@Krazy J - Does the error happen during both pvp and pve times? I have your json so I will try to test locally and see if I can reproduce the error.
There's not a way to do this with TruePVE based on your info. Fireball is a type of entity, which is why damage from it can be blocked. You could theoretically use something like Global Damage Modifier for Rust | Oxide to scale damage to zero, but when you scale or disable a specific damage type then it has a global effect, not just on damage from a specific source, not to mention rockets usually also have other damage types besides explosion (like blunt or stab). Also, I've not been able to find any plugin called Rocket Turrets, and so I can't look into the code and see if preventing damage could be done - where is that plugin from?
[DOUBLEPOST=1495454729][/DOUBLEPOST]Your server should be set to server.pve false (ie, pvp ON) to use TruePVE. Sorry, this used to be in the plugin description, but I must have accidentally deleted it when I was revising the text. (It's back now)
TruePVE
Better PVE/PVP implementation
Total Downloads: 4,637 - First Release: Mar 25, 2016 - Last Update: Mar 7, 2018
- 5/5, 26 likes
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I don't know why, but its not letting me respond to your message, @ignignokt84
but it sends that message at random times. more in pvp when people are attacking baes, but happens in pve also. which I don't know what the of that is.
Rocket turrets is a paid plugin. by redBDGR
EDIT:
this is what I want to block: (06:30:15) | player unknown] was killed by Explosion
I understand that rocket might have more than 1 damagetypes. and so far, I think "Fireball" is blocked by the entity group I've created. Which is also where I placed "Explosion", "Blunt" and "Stab" with no luck still kills.
Below is what redBGDR gave me, but I don't see "Fireball" on that list, is there another one ?
Code:public enum DamageType { Generic, Hunger, Thirst, Cold, Drowned, Heat, Bleeding, Poison, Suicide, Bullet, Slash, Blunt, Fall, Radiation, Bite, Stab, Explosion, RadiationExposure, ColdExposure, Decay, ElectricShock, Arrow, LAST }
Last edited by a moderator: May 22, 2017 -
Regarding Rocket Turrets - you should check with redBDGR and see if there's a way to do what you want using his plugin - perhaps you could use scheduled commands to set the rocket turret range to o (zero) during pvp times, or something like that? -
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Just to bad theres not a way to block damage to buildingblock or to player via "entity groups" which is what I was intending on doing -
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since its custom. -
Code:"traps cannot damage anything", // disable all trap/turret damage "traps can damage players" // enable traps/turrets to damage players
Code:{ "name": "traps", "members": "BearTrap, GunTrap, Landmine, ReactiveTarget, spikes.floor", "exclusions": "" }, { "name": "turrets", "members": "AutoTurret, FlameTurret", "exclusions": "" },
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Either way I set it, these rocket turrets still do damage.
Code:"turrets cannot hurt anything", (tried with the word "damage" also) "turrets can hurt players", (tried with the word "damage" also) { "name": "turrets", "members": "guntrap, AutoTurret, flameturret", "exclusions": "" }
let me know
Thanks, -
I'd need to see the code to get a comprehensive understanding of how the turrets work. If the rules I provided don't have an effect, then your best option is to continue using the TurretsIgnorePlayers flag. -
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Hey folks!
I'm having an issue here. I've got the config file essentially set at default, and I've tried changing various settings including disabling the rule sets altogether and turning damage to 'false' and 'true'. But whenever I have the plugin enabled, buildings cannot be damaged. Even with a cupboard, or as admin, etc. It doesn't seem to matter what I do to the config file, if the plugin is on, then nothing can be damaged at all.
Any tips? -
@ignignokt84
TurretsIgnorePlayers causes conflict with Vanish plugin when vanish is enabled. (admins)
Code:(10:55:59) | Calling hook CanBeTargeted resulted in a conflict between the following plugins: Vanish - False (Boolean), TruePVE (False (Boolean)) (10:55:59) | Calling hook CanBeTargeted resulted in a conflict between the following plugins: Vanish - False (Boolean), TruePVE (False (Boolean)) (10:56:00) | Calling hook CanBeTargeted resulted in a conflict between the following plugins: Vanish - False (Boolean), TruePVE (False (Boolean)) (10:56:00) | Calling hook CanBeTargeted resulted in a conflict between the following plugins: Vanish - False (Boolean), TruePVE (False (Boolean)) (10:56:01) | Calling hook CanBeTargeted resulted in a conflict between the following plugins: Vanish - False (Boolean), TruePVE (False (Boolean)) (10:56:02) | Calling hook CanBeTargeted resulted in a conflict between the following plugins: Vanish - False (Boolean), TruePVE (False (Boolean)) (10:56:03) | Calling hook CanBeTargeted resulted in a conflict between the following plugins: Vanish - False (Boolean), TruePVE (False (Boolean))
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Changing the defaultAllowDamage from false to true for the default ruleset will likely have odd results, as the default ruleset is meant to block all damage and then only allow damage to a few entities. Setting up "buildings" to be damageable is not so straightforward, because you have to define what constitutes a "building" (shutters? doors? window bars? support posts? etc...) before you could define a rule saying that you want to allow damage.
[DOUBLEPOST=1495798396][/DOUBLEPOST] -
Hey igni,
what flag should I set to disallow heli making damage to any structures? Should it be 'helicopter cannot damage buildings' or what? -
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Does that flag cover damage done to players?
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not sure why it did that, I haven't seen it have issues for a long time. doesn't seem like it does it now with turrets ignoring players/admins.