I can only assume you havent been killed and robbed by a player inside a rock. And no admin would help you?
Otherwise you would understand where I am coming from. And would appreciate that players on my server LOVE that I ban these people.
Im really looking forward to testing this out. Thanks
Detecting rock glitchers?
Discussion in 'Rust Development' started by Rusty, Mar 16, 2016.
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Also i've found some edge cases where the plugin was not working as expected and fixed some of them already...thought about releasing the plugin to the community until the issue is fixed by rust itself... -
Please do Nogrod, one less headache for my server
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Same. NoGrod. Make it Official since there is no word on devs fixing this issue.
[DOUBLEPOST=1458873427][/DOUBLEPOST]NoGrod: Furthermore, the raycast on place structure is consuming, why not just nab these rock glitchers before they get inside a rock? EG: Foundation, Door, too close to rock, thats how they get in.
[DOUBLEPOST=1458873544][/DOUBLEPOST] -
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Just an observation.
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Raycasts usually require a lookup in an octree or a kD-Tree.
A single lookup is O(log n), while the worst case for a raycast should be O(n log n), although O(k log n) where k < n should be a lot more likely.
Inserting something into one of these trees is usually O(log n) as well, so a raycast should roughly be k times slower than inserting a new building (not essentially building it, though, since for building you gotta do lots of other stuff as well).
In general, it shouldn't be much of a hassle, but that largely depends on the Unity implementation. -
Thanks.