BetterLoot

A complete re-implementation of the drop system

Total Downloads: 42,586 - First Release: Feb 26, 2015 - Last Update: Mar 20, 2018

4.95699/5, 93 likes

  1. Line 3 you did not set a # here is the code
    "f-hairstyle-1",

    In fact you have a few missing numbers. go through your code.
     
  2. what is the max rarity # i can use?
     
  3. How do i set it so that purple crates have a different loot table to standard crates? Can i create a new loot table for them? And if so, how?
     
  4. this is an example of what it would look like with just the big wooden crates.
    "Crate": {
    "crateTypes": "crate_normal",
    you can see i have taken out the other crate types so that they are default loot.
    I have not tested this myself but i can walk you through how to create seperate loot per box's. i'm very sorry if this doesnt work as i have not tested it myself.
    Inside the loot table.json you will need to define a new set of loot that you would like for the purple box's.
    Next inside of betterloot.json config file you will need to define a new class with whatever the purple box's are called. i believe it's tool crate or something. The thing i donot understand is how you link these two classes together. And also i am not sure if its even possible as in the loot table there is already a class defined as crate.
    [DOUBLEPOST=1509213021][/DOUBLEPOST]
    If you do decide to try this, please repost and let everyone else know.
     
  5. Blueprints are not spawning in barrels and crates, nor drops and there is no reference in NamesList.json for me to add them. Anyone know how to get Blueprints to show up on the server. Using BetterLoot latest and FancyDrop (not sure if that comes into play).
     
  6. Im having the same problem with my loot table as well.
    [DOUBLEPOST=1509275236][/DOUBLEPOST]Also, I have stuff like large furnaces, hatchets, pickaxes, all that which is supposed to be spawning in crates, and a lot of it has a rarity of 1, which is about as common as it gets, but none of it is spawning. However, Rifle bodies, which have a rarity of 4, are, a lot! Any help? Is 4 common and 1 rare?
     
  7. Why does loot in the elite crates suck on my server, and how do I create minimum scrap is 3?
     
    Last edited by a moderator: Oct 29, 2017
  8. is there anyway of doing this?
     
  9. Anyway this can be used with blueprints to? If so what's the syntax for it?
     
  10. does anyone know if i add this: oil_barrel to the barrels section in my config if it will make oil barrels on trash piles and other places spawn the loot i have in my loot table for barrels?
    thanks in advance for any help that's given :)
     
  11. Hi, can some1 help me ? i loves this plugin bcoz i can custom my supply air drop... but problem is. i dont want the barrels and crates loots to be adjusted and instead stick to Simpleloot. bcoz i realised the betterloot is adjusting the loots in monuments... which is not cool for me. can any1 advise me on what im missing out or how do i actually use betterloot but turn off for barrels and crates loot so its default style.
     
  12. Is there a way to increase the respawn rate of barrels and crates?
     
  13. Not with any loot plugin, and also not with any other here available plugin.
     
  14. Unless something has changed (!!!) since 3rd November 2016 update (Devblog 134), you can increase loot spawns by amending your server.cfg and changing the value for spawn.player_base from 100 to say 10 or lower. The second variable to amend is spawn.player_scale which by default is set to 2.

    According to DevBlog 134 - "With these default settings, with up to 100 players, nothing changes, however when players increase beyond 100, things start respawning quicker so that when it reaches 200 players, the respawn time is halved. Fingers crossed!"

    So in theory (we do this and it seems to be good) setting the spawn.player_base to a lower number will speed up loot respawns, sometimes annoyingly so if there are a lot of players on and you're an admin and trying to clear an area. ;)

    We use this and it seems to work nicely.

    \cfg\server.cfg

    Code:
    spawn.player_base 20
    spawn.player_scale 2
     
  15. Hello im using BetterLoot

    im trying to get more scrap drops within the server but its only letting 1 scrap drop how would i fix this


    here is my Loots as u can see i have 32 scrap to be dropped but only 1 drops

    Code:
    {
      "ItemListBarrels": {
        "rifle.ak": 1,
        "ammo.handmade.shell": 32,
        "ammo.pistol": 32,
        "ammo.pistol.fire": 32,
        "ammo.pistol.hv": 32,
        "ammo.rifle": 32,
        "Scrap": 32,
        "ammo.rifle.explosive": 32,
        "ammo.rifle.incendiary": 32,
        "ammo.rifle.hv": 32,
        "ammo.shotgun": 32,
        "ammo.shotgun.slug": 32,
        "autoturret": 1,
        "axe.salvaged": 1,
        "trap.bear": 5,
        "tool.binoculars": 1,
        "rifle.bolt": 1,
        "bow.hunting": 1,
        "bucket.water": 1,
        "cctv.camera": 1,
        "crossbow": 1,
        "explosive.satchel": 1,
        "explosive.timed": 1,
        "flamethrower": 1,
        "flameturret": 5,
        "weapon.mod.flashlight": 1,
        "gloweyes": 1,
        "grenade.beancan": 1,
        "grenade.f1": 1,
        "hat.beenie": 1,
        "bucket.helmet": 1,
        "hat.candle": 1,
        "coffeecan.helmet": 1,
        "deer.skull.mask": 1,
        "heavy.plate.helmet": 1,
        "hat.miner": 1,
        "riot.helmet": 1,
        "hat.wolf": 1,
        "wood.armor.helmet": 1,
        "hatchet": 1,
        "hazmatsuit": 1,
        "weapon.mod.holosight": 1,
        "hoodie": 1,
        "icepick.salvaged": 1,
        "bone.armor.suit": 1,
        "heavy.plate.jacket": 1,
        "jacket.snow": 1,
        "jacket": 1,
        "knife.bone": 1,
        "trap.landmine": 5,
        "weapon.mod.lasersight": 1,
        "longsword": 1,
        "rifle.lr300": 1,
        "pistol.m92": 1,
        "rope": 1,
        "mace": 1,
        "machete": 1,
        "mask.balaclava": 1,
        "mask.bandana": 1,
        "metal.facemask": 1,
        "metal.plate.torso": 1,
        "smg.mp5": 1,
        "weapon.mod.muzzleboost": 1,
        "weapon.mod.muzzlebrake": 1,
        "pants": 1,
        "heavy.plate.pants": 1,
        "roadsign.kilt": 1,
        "pants.shorts": 1,
        "pickaxe": 1,
        "pistol.eoka": 1,
        "pistol.revolver": 1,
        "pistol.semiauto": 1,
        "pistol.python": 1,
        "roadsign.jacket": 1,
        "salvaged.cleaver": 1,
        "salvaged.sword": 1,
        "santahat": 1,
        "weapon.mod.small.scope": 1,
        "rifle.semiauto": 1,
        "shirt.collared": 1,
        "shirt.tanktop": 1,
        "shoes.boots": 1,
        "shotgun.double": 1,
        "shotgun.pump": 1,
        "shotgun.waterpipe": 1,
        "guntrap": 5,
        "weapon.mod.silencer": 1,
        "weapon.mod.simplesight": 1,
        "smg.2": 1,
        "spear.stone": 1,
        "spear.wooden": 1,
        "spikes.floor": 5,
        "stone.pickaxe": 1,
        "stonehatchet": 1,
        "surveycharge": 3,
        "targeting.computer": 1,
        "smg.thompson": 1,
        "tshirt": 1,
        "tshirt.long": 1,
        "waterjug": 1,
        "wood.armor.jacket": 1,
        "wood.armor.pants": 1
      },
      "ItemListCrates": {
        "rifle.ak": 1,
        "ammo.handmade.shell": 32,
        "ammo.pistol": 32,
        "ammo.pistol.fire": 32,
        "ammo.pistol.hv": 32,
        "ammo.rifle": 32,
        "Scrap": 32,
        "ammo.rifle.explosive": 32,
        "ammo.rifle.incendiary": 32,
        "ammo.rifle.hv": 32,
        "ammo.shotgun": 32,
        "ammo.shotgun.slug": 32,
        "autoturret": 1,
        "axe.salvaged": 1,
        "trap.bear": 5,
        "tool.binoculars": 1,
        "rifle.bolt": 1,
        "bow.hunting": 1,
        "bucket.water": 1,
        "cctv.camera": 1,
        "crossbow": 1,
        "explosive.satchel": 1,
        "explosive.timed": 1,
        "flamethrower": 1,
        "flameturret": 5,
        "weapon.mod.flashlight": 1,
        "gloweyes": 1,
        "grenade.beancan": 1,
        "grenade.f1": 1,
        "hat.beenie": 1,
        "bucket.helmet": 1,
        "hat.candle": 1,
        "coffeecan.helmet": 1,
        "deer.skull.mask": 1,
        "heavy.plate.helmet": 1,
        "hat.miner": 1,
        "riot.helmet": 1,
        "hat.wolf": 1,
        "wood.armor.helmet": 1,
        "hatchet": 1,
        "hazmatsuit": 1,
        "weapon.mod.holosight": 1,
        "hoodie": 1,
        "icepick.salvaged": 1,
        "bone.armor.suit": 1,
        "heavy.plate.jacket": 1,
        "jacket.snow": 1,
        "jacket": 1,
        "knife.bone": 1,
        "trap.landmine": 5,
        "weapon.mod.lasersight": 1,
        "longsword": 1,
        "rifle.lr300": 1,
        "pistol.m92": 1,
        "rope": 1,
        "mace": 1,
        "machete": 1,
        "mask.balaclava": 1,
        "mask.bandana": 1,
        "metal.facemask": 1,
        "metal.plate.torso": 1,
        "smg.mp5": 1,
        "weapon.mod.muzzleboost": 1,
        "weapon.mod.muzzlebrake": 1,
        "pants": 1,
        "heavy.plate.pants": 1,
        "roadsign.kilt": 1,
        "pants.shorts": 1,
        "pickaxe": 1,
        "pistol.eoka": 1,
        "pistol.revolver": 1,
        "pistol.semiauto": 1,
        "pistol.python": 1,
        "roadsign.jacket": 1,
        "salvaged.cleaver": 1,
        "salvaged.sword": 1,
        "santahat": 1,
        "weapon.mod.small.scope": 1,
        "rifle.semiauto": 1,
        "shirt.collared": 1,
        "shirt.tanktop": 1,
        "shoes.boots": 1,
        "shotgun.double": 1,
        "shotgun.pump": 1,
        "shotgun.waterpipe": 1,
        "guntrap": 5,
        "weapon.mod.silencer": 1,
        "weapon.mod.simplesight": 1,
        "smg.2": 1,
        "spear.stone": 1,
        "spear.wooden": 1,
        "spikes.floor": 5,
        "stone.pickaxe": 1,
        "stonehatchet": 1,
        "surveycharge": 3,
        "targeting.computer": 1,
        "smg.thompson": 1,
        "tshirt": 1,
        "tshirt.long": 1,
        "waterjug": 1,
        "wood.armor.jacket": 1,
        "wood.armor.pants": 1
      }
    }
     
  16. anybody know if this will work?
     
  17. is there a way to make it so you can have bradley's crates spawn the same stuff as heli crates, like for example bradley's crates will use the Heli loot table?
     
  18. same prob with the scrap have mine set to 58 and it drops 1 to 4 thats it HELP
     
  19. Maybe we. Should set it to 6000 for it to drop 50 scrap
     
  20. Can someone please help me, I want to disable blueprint spawn from the loottables how can I achieve this?