Np anytime
[DOUBLEPOST=1496035662][/DOUBLEPOST]@ignignokt84
Question,
How easy/ hard would it be to implement a flag to block unauthed looting inside building block?
Do you think the code would work universally for a custom made plugin the same as normal in game stuff, IE Rocket turrets?
TruePVE
Better PVE/PVP implementation
Total Downloads: 4,637 - First Release: Mar 25, 2016 - Last Update: Mar 7, 2018
- 5/5, 26 likes
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@revjohn you can simply unload TruePVE for that day, no?
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What do you mean by "unauthorized looting"? Do you mean looting unowned deployables (boxes, furnaces, etc)?
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exactly what I meant. like turret inventory. Since its a box right, virtually ?
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There's no way to answer that question, since there's so much variety between different plugins regarding both function and the approach to achieve that function.
[DOUBLEPOST=1496159601][/DOUBLEPOST]It depends on how the hooks are set up in Oxide, but it should be doable. -
I'm clueless about hooks
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Awesome! Now this plugin has another PvE layer.We won`t have to use the other separate plugin for this anymore.
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Of course! But if it COULD be done automatically, it'd be nice.
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Error while compiling: TruePVE.cs(422,25): error CS0246: The type or namespace name `BaseResource' could not be found. Are you missing `ProtoBuf' using directive? getting this after wipe, worked fine before
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Search for BaseResource in the Plugin code and delete the line.
Reload the plugin and see ^^
But it is not 100% safe -
Open plugin in notepad and add this linein the begin of plugin.Code:
using ProtoBuf;
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Wulf Community Admin
Pretty sure that's not the BaseResource it needs... what it needs was renamed I believe. -
I don't yet know if TruePvE is working as I haven't yet tested it. But I do know that when I added that line, the plugin loaded successfully and without error messages. Prior to that, I got the same error message as MimiV
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Wulf Community Admin
It would load, but it won't actually work. -
I see. What then, is the solution? Or do we have to wait for an update?
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However, it is not possible to raid, therefore, as a temporary solution is suitable
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Wulf Community Admin
That wasn't a solution.
The BaseResource under ProtoBuf isn't at all the same as the BaseResource that existed before. The error showed it simply because it was the only reference it could find with that name. -
I understand. But I needed to have my server working, at least partially.
