TurretConfig

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Total Downloads: 4,361 - First Release: Nov 3, 2015 - Last Update: May 13, 2017

5/5, 24 likes
  1. Can i make turrets attack the heli and if so how
     
  2. change both FuelPerSec options to 0.0 and it will be fixed.
     
  3. Hello :), When peapole holding c4 or Rockets its not shooting them somone know why'?=
     
  4. it seems stupid question, but... how can i introduce option?

    "/???? Accuracy x" or only config in json file? So, why to give yourself permits?
     
  5. Error:
    Code:
    [09/30/2017 19:40:28] Failed to initialize plugin 'TurretConfig v2.0.3' (NullReferenceException: Object reference not set to an instance of an object)
    (19:40:30) | at Oxide.Plugins.TurretConfig.InitializeTurret (.BaseCombatEntity turret, Single turretHealth, Boolean justCreated) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.TurretConfig.UpdateAutoTurret (.AutoTurret turret, Boolean justCreated) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.TurretConfig.LoadAutoTurrets () [0x00000] in <filename unknown>:0
    at Oxide.Plugins.TurretConfig.Loaded () [0x00000] in <filename unknown>:0
    at Oxide.Plugins.TurretConfig.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <filename unknown>:0
    Using latest version of Oxide
     
    Last edited by a moderator: Oct 1, 2017
  6. How to prevent a turret from attacking HumanNPC?
     
  7. After update, turrets suddenly not attacking users, animals and NPCs.
    TurretConfig.json - Infiniteammo and health function works fine.
     
  8. [Feature Request]
    New ammo type: Wooden Arrows :)

    Reasoning: Would be great for a primitive/no guns server for base defense
     
  9. why does it ask for the same info twice in this section
    Turret Health i set to 2000 but why twice ?

    Code:
      "Auto": {
        "aimCones": {
          "turretconfig.default": 5.0
        },
        "ammoTypes": {
          "turretconfig.default": "ammo.rifle"
        },
        "autoHealths": {
          "turretconfig.default": 2000.0
        },
        "bulletSpeeds": {
          "turretconfig.default": 200.0
        },
        "defaultAimCone": 5.0,
        "defaultAmmoType": "ammo.rifle",
        "defaultAutoHealth": 2000.0,
        "defaultBulletDamage": 10.0,
        "defaultBulletSpeed": 200.0,
        "defaultSightRange": 60.0,
        "sightRanges": {
          "turretconfig.default": 30.0
    another thing it shows the turret as 2000/1000 :)
     
  10. Hmm this plugin dont work???
    Animal attack stop dont work
    autoHealth dont work
    dont know whats wrong?
     
  11. On Aim cone the higher the number the more accurate I take it?
     
  12. Anyone else having an issue where the turrets arent shooting anyone? The only change ive done to them is infinite ammo otherwise they work.
     
  13. I'm having a same issue too :(
     
  14. Figured mine out, so I was testing with friends who were added in IO. It wasn't registering on them due to that so as soon as I could removed them it started to work.
     
  15. After the update my server's turrets stopped shooting living objects and stay dumb, just like a few days ago :(
     
  16. Would be awesome to see shotgun traps added as well
     
  17. I put a turret down with unlimited ammo in Peacekeeper mode, and it's still attacking everyone.

    Edit: I guess the turrets act like heli, so even though he put his gun away and got out of turret sight, it remembered him.
     
    Last edited by a moderator: Jan 15, 2018
  18. Is there any support for this anymore? I'd love to see this plugin be either re-made, or repaired.
    [DOUBLEPOST=1516677028][/DOUBLEPOST]
    First, those are the defaults, so you know which one's Rust has it set to.
    Second, it'll always show XXXX/1000 because the health bar/limits are client controlled. Which makes it impossible to modify via plugin.
     
  19. Please Update it
     
  20. Last update is nearly 9 months ago, I don't think the author is active anymore. Sadly.