might help and then doing the reverse to get a position. unless there's a quicker way. -
When i call in a helicopter with "/callheli myname" the helicopter will fly to my position just fine, but when i kill it it wont drop any loot crates. its kind of annoying for when i want to test out the heli loot tables. is there any way to make "/callheli name" drop the loot crates?
I also spawned in one heli from the console with "spawn patrolhelicopter" and that dropped the crates just fine. -
into the console and bingo,heli with loot.