TruePVE

Better PVE/PVP implementation

Total Downloads: 4,637 - First Release: Mar 25, 2016 - Last Update: Mar 7, 2018

5/5, 26 likes
  1. Wulf

    Wulf Community Admin

    For those having issues with this plugin, please update to Oxide 2.0.3326 or higher and let us know if the issue persists.
     
  2. No.For instance, my server does not allow TC overlap yet authorized players cannot access any storage containers in the radius of that same TC.I am in the process of tweaking your latest updates, along with Oxide and client updates, so I`ll post results here after I am done.
     
  3. ignignokt84 updated TruePVE with a new update entry:

    0.7.20

     
  4. Igni, can you briefly explain one thing? This CupboardOwnership flag.Do I need it? I basically want authorized players to have access to storage containers within the radius of their TC, regardless of who is the owner.

    The description of that update says if CupboardOwnership is paired with AuthorizedLooting, anything outside of radius will be lootable.Should I just use AuthorizedLooting then?
     
  5. CupboardOwnership only affects entities outside the cupboard radius. It won't change the way anything inside cupboard coverage is handled. You only need CupboardOwnership if you desire all entities outside of cupboard coverage to be treated as unowned, and hence be lootable/damageable by anyone.

    As I've said before, the current AuthorizedLooting behavior is already what you desire. However, judging by your other comment that your server doesn't allow cupboard overlap, it seems you have another plugin or plugins modifying cupboard behavior - it's possible that the other plugin or plugins are interfering with the authorization checks in TruePVE.
     
  6. Nope, not a single one.
     
  7. Sorry, I know I've probably missed something in here, but I'm trying to create PvP areas on a map that is otherwise governed by TruePVE. I've added the code as described on the Overview page, and I know there is an "exclude" command of some sort that has to go somewhere, but I don't know where that somewhere is. I assume it goes in the TruePVE.json file, probably under the mappings section, but does anyone have a example of the syntax of the command?

    Thanks!

    Jingles
    [DOUBLEPOST=1497674093][/DOUBLEPOST]
    Nevermind...figured it out! :)
     
  8. Can you add a hook to allow player vs player damage for use in my Duelist plugin? Otherwise I can't figure out how to allow the damage without changing the users setup or config.
     
  9. There is already a way to bypass/override TruePVE damage handling. You can set handleDamage = false in the config, and call the HandleDamage procedure from your plugin when needed. Or if you use zones to house your PVP, you can set up custom rules in the config to apply to that zone or exclude damage handling altogether (see the FAQ).
     
  10. I'd like to disable the damage of buildings caused by the heli.
    Thanks for your help.
     
  11. Thanks for the response. However, Duelist does not use ZoneManager to create its zones. I also do not want to handle all damage from within Duelist. Simply because I don't want to require users to edit their configs, and I don't want to have the responsibility of calling HandleDamage from within Duelist.

    Having them edit their configs makes the setup process of Duelist that much more difficult. I aim to make the process of setting up the plugin as easy as possible because it is a very complex plugin and requires enough effort as is. I also do not want to have the responsibility of calling HandleDamage, because if for any reason it is not called (a bug, or incompatibility due to a new patch) then said entities will take damage.

    Therefore I think the best solution here is a hook when a player takes damage from another player.

    Simply calling

    Code:
    if (Interface.CallHook("CanTakeDamage", player) != null) return;
    would solve this issue entirely, and give other plugins easier implementation of compatibility with TruePVE.
     
  12. ignignokt84 updated TruePVE with a new update entry:

    0.7.21

     
  13. i got zonemanager and true pve on my server but i cant make a pvp zone with it
    my zone id is 04


    please help ME xD
     

    Attached Files:

  14. Could you tell me how to make TruePVE and ZONE MANGER cooperate with debugging area PVP, and how to modify it? Thank you
     
  15. Is your zone ID "04"? Or is that your zone name? Check your ZoneManager config to verify - you must use your zone ID, not name.
    [DOUBLEPOST=1500302044][/DOUBLEPOST]
    Please read the FAQs. Also, there are many discussions in this forum regarding this topic that should help you. If you still have problems, please post your specific issue and what you tried, and attach your configs.
     

  16. I checked twice the zone ID is 04 and name is PvPTeset


    Did I put in the code in the ZoneManager plugging correctly ?
     
    Last edited by a moderator: Jul 17, 2017
  17. i got the pvp zones working now but i dont know how to correctly insert the schedules for the "purge" time
     

    Attached Files:

  18. Looks like you missed changing the "pvp" in your schedule (after the *.18:00) to say "purge". It should work once you do that.
     
  19. i want to create a new ruleset after the default one how to i write it ?


    "RuleSets": [
    {
    "name": "default",
    "enabled": true,
    "defaultAllowDamage": true,
    "flags": "HumanNPCDamage, LootableSleepers" ,
    "rules": [
    "anything can hurt dispensers",
    "anything can hurt players",
    "players can hurt players",
    "anything can hurt traps",
    "traps can hurt players",
    "players can hurt barricades",
    "barricades can hurt players",
    "highwalls can hurt players",
    "anything can hurt heli",
    ]
    }
    ],
     
  20. Hi there

    I have a question about the plugin TruePVE
    plugin link: TruePVE for Rust | Oxide

    Plugins Rules.............
    • anything can hurt dispensers
    • anything can hurt players
    • players cannot hurt players
    • anything can hurt traps
    • traps cannot hurt players
    • players can hurt barricades
    • barricades cannot hurt players
    • highwalls cannot hurt players
    • anything cannot hurt heli
    About the Guide im really like to know.........

    Can this plugin also been used only for the fact that players cannot hurt players