Is anyone else getting the below
BatterLoot plugin is using deprecated hook: OnEntitySpawn
BetterLoot
A complete re-implementation of the drop system
Total Downloads: 42,586 - First Release: Feb 26, 2015 - Last Update: Mar 20, 2018
- 4.95699/5, 93 likes
-
dcode updated BetterLoot with a new update entry:
1.8.4
-
F1 Grenade
how to add to the black list pls =(((
Russian : Парни как добавить в черный список гранаты??? Не найду названия =( -
-
since i updated ALL barrels and trash bins are empty
-
I second that. The barrels that do have items appear to drop the loot bags but they disappear before hitting the ground.
-
-
I'm not having this problem, and I am running BetterLoot
-
I am having this problem as well. I didn't initially have betterloot installed, but I added it to troubleshoot.
-
Where can I get a list of all item ? thx
-
http://radmin.elasticbeanstalk.com/item/list/approved/consumable/
I'm not getting any loot in the barrels.
[DOUBLEPOST=1428686722,1428678674][/DOUBLEPOST]Oxide2 was just updated. It would seem BetterLoot is working for me now. -
I still seem to be having issues with this after the last update. It's showing as loaded but still getting empty barrels or ones with just 1 very very commom item.
-
It's not work for me , I had blacklist the C4 ,but it still can loot.
-
It looks like another Rust patch was release yesterday and oxide was updated again. I'm having issues with it as well.
-
Something seems to be off with recent versions. Rare/VeryRare BPs are dropping waaaay too often for what I have set.
EDIT: I've reverted to an old version (1.7.2) I had saved. It seems to be better now.
Will update if it is better over the next few hours as player reports come in.
Code:[Oxide] 11:20 AM [Info] BetterLoot: There are 125 items and 80 blueprints in the game. [Oxide] 11:20 AM [Info] BetterLoot: We are going to use 73 items and 42 blueprints of them. [Oxide] 11:20 AM [Info] BetterLoot: Base item rarity is 2 and base blueprint rarity is 2.5. [Oxide] 11:20 AM [Info] BetterLoot: With a 1.5% chance that any drop is a blueprint we get: [Oxide] 11:20 AM [Info] BetterLoot: There is a 46.788% chance to get one of 19 common items (w=8000, 152000/320000). [Oxide] 11:20 AM [Info] BetterLoot: There is a 40.631% chance to get one of 33 uncommon items (w=4000, 132000/320000). [Oxide] 11:20 AM [Info] BetterLoot: There is a 9.234% chance to get one of 15 rare items (w=2000, 30000/320000). [Oxide] 11:20 AM [Info] BetterLoot: There is a 1.847% chance to get one of 6 very rare items (w=1000, 6000/320000). [Oxide] 11:20 AM [Info] BetterLoot: There is a 0.508% chance to get one of 5 common blueprints (w=15625, 78125/230625). [Oxide] 11:20 AM [Info] BetterLoot: There is a 0.732% chance to get one of 18 uncommon blueprints (w=6250, 112500/230625). [Oxide] 11:20 AM [Info] BetterLoot: There is a 0.228% chance to get one of 14 rare blueprints (w=2500, 35000/230625). [Oxide] 11:20 AM [Info] BetterLoot: There is a 0.033% chance to get one of 5 very rare blueprints (w=1000, 5000/230625).
A lot of my loot seems to be dropping one of said item and not more (i.e. 1 Gun Powder). Also, looking at my map, many barrels only have one item or nothing in them.
P.S. Reason my BP drop rate is so low is because I am running an RPG mod, so I would prefer players to use the skills there, but still have the very low chance of a BP dropping in the world.
My Config:
Code:private double defaultBlueprintProbability = 0.015; private int defaultMinItemsPerBarrel = 2; private int defaultMaxItemsPerBarrel = 3; private int defaultMinItemsPerCrate = 4; private int defaultMaxItemsPerCrate = 5; private double defaultBaseItemRarity = 2; private double defaultBaseBlueprintRarity = 2.5; private int defaultRefreshMinutes = 15; private bool defaultEnforceBlacklist = true; private bool defaultDropWeaponsWithAmmo = true; private Dictionary<string, int> defaultDropLimits = new Dictionary<string, int>() { // C4 { "explosives", 50 }, { "explosive.timed", 3 }, // Ammunition { "arrow_wooden", 50 }, { "ammo_handmade_shell", 50 }, { "ammo_shotgun", 50 }, { "ammo_pistol", 50 }, { "ammo_rifle", 50 }, { "gunpowder", 100 }, // From animals { "fat_animal", 200 }, { "cloth", 200 }, { "lowgradefuel", 100 }, { "bone_fragments", 200 }, // Medical { "antiradpills", 5 }, { "bandage", 10 }, { "largemedkit", 2 }, { "blood", 000 }, // Resources { "wood", 2000 }, { "stones", 1000 }, { "metal_ore", 500 }, { "sulfur_ore", 250 }, { "metal_fragments", 100 }, { "sulfur", 100 }, // Food { "apple", 10 }, { "blueberries", 10 }, { "black raspberries", 10 }, { "wolfmeat_cooked", 5 }, { "chicken_cooked", 5 }, { "can_beans", 5 }, { "can_tuna", 5 }, { "granolabar", 5 }, { "chocholate", 5 }, { "smallwaterbottle", 5} }; private double blueprintProbability; private int minItemsPerBarrel; private int maxItemsPerBarrel; private int minItemsPerCrate; private int maxItemsPerCrate; private double baseItemRarity; private double baseBlueprintRarity; private int refreshMinutes; private List<string> itemBlacklist; private List<string> blueprintBlacklist; private bool enforceBlacklist; private bool dropWeaponsWithAmmo; private Dictionary<string, int> dropLimits; #endregion // Stuff that will never drop as a blueprint (default craftable) private List<string> defaultBlueprints = new List<string>() { // Default "ammo_handmade_shell", "arrow_wooden", "attire.hide.boots", "attire.hide.pants", "attire.hide.poncho", "attire.hide.vest", "bandage", "barricade.wood", "bow_hunting", "box_wooden", "building_planner", "burlap_shirt", "burlap_shoes", "burlap_trousers", "cupboard.tool", "door_key", "furnace", "gunpowder", "hammer", "knife_bone", "lock.key", "lowgradefuel", "paper", "pistol_eoka", "box_repair_bench", "sign.wooden.small", "sleepingbag", "spear_wooden", "stone_pickaxe", "stonehatchet", "torch", "urban_boots", "urban_pants", "urban_shirt", // Non-Default //"ammo_pistol", //"ammo_rifle", //"ammo_shotgun", //"axe_salvaged", //"barricade.metal", //"barricade.woodwire", //"box_wooden_large", //"bucket_helmet", //"burlap_gloves", //"coffeecan_helmet", "explosive.timed", //"hammer_salvaged", //"hatchet", //"hazmat_boots", //"hazmat_gloves", //"hazmat_helmet", //"hazmat_jacket", //"hazmat_pants", //"icepick_salvaged", //"jacket_snow", //"jacket_snow2", //"jacket_snow3", "lantern", //"largemedkit", "lock.code", //"longsleeve_tshirt_blue", //"metal_facemask", //"metal_plate_torso", //"pickaxe", //"pistol_revolver", //"rifle_ak", //"rifle_bolt", //"shotgun_pump", //"shotgun_waterpipe", //"sign.wooden.huge", //"sign.wooden.large", //"sign.wooden.medium", //"smg_thompson", //"spear_stone", //"syringe_medical", //"trap_bear", //"urban_jacket", //"urban_shirt", //"vagabond_jacket" }; // Stuff that will simply never drop private List<string> doesNotDrop = new List<string>() { // Food "apple_spoiled", "bearmeat", "chicken_burned", "chicken_spoiled", "wolfmeat_burned", "wolfmeat_spoiled", "can_beans_empty", "can_tuna_empty", // Resources "blood", "battery_small", "paper", "skull_human", "skull_wolf", "cupboard.tool", "building_planner", "campfire", "torch", "hammer", "sleepingbag", "lock.key", // Junk "attire.hide.boots", "attire.hide.pants", "attire.hide.poncho", "attire.hide.vest", "burlap_shirt", "burlap_shoes", "burlap_trousers", // Other Junk "arrow_wooden", "ammo_handmade_shell", "fat_animal", "cloth", "bone_fragments", "fun_guitar", "tool_camera" };
Last edited by a moderator: Apr 11, 2015 -
-
I did another try, i had the Server running without it and all was fine for 3 days. I added betterloot again and the Server starts to lagg after 12 Hours of Play... i dont see Errors or something but im sure ist related to this plugin, sadly. Maybe u can track it down. If u Need a Special file i will upload it.
[DOUBLEPOST=1429380716,1429162381][/DOUBLEPOST]Finally im sure now it's not related to betterloot. Maybe it does make the lagges appear faster but the plug in is not the reason. It's the cray rustbuild. But it seems there are barrels with no loot.
[DOUBLEPOST=1429453626][/DOUBLEPOST]Dosnt work anymore... dosnt Change anything. -
-
Would u update it dcode? i miss it :/ @dcode
-
dcode updated BetterLoot with a new update entry:
1.8.5