Does this plugin only work on a fresh map? No luck so far crashes server everytime.
BetterLoot
A complete re-implementation of the drop system
Total Downloads: 42,529 - First Release: Feb 26, 2015 - Last Update: Mar 20, 2018
- 4.95699/5, 93 likes
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I am getting the same error
Code:[Oxide] 9:53 PM [Info] BetterLoot: Item list to select from is empty (trying another one)
If I change anything in the config, then reload, it stops working and throws the error (my server ends up the same, no Rcon commands, can't join). Also when I reboot. I try to delete the plugin while it is throwing the error however it continues (loaded into memory and because of error won't detect it missing to unload?).
Hopefully this helps. -
hello, i have a Problem , my code looks like [Oxide] 12:43 PM [Info] BetterLoot plugin failed to compile! Exit code: 1
[Oxide] 12:43 PM [Info] Compilation failed: 16 error(s), 0 warnings
[Oxide] 12:43 PM [Info] C:\SERVICES\ni590995_1\rust\server\serverprofile\oxide\plugins\BetterLoot.cs(6,7): error CS0246: The type or namespace name `Rust' could not be found. Are you missing an assembly reference?
C:\SERVICES\ni590995_1\rust\server\serverprofile\oxide\plugins\BetterLoot.cs(16,31): error CS0246: The type or namespace name `RustPlugin' could not be found. Are you missing an assembly reference?
C:\SERVICES\ni590995_1\rust\server\serverprofile\oxide\plugins\BetterLoot.cs(89,22): error CS0246: The type or namespace name `ItemDefinition' could not be found. Are you missing an assembly reference?
C:\SERVICES\ni590995_1\rust\server\serverprofile\oxide\plugins\BetterLoot.cs(90,22): error CS0246: The type or namespace name `ItemBlueprint' could not be found. Are you missing an assembly reference?
C:\SERVICES\ni590995_1\rust\server\serverprofile\oxide\plugins\BetterLoot.cs(99,33): error CS0115: `Oxide.Plugins.BetterLoot.LoadDefaultConfig()' is marked as an override but no suitable method found to override
C:\SERVICES\ni590995_1\rust\server\serverprofile\oxide\plugins\BetterLoot.cs(234,17): error CS0246: The type or namespace name `Item' could not be found. Are you missing an assembly reference?
C:\SERVICES\ni590995_1\rust\server\serverprofile\oxide\plugins\BetterLoot.cs(290,37): error CS0246: The type or namespace name `LootContainer' could not be found. Are you missing an assembly reference?
C:\SERVICES\ni590995_1\rust\server\serverprofile\oxide\plugins\BetterLoot.cs(299,38): error CS0246: The type or namespace name `LootContainer' could not be found. Are you missing an assembly reference?
C:\SERVICES\ni590995_1\rust\server\serverprofile\oxide\plugins\BetterLoot.cs(306,40): error CS0246: The type or namespace name `LootContainer' could not be found. Are you missing an assembly reference?
C:\SERVICES\ni590995_1\rust\server\serverprofile\oxide\plugins\BetterLoot.cs(353,36): error CS0246: The type or namespace name `BaseNetworkable' could not be found. Are you missing an assembly reference?
C:\SERVICES\ni590995_1\rust\server\serverprofile\oxide\plugins\BetterLoot.cs(363,34): error CS0246: The type or namespace name `BasePlayer' could not be found. Are you missing an assembly reference?
C:\SERVICES\ni590995_1\rust\server\serverprofile\oxide\plugins\BetterLoot.cs(382,39): error CS0246: The type or namespace name `BasePlayer' could not be found. Are you missing an assembly reference?
C:\SERVICES\ni590995_1\rust\server\serverprofile\oxide\plugins\BetterLoot.cs(486,45): error CS0246: The type or namespace name `ItemContainer' could not be found. Are you missing an assembly reference?
C:\SERVICES\ni590995_1\rust\server\serverprofile\oxide\plugins\BetterLoot.cs(486,70): error CS0246: The type or namespace name `Item' could not be found. Are you missing an assembly reference?
C:\SERVICES\ni590995_1\rust\server\serverprofile\oxide\plugins\BetterLoot.cs(514,45): error CS0246: The type or namespace name `LootContainer' could not be found. Are you missing an assembly reference?
C:\SERVICES\ni590995_1\rust\server\serverprofile\oxide\plugins\BetterLoot.cs(522,40): error CS0246: The type or namespace name `Rarity' could not be found. Are you missing an assembly reference?
when i insert it into my plugin Folder and it doesn't work for me
can someone please help me ? -
OK I have managed to get working now, thanks dcode for this great plugin
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it was working for a while for me now i cant start the server again with it on had to remove it was flooding my log again with that same message
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Was working fine then restarted server and same errors coming through and can't get on server.
Code:[Oxide] 11:55 AM [Info] BetterLoot: Item list to select from is empty (trying another one)
Last edited by a moderator: Mar 4, 2015 -
Nice work but cant seem to get the blacklist to work tho ..
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No still every server restart does it and takes about 10 or so restarts to work
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Code:
11:09 AM [Info] BetterLoot: OnServerInitialized failed: Object reference not set to an instance of an object
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dcode updated BetterLoot with a new update entry:
1.3.0
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dcode updated BetterLoot with a new update entry:
1.3.0-1
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I'd suggest author to use ItemDefinition.shortname instead of UnityEngine.Object.name for identifying the items.
Just one good reason: It is more correct, and more than that - some items have different object name and item definition name.
E.g: attire.hide.pants in Object.name, while HidePants.itemdef is in ItemDefinition.shortname. Only the last one is correct.
Thus, at this moment the whole Hide set is being removed from the drop.Last edited by a moderator: Mar 11, 2015 -
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Code:
[3/11/2015 6:51:44 PM] [Oxide] 6:51 PM [Error] Failed to call hook 'OnTick' on plugin 'BetterLoot' (NullReferenceException: )
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Code:
[Oxide] 3:00 PM [Error] Failed to call hook 'OnTick' on plugin 'BetterLoot' (NullReferenceException: ) [Oxide] 3:00 PM [Debug] at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at Oxide.Plugins.BetterLoot.ContainerName (.LootContainer container) [0x00000] in <filename unknown>:0 at Oxide.Plugins.BetterLoot.PopulateContainer (.LootContainer container) [0x00000] in <filename unknown>:0 at Oxide.Plugins.BetterLoot.OnTick () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
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i been getting this error message a few times now as well since latest update
Code:Failed to call hook 'OnTick' on plugin 'BetterLoot' (NullReferenceException: ) 5:32 AM [Debug] at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at Oxide.Plugins.BetterLoot.PopulateContainer (.LootContainer container) [0x00000] in <filename unknown>:0 at Oxide.Plugins.BetterLoot.OnTick () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
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Ditto on the reported "OnTick" error.
[Oxide] 12:35 PM [Debug] ExType: NullReferenceException
[Oxide] 12:35 PM [Error] Failed to call hook 'OnTick' on plugin 'BetterLoot' (NullReferenceException: )
[Oxide] 12:35 PM [Debug] at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
at Oxide.Plugins.BetterLoot.PopulateContainer (.LootContainer container) [0x00000] in <filename unknown>:0
at Oxide.Plugins.BetterLoot.OnTick () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 -
Can confirm same on my server. (since update this morning)
[Oxide] 6:47 AM [Error] Failed to call hook 'OnTick' on plugin 'BetterLoot' (NullReferenceException: )
[Oxide] 6:47 AM [Debug] at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
at Oxide.Plugins.BetterLoot.PopulateContainer (.LootContainer container) [0x00000] in <filename unknown>:0
at Oxide.Plugins.BetterLoot.OnTick () [0x00000] in <filename unknown>:0 -
dcode updated BetterLoot with a new update entry:
1.3.1
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I think the stack thing is not working, with default config i found in a barril 1732 explosives stacked together.