WaterLimits
Moved
Total Downloads: 1,119 - First Release: Sep 8, 2016 - Last Update: May 27, 2017
- 5/5, 13 likes
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Wulf Community Admin
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Players that die in the water complain they die everywhere they sleep after that.
I thought I had a screen capture of it but I do not. -
Wulf Community Admin
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Code:
Failed to run a 10.00 timer in 'WaterLimits v3.0.1' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseCombatEntity.Hurt (System.Single amount, Rust.DamageType type, BaseEntity attacker, System.Boolean useProtection) [0x00010] in <34b1f54ef897408a984fc5263cc0e3f6>:0 at BaseCombatEntity.Hurt (System.Single amount) [0x00007] in <34b1f54ef897408a984fc5263cc0e3f6>:0 at Oxide.Plugins.WaterLimits+<HandleDamage>c__AnonStorey0.<>m__0 () [0x00055] in <68f4ab0bf19643e68f2a27ddaf30a703>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <4452f821def6406d834e4149849fe7ea>:0
Last edited by a moderator: Aug 26, 2018