TurretConfig
Moved
Total Downloads: 4,361 - First Release: Nov 3, 2015 - Last Update: May 13, 2017
- 5/5, 24 likes
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Hello
, When peapole holding c4 or Rockets its not shooting them somone know why'?=
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it seems stupid question, but... how can i introduce option?
"/???? Accuracy x" or only config in json file? So, why to give yourself permits? -
Error:
Code:[09/30/2017 19:40:28] Failed to initialize plugin 'TurretConfig v2.0.3' (NullReferenceException: Object reference not set to an instance of an object) (19:40:30) | at Oxide.Plugins.TurretConfig.InitializeTurret (.BaseCombatEntity turret, Single turretHealth, Boolean justCreated) [0x00000] in <filename unknown>:0 at Oxide.Plugins.TurretConfig.UpdateAutoTurret (.AutoTurret turret, Boolean justCreated) [0x00000] in <filename unknown>:0 at Oxide.Plugins.TurretConfig.LoadAutoTurrets () [0x00000] in <filename unknown>:0 at Oxide.Plugins.TurretConfig.Loaded () [0x00000] in <filename unknown>:0 at Oxide.Plugins.TurretConfig.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <filename unknown>:0
Last edited by a moderator: Oct 1, 2017 -
How to prevent a turret from attacking HumanNPC?
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After update, turrets suddenly not attacking users, animals and NPCs.
TurretConfig.json - Infiniteammo and health function works fine. -
[Feature Request]
New ammo type: Wooden Arrows
Reasoning: Would be great for a primitive/no guns server for base defense -
why does it ask for the same info twice in this section
Turret Health i set to 2000 but why twice ?
Code:"Auto": { "aimCones": { "turretconfig.default": 5.0 }, "ammoTypes": { "turretconfig.default": "ammo.rifle" }, "autoHealths": { "turretconfig.default": 2000.0 }, "bulletSpeeds": { "turretconfig.default": 200.0 }, "defaultAimCone": 5.0, "defaultAmmoType": "ammo.rifle", "defaultAutoHealth": 2000.0, "defaultBulletDamage": 10.0, "defaultBulletSpeed": 200.0, "defaultSightRange": 60.0, "sightRanges": { "turretconfig.default": 30.0
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Hmm this plugin dont work???
Animal attack stop dont work
autoHealth dont work
dont know whats wrong? -
On Aim cone the higher the number the more accurate I take it?
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Anyone else having an issue where the turrets arent shooting anyone? The only change ive done to them is infinite ammo otherwise they work.
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After the update my server's turrets stopped shooting living objects and stay dumb, just like a few days ago
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Would be awesome to see shotgun traps added as well
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I put a turret down with unlimited ammo in Peacekeeper mode, and it's still attacking everyone.
Edit: I guess the turrets act like heli, so even though he put his gun away and got out of turret sight, it remembered him.Last edited by a moderator: Jan 15, 2018 -
Is there any support for this anymore? I'd love to see this plugin be either re-made, or repaired.
[DOUBLEPOST=1516677028][/DOUBLEPOST]
Second, it'll always show XXXX/1000 because the health bar/limits are client controlled. Which makes it impossible to modify via plugin. -
Please Update it
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