TruePVE

Better PVE/PVP implementation

Total Downloads: 4,626 - First Release: Mar 25, 2016 - Last Update: Mar 7, 2018

5/5, 26 likes
  1. seems to be most deployables without code locks, I do wonder if remover tool combo'd with this xp updates ownership is having some negative effects

    https://i.gyazo.com/0808d467f317ea250e131f59f624bba6.png
    https://i.gyazo.com/7617988f2cde206df6dc0c7458f42226.png
    https://i.gyazo.com/18efc29878496256ac1a4313287b03da.png
    https://i.gyazo.com/24af51b94e4f9c25460bb4a902cb2b3e.png

    doors without locks damaged or destroyed, doors with locks were still undamaged, also includes large wood box, large water catcher, water barrel and window shutters.
     
  2. Many deployable items can still always be damaged, with the exception of barricades, sleeping bags/beds, boxes, and doors/gates - this behavior has always been in TruePVE. Regarding unlocked doors and boxes, the configuration entry unlocked=true enables them to take damage - you can set tpve.set unlocked false to disable them from taking damage.
     
  3. nice, will make the change, cheers
     
  4. Code:
    TruePVE.cs(632,55): error CS1061: Type `BaseEntity' does not contain a definition for `LookupShortPrefabName' and no extension method `LookupShortPrefabName' of type `BaseEntity' could be found. Are you missing an assembly reference?
    :(
     
  5. Wulf

    Wulf Community Admin

    Fixed LookupPrefabName() with LookupPrefab().name; compiles but is untested.
     
  6. doesnt seemt to be working. buidings still take damage
     
  7. Same here
     
  8. Wulf

    Wulf Community Admin

    Attempt two:
     
  9. seems to be the same :/
     
  10. ignignokt84 updated TruePVE with a new update entry:

    0.3.1

     
  11. just loaded New version and able to kill anywhere

    **Nevermind, reloaded again to see if it fixed and Yes. It works.**
     
  12. players can still loot sleepers
     
  13. Can you verify this? FYI, admins can always loot sleepers...
     
  14. i can confim
    yes. i asked a player on my server to try and loot me and it worked.
     
  15. Just updated the plugin to the new update and all players can still kill other players
     
  16. delete the old cofing. I loaded the first time and was able to kill. I reloaded it after delete config and now it works.
     
  17. ok let me try that thanks
    [DOUBLEPOST=1468539506][/DOUBLEPOST]
    Nope all players still get hurt and I removed the config the cs the help and added the new and still in pvp
     
  18. If any of you are using the ZoneManager implementation - ZoneManager also broke with the update, and since ZoneManager was delegating to TruePVE (ie, hookdamage=false, and hookloot=false) the damage checks won't get processed. Attached is a fixed version of ZoneManager with the integration - I will update the other forum post with this version too.

    Also, if you deleted the TruePVE config and use the ZoneManager implementation, you will need to set hookdamage=false and hookloot=false in order to get the two plugins to work like they previously did.

    If you do NOT use the ZoneManager implementation, let me know if you still have issues.
     

    Attached Files:

    Last edited by a moderator: Jul 15, 2016
  19. Just FYI : OK I had players help me out to test and I can dmg my own that I place in a PVP zone (with zone manager) without a cupboard with twig only, and only i can dmg twig, no one else can... stone, Sheet metal, and armored take no Dmg with or without a cupboard weather I placed it or not... if someone else places a wall they can dmg it and I can not with or without a cupboard... I did the same setup as before the update...
     
  20. just noticed that do not have damage from the barricades. how can the to fix?
    Code:
    "barricade": true,