Also....would this perhaps have an effect on players not being able to harvest on server?
TruePVE
Better PVE/PVP implementation
Total Downloads: 4,636 - First Release: Mar 25, 2016 - Last Update: Mar 7, 2018
- 5/5, 26 likes
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the like?
Oh...and I just installed latest update. Console still being spammed. -
Spammed with what error? -
15:41 [Stacktrace] at System.Collections.Generic.Dictionary`2[System.String,System.String].get_Item (System.String key) [0x00000] in <filename unknown>:0
at Oxide.Plugins.TruePVE+<GetRuleSet>c__AnonStorey0.<>m__2 (Oxide.Plugins.RuleSet r) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.Any[RuleSet] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
at Oxide.Plugins.TruePVE.GetRuleSet (System.Collections.Generic.List`1 e0Locations, System.Collections.Generic.List`1 e1Locations) [0x00000] in <filename unknown>:0
at Oxide.Plugins.TruePVE.GetRuleSet (.BaseEntity e0, .BaseEntity e1) [0x00000] in <filename unknown>:0
at Oxide.Plugins.TruePVE.CanBeTargeted (.BaseCombatEntity target, System.Object turret) [0x00000] in <filename unknown>:0
at Oxide.Plugins.TruePVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0 -
Hello
no gathering dead tree ?
Sorry for my english... ^^
Edit : its ok with :
Code:{ "name": "resources", "members": "ResourceEntity, TreeEntity, OreResourceEntity", "exclusions": "" }
Last edited by a moderator: Oct 12, 2017 -
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Can you upload your config, and also the log files I had you upload last time you had issues?
[DOUBLEPOST=1507807215][/DOUBLEPOST]By the way @draindoc98, please always upload the latest error. The second error you posted is the same error you posted already from before you updated, which makes it irrelevant. -
All is good now!......no errors, spamming of console, no more. TruPvE working Awesome once again! I just copied and pasted what phoebusbook had posted.......But I am curious to know, why do the resources now have to have their own RuleSet/Entity Group? Is it because of Facepunch updates or Oxide itself?
It's just kind of difficult to find out, for whatever reason, all the sudden a plugin which was working just fine, doesn't anymore.
And not just this one. I understand updates and improvements and instabilities and what not.........but....
I guess it is just my lay-persons brain getting no reception.
Thanks once again.
And I will remember config and log files next time. -
Any fix to the not gathering wood/ores yet ? when i add the above code i get errors and GatherManager quits working....
[DOUBLEPOST=1507872138][/DOUBLEPOST]Got it fixed. Had to delete TruePVE and GatherManager, Restart server and re-upload them to server. -
Players are telling me the cactus are not harvest-able and the logs/branches on the ground. this all started when i updated TruePVE and GatherManager.
I have tested the logs and cactus and nothing harvests them. -
I'm using version 8.3.0 with this entity group
{
"name": "resources",
"members": "ResourceEntity, TreeEntity, OreResourceEntity",
"exclusions": ""
} -
@Krazy J - I was just going to post that same thing. @^Animal^ - make sure all three of those entities are in the resources entity group or you might not be able to gather some things. I didn't realize that logs/cactus were actually the generic ResourceEntity types, so I had removed it from the default config again to try to keep it clean.
It'll be added back in next version... (le sigh)
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I deleted the config files and loaded version 0.8.0 and all works fine.
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Oh and cactus are part of the ResourceEntity, so if you don't have that in the config, you cant harvest cactus. -
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@ignignokt84 the searching on here isn't that great but I am trying to find out how to block sleepers from being looted. i have tried "sleeperLooting": false, in default rules config tried LootableSleepers as a flag. None of the work also checked FAQ and found nothing any help? Seems with your last update sleepers can be looted. I had to go back to version "0.7.22" so sleepers wont be looted.
Last edited by a moderator: Oct 16, 2017 -
@ignignokt84 Wondering why Cactus cannot be harvested with Hatchet? It can however be harvested with Salvaged Axe.
You will be so proud of me!......I Uploaded my config file.
Thanks for any help you can give!Attached Files:
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