For those having issues with this plugin, please update to Oxide 2.0.3326 or higher and let us know if the issue persists.
TruePVE
Better PVE/PVP implementation
Total Downloads: 4,637 - First Release: Mar 25, 2016 - Last Update: Mar 7, 2018
- 5/5, 26 likes
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Wulf Community Admin
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Igni, can you briefly explain one thing? This CupboardOwnership flag.Do I need it? I basically want authorized players to have access to storage containers within the radius of their TC, regardless of who is the owner.
The description of that update says if CupboardOwnership is paired with AuthorizedLooting, anything outside of radius will be lootable.Should I just use AuthorizedLooting then? -
As I've said before, the current AuthorizedLooting behavior is already what you desire. However, judging by your other comment that your server doesn't allow cupboard overlap, it seems you have another plugin or plugins modifying cupboard behavior - it's possible that the other plugin or plugins are interfering with the authorization checks in TruePVE. -
Nope, not a single one.
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Sorry, I know I've probably missed something in here, but I'm trying to create PvP areas on a map that is otherwise governed by TruePVE. I've added the code as described on the Overview page, and I know there is an "exclude" command of some sort that has to go somewhere, but I don't know where that somewhere is. I assume it goes in the TruePVE.json file, probably under the mappings section, but does anyone have a example of the syntax of the command?
Thanks!
Jingles
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Can you add a hook to allow player vs player damage for use in my Duelist plugin? Otherwise I can't figure out how to allow the damage without changing the users setup or config.
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I'd like to disable the damage of buildings caused by the heli.
Thanks for your help. -
Having them edit their configs makes the setup process of Duelist that much more difficult. I aim to make the process of setting up the plugin as easy as possible because it is a very complex plugin and requires enough effort as is. I also do not want to have the responsibility of calling HandleDamage, because if for any reason it is not called (a bug, or incompatibility due to a new patch) then said entities will take damage.
Therefore I think the best solution here is a hook when a player takes damage from another player.
Simply calling
Code:if (Interface.CallHook("CanTakeDamage", player) != null) return;
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i got zonemanager and true pve on my server but i cant make a pvp zone with it
my zone id is 04
please help ME xDAttached Files:
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Could you tell me how to make TruePVE and ZONE MANGER cooperate with debugging area PVP, and how to modify it? Thank you
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I checked twice the zone ID is 04 and name is PvPTeset
Did I put in the code in the ZoneManager plugging correctly ?Last edited by a moderator: Jul 17, 2017 -
i got the pvp zones working now but i dont know how to correctly insert the schedules for the "purge" time
Attached Files:
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i want to create a new ruleset after the default one how to i write it ?
"RuleSets": [
{
"name": "default",
"enabled": true,
"defaultAllowDamage": true,
"flags": "HumanNPCDamage, LootableSleepers" ,
"rules": [
"anything can hurt dispensers",
"anything can hurt players",
"players can hurt players",
"anything can hurt traps",
"traps can hurt players",
"players can hurt barricades",
"barricades can hurt players",
"highwalls can hurt players",
"anything can hurt heli",
]
}
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Hi there
I have a question about the plugin TruePVE
plugin link: TruePVE for Rust | Oxide
Plugins Rules.............
- anything can hurt dispensers
- anything can hurt players
- players cannot hurt players
- anything can hurt traps
- traps cannot hurt players
- players can hurt barricades
- barricades cannot hurt players
- highwalls cannot hurt players
- anything cannot hurt heli
Can this plugin also been used only for the fact that players cannot hurt players