Is it possible to make that you gain Exp from building, i thought u got exp from building to?![]()

XpRevived
A plugin that brings back a XP system.
Total Downloads: 1,452 - First Release: Jan 21, 2018 - Last Update: Mar 16, 2018
- 5/5, 8 likes
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Is it possible to choose which components are unlimited? Essentially I'd like to remove all component requirements except for Rifle Body, Tech Trash, CCTV, and Laptop
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You might need to block netting in crafting controller and remove salvaged tools from the learnable items list, without components they don't need resources to craft. -
@Mattparks Can you add a punishment for killing noobs on the server? Like anyone under level 3 ( <-config) or something like that? That would be awesome!
Thanks for this great plugin, I'm about to implement it. -
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Having trouble reverting the change as well, I set "unlimitedComponents" back to false, wiped all player data, and rebooted the server, but the players who were logged in earlier still have 99,999 components to craft with. -
10:56 [Error] Failed to call hook 'CommandLevel' on plugin 'XpRevived v0.2.3' (FormatException: Input string was not in the correct format)
at System.Int32.Parse (System.String s) [0x00000] in <filename unknown>:0
at Oxide.Plugins.XpRevived.CommandLevel (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.XpRevived.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0 -
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Failed to call hook 'OnEntityDeath' on plugin 'XpRevived v0.2.4' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.XpRevived.OnEntityDeath (.BaseCombatEntity entity, .HitInfo info) [0x00000] in <filename unknown>:0
at Oxide.Plugins.XpRevived.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0 -
Add GUI and so cool work
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[DOUBLEPOST=1516894177][/DOUBLEPOST] -
Also maybe allow to kill someone your level or threshold level, but not below that.
Eg.: I'm level 10 and I kill someone level 2 or 4, I get punished assuming the killing threshold was 5 or anyone below level 5.
I get rewarded if I'm level 5 and kill someone equal level or withing the threshold.
What do you think?
Thanks! -
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Will there be any support for a GUI like the old menu used back in the old days of XP?
That's my main question I've had so far, I'll ask more when they appear.
Thanks. -
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I'm not entirely sure how he did it, but it's possible.