Wulf updated WaterDisconnect with a new update entry:
2.2.2
WaterLimits
Moved
Total Downloads: 1,119 - First Release: Sep 8, 2016 - Last Update: May 27, 2017
- 5/5, 13 likes
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Wulf Community Admin
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I've got an error while loading plugin:
Code:88.9.216.27:52934/xxxxxxxxxxxxxxxxx/Fetsudin disconnecting: disconnect Failed to call hook 'OnPlayerDisconnected' on plugin 'WaterDisconnect v2.2.1' (NullReferenceException: Object reference not set to an instance of an object)
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Wulf Community Admin
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It would be great to add an "Airdisconnect" option to prevent buguser players from "jump raids" when they jump from high tower and reconnect to server to avoid injury on landing.
P. S . It's hard to explain when English is not your native language) -
Wulf Community Admin
Wulf updated Water Limits with a new update entry:
3.0.0
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Killing players when entering water is not working for me , check logs and no errors. Plugin shows as loaded/ I restarted server but still does not kill players when they enter water.
Here is my config :
Code:{ "Hurt player on contact (true/false)": true, "Hurt player on disconnect (true/false)": true, "Hurt player over time (true/false)": true, "Kill player on contact (true/false)": true, "Kill player on disconnect (true/false)": false, "Damage player amount (1 - 500)": 100, "Damage player every (seconds)": 1, "Underwater percent (1 - 100)": 1 }
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Wulf Community Admin
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The plugin does not work at home. Players are under water and do not die. I do not understand where the problem may come from. Help thank you
Attached Files:
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Wulf Community Admin
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Wulf Community Admin
Wulf updated Water Limits with a new update entry:
3.0.1
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{
"Hurt player on contact (true/false)": false,
"Hurt player on disconnect (true/false)": false,
"Hurt player over time (true/false)": false,
"Kill player on contact (true/false)": true,
"Kill player on disconnect (true/false)": false,
"Damage player amount (1 - 500)": 10,
"Damage player every (seconds)": 10,
"Underwater percent (1 - 100)": 50
}
If you enter the water , you do not get killed but you rather get stuck. You cant move , you can open console but typing kill does not make you suicide.
Edit: HP goes down to 50 hp then you get stuckLast edited by a moderator: May 27, 2017 -
The plugin does not work. Do not kill players in the water and no loss of life.
{
"Hurt player on contact (true/false)": false,
"Hurt player on disconnect (true/false)": true,
"Hurt player over time (true/false)": true,
"Kill player on contact (true/false)": false,
"Kill player on disconnect (true/false)": true,
"Damage player amount (1 - 500)": 10,
"Damage player every (seconds)": 5,
"Underwater percent (1 - 100)": 100
} -
A good plugin. It would be more convenient to add here the integration with DeathNotes
Or make a conclusion to the chat about death underwater. -
Will test this plugin today. Read everything . looks great . Il post my thoughts after test. Ty wolf n company .
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I tried this plugin and player don't die and they aren't killed if they disconnect on water. Should I configure something?
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Wulf Community Admin
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Hi Wulf,
The plugin still works?
I do not see any difference even with Damage player amount = 500, Damage player every = 10, Underwater percent = 100.
Thank you -
the plugin does not work =(
Code:Failed to call hook 'OnServerInitialized' on plugin 'WaterLimits v3.0.1' (Invali dOperationException: Collection was modified; enumeration operation may not exec ute.) at System.Collections.Generic.List`1+Enumerator[BasePlayer].VerifyState () [0x 00000] in <filename unknown>:0 at System.Collections.Generic.List`1+Enumerator[BasePlayer].MoveNext () [0x000 00] in <filename unknown>:0 at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[BasePlayer].Mov eNext () [0x00000] in <filename unknown>:0 at Oxide.Plugins.WaterLimits.OnServerInitialized () [0x00000] in <filename unk nown>:0 at Oxide.Plugins.WaterLimits.DirectCallHook (System.String name, System.Object & ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod meth od, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] arg s) [0x00000] in <filename unknown>:0
Last edited by a moderator: Oct 30, 2017 -
Hi @Wulf I just found a sleeper deep in the ocean, is this plugin still working?
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Wulf Community Admin