WaterLimits

Moved

Total Downloads: 1,119 - First Release: Sep 8, 2016 - Last Update: May 27, 2017

5/5, 13 likes
  1. Wulf

    Wulf Community Admin

    Wulf updated WaterDisconnect with a new update entry:

    2.2.2

     
  2. I've got an error while loading plugin:

    Code:
    88.9.216.27:52934/xxxxxxxxxxxxxxxxx/Fetsudin disconnecting: disconnect
    Failed to call hook 'OnPlayerDisconnected' on plugin 'WaterDisconnect v2.2.1' (NullReferenceException: Object reference not set to an instance of an object)
    
    Any idea how to solve it?
     
  3. Wulf

    Wulf Community Admin

    Update the plugin.
     
  4. It would be great to add an "Airdisconnect" option to prevent buguser players from "jump raids" when they jump from high tower and reconnect to server to avoid injury on landing.
    P. S . It's hard to explain when English is not your native language)
     
  5. Wulf

    Wulf Community Admin

    Wulf updated Water Limits with a new update entry:

    3.0.0

     
  6. Killing players when entering water is not working for me , check logs and no errors. Plugin shows as loaded/ I restarted server but still does not kill players when they enter water.
    Here is my config :
    Code:
    {
      "Hurt player on contact (true/false)": true,
      "Hurt player on disconnect (true/false)": true,
      "Hurt player over time (true/false)": true,
      "Kill player on contact (true/false)": true,
      "Kill player on disconnect (true/false)": false,
      "Damage player amount (1 - 500)": 100,
      "Damage player every (seconds)": 1,
      "Underwater percent (1 - 100)": 1
    }
     
  7. Wulf

    Wulf Community Admin

    You have both hurt and kill set to true, you'd only one want to use one or the other. Right now your config will hurt the player 100 damage every 1 second if they are 1% underwater. Try setting "Hurt player on contact" to false and then reloading the plugin.
     
  8. The plugin does not work at home. Players are under water and do not die. I do not understand where the problem may come from. Help thank you
     

    Attached Files:

  9. Wulf

    Wulf Community Admin

    When are you wanting them to die? On disconnect? Right now you have it set to them needing to be 100% underwater (entire body and head) for them to be hurt. Because you have hurt option enabled, they won't be killed instantly.
     
  10. Wulf

    Wulf Community Admin

    Wulf updated Water Limits with a new update entry:

    3.0.1

     
  11. Hey wulf sorry to bother , I downloaded the new update. Here is my config
    {
    "Hurt player on contact (true/false)": false,
    "Hurt player on disconnect (true/false)": false,
    "Hurt player over time (true/false)": false,
    "Kill player on contact (true/false)": true,
    "Kill player on disconnect (true/false)": false,
    "Damage player amount (1 - 500)": 10,
    "Damage player every (seconds)": 10,
    "Underwater percent (1 - 100)": 50
    }


    If you enter the water , you do not get killed but you rather get stuck. You cant move , you can open console but typing kill does not make you suicide.

    Edit: HP goes down to 50 hp then you get stuck
     
    Last edited by a moderator: May 27, 2017
  12. The plugin does not work. Do not kill players in the water and no loss of life.

    {
    "Hurt player on contact (true/false)": false,
    "Hurt player on disconnect (true/false)": true,
    "Hurt player over time (true/false)": true,
    "Kill player on contact (true/false)": false,
    "Kill player on disconnect (true/false)": true,
    "Damage player amount (1 - 500)": 10,
    "Damage player every (seconds)": 5,
    "Underwater percent (1 - 100)": 100
    }
     
  13. A good plugin. It would be more convenient to add here the integration with DeathNotes
    Or make a conclusion to the chat about death underwater.
     
  14. Will test this plugin today. Read everything . looks great . Il post my thoughts after test. Ty wolf n company .
     
  15. I tried this plugin and player don't die and they aren't killed if they disconnect on water. Should I configure something?
     
  16. Wulf

    Wulf Community Admin

    Did you grant the permission by mistake?
     
  17. Hi Wulf,
    The plugin still works?
    I do not see any difference even with Damage player amount = 500, Damage player every = 10, Underwater percent = 100.

    Thank you ;)
     
  18. the plugin does not work =(
    Code:
    Failed to call hook 'OnServerInitialized' on plugin 'WaterLimits v3.0.1' (Invali
    dOperationException: Collection was modified; enumeration operation may not exec
    ute.)
      at System.Collections.Generic.List`1+Enumerator[BasePlayer].VerifyState () [0x
    00000] in <filename unknown>:0
      at System.Collections.Generic.List`1+Enumerator[BasePlayer].MoveNext () [0x000
    00] in <filename unknown>:0
      at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[BasePlayer].Mov
    eNext () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.WaterLimits.OnServerInitialized () [0x00000] in <filename unk
    nown>:0
      at Oxide.Plugins.WaterLimits.DirectCallHook (System.String name, System.Object
    & ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod meth
    od, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[]
    args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] arg
    s) [0x00000] in <filename unknown>:0
     
    Last edited by a moderator: Oct 30, 2017
  19. Hi @Wulf I just found a sleeper deep in the ocean, is this plugin still working?
     
  20. Wulf

    Wulf Community Admin

    Test and see I guess.