WaterLimits

Moved

Total Downloads: 1,119 - First Release: Sep 8, 2016 - Last Update: May 27, 2017

5/5, 13 likes
  1. Does not work anymore
     
  2. @Wulf this mod is now broke.... people die of falling asleep on land and each time they die there name is in the players list again and again... they can be on the server multiple times but only really be on once.
     
  3. Wulf

    Wulf Community Admin

    I don't see how, it uses the same checks Rust does to see if the player is wet and/or in water. No check is done when they sleep either, only when they disconnect.

    How so exactly? I'd need details.
     
  4. @Wulf... I cant explain how, all I know is what is happening.... I dropped the mod because when I try and use the command (as an example) /tp taimu it warns me there are more then one player and then lists the same player over and over.

    Players that die in the water complain they die everywhere they sleep after that.

    I thought I had a screen capture of it but I do not.
     
  5. Wulf

    Wulf Community Admin

    Have you tried the newer version?
     
  6. Code:
    Failed to run a 10.00 timer in 'WaterLimits v3.0.1' (NullReferenceException: )
      at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
      at BaseCombatEntity.Hurt (System.Single amount, Rust.DamageType type, BaseEntity attacker, System.Boolean useProtection) [0x00010] in <34b1f54ef897408a984fc5263cc0e3f6>:0
      at BaseCombatEntity.Hurt (System.Single amount) [0x00007] in <34b1f54ef897408a984fc5263cc0e3f6>:0
      at Oxide.Plugins.WaterLimits+<HandleDamage>c__AnonStorey0.<>m__0 () [0x00055] in <68f4ab0bf19643e68f2a27ddaf30a703>:0
      at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <4452f821def6406d834e4149849fe7ea>:0
    FIX?
     
    Last edited by a moderator: Aug 26, 2018