@ignignokt84
Is there a way to use the existing config to allow looting npcs (botspawn plugin) ? or would you need to update it to allow that?
TruePVE
Better PVE/PVP implementation
Total Downloads: 4,637 - First Release: Mar 25, 2016 - Last Update: Mar 7, 2018
- 5/5, 26 likes
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Got this error i juste update it i unload remove config reload new one and that came in cosole?
at Oxide.Plugins.TruePVE+TruePVEData.ResolveEntityGroups (.BaseEntity entity) [0x00000] in <filename unknown>:0
at Oxide.Plugins.TruePVE.EvaluateRules (.BaseCombatEntity entity, .HitInfo hitinfo, Oxide.Plugins.RuleSet ruleSet) [0x00000] in <filename unknown>:0
at Oxide.Plugins.TruePVE.AllowDamage (.BaseCombatEntity entity, .HitInfo hitinfo) [0x00000] in <filename unknown>:0
at Oxide.Plugins.TruePVE.HandleDamage (.BaseCombatEntity entity, .HitInfo hitinfo) [0x00000] in <filename unknown>:0
at Oxide.Plugins.TruePVE.OnEntityTakeDamage (.BaseCombatEntity entity, .HitInfo hitinfo) [0x00000] in <filename unknown>:0
at Oxide.Plugins.TruePVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0 -
LOL
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Hmm, players are taking damage with PVE enabled. I've unloaded/reloaded the plugin as well as the config and it's acting like the plugin doesn't even exist. Doesn't show reloaded unloaded, anything.
Last edited by a moderator: Aug 6, 2017 -
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[DOUBLEPOST=1501999105][/DOUBLEPOST]
Wow alright, so it looks like the issue is persisting with any plugin. I can't reload anything.Attached Files:
Last edited by a moderator: Aug 6, 2017 -
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"Config Version": "0.7.17", << ------ update your .cs file 0.7.21 is the new version.
I cant see anything offhand other then maybe below:
I don't have this "anything can hurt players", in my config and mine works just fine -
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[DOUBLEPOST=1502000709][/DOUBLEPOST]
Error while compiling: TruePVE.cs(422,25): error CS0246: The type or namespace name `BaseResource' could not be found. Are you missing `ProtoBuf' using directive? -
This is what I'm running:
Protocol: 2003.149.1
Build Date: 08/03/2017 12:10:07
Unity Version: 5.6.0f3
Changeset: 22031
Branch: main
Oxide Version: 2.0.3389
Make sure yours is the same
Edit: I overlooked something: BaseResource .. its not found because it has changed a few updates ago. take out BaseResource out of the first Entity Group. It should Run then. -
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[DOUBLEPOST=1502010933][/DOUBLEPOST] -
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I just tried reverting, and it's giving me the exact same error.
[DOUBLEPOST=1502011562][/DOUBLEPOST]Alright I'm turning this over to @ignignokt84 in hopes he will have a solution. Thank you for your assistance in trying to debunk the issue @Krazy JWish it would've worked out well...
To summarize this whole mess up:
I am uploading the current .cs version of TruePVE and I am receiving this error:
Error while compiling: TruePVE.cs(422,25): error CS0246: The type or namespace name `BaseResource' could not be found. Are you missing `ProtoBuf' using directive?
Another issue I am having while uploading the current issue is that it will not generate a new config file, nor will it accept my old config files. I am hoping by some great miracle you will have an idea as to what I should do. I am also running the most current oxide version as well. I tried searching through the .cs file for this "BaseResource" error and no such luck. Any ideas? Thank you!