Made a valid config for TruePVE, at least that`s what JSON validator said, but still getting it reverted to default once applied on the server.
TruePVE
Better PVE/PVP implementation
Total Downloads: 4,637 - First Release: Mar 25, 2016 - Last Update: Mar 7, 2018
- 5/5, 26 likes
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One sec, I'm checking what you're doing.
[DOUBLEPOST=1494812228][/DOUBLEPOST]Sorry, my brain transposed those procedure names and I confused myself apparently... Where did you get the CreateOrUpdateZone from? -
Can`t copy a whole block of code, because that single line is all I see there.No problem, not wanting to nag you anymore.I will, MAYBE, come across something/someone that will point in the right direction someday.Thanks.
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[DOUBLEPOST=1494814757][/DOUBLEPOST]Mission successful.Ignignokt84, you are our hero.Thanks a lot. -
@ignignokt84, I'm thinking this is from when a player attacks his base, or when my admin "Ent killed" an entity and it lagged out. not sure. both of those things took place at the same time.
Can we find whats causing this?It actually does it on both servers. but, not sure if its the same error on each.
Code:(20:23:50) | Failed to call hook 'OnEntityTakeDamage' on plugin 'TruePVE v0.7.14' (NullReferenceException: Object reference not set to an instance of an object) (20:23:50) | at Oxide.Plugins.TruePVE+TruePVEData.ResolveEntityGroups (.BaseEntity entity) [0x00000] in <filename unknown>:0 at Oxide.Plugins.TruePVE.EvaluateRules (.BaseCombatEntity entity, .HitInfo hitinfo, Oxide.Plugins.RuleSet ruleSet) [0x00000] in <filename unknown>:0 at Oxide.Plugins.TruePVE.AllowDamage (.BaseCombatEntity entity, .HitInfo hitinfo) [0x00000] in <filename unknown>:0 at Oxide.Plugins.TruePVE.HandleDamage (.BaseCombatEntity entity, .HitInfo hitinfo) [0x00000] in <filename unknown>:0 at Oxide.Plugins.TruePVE.OnEntityTakeDamage (.BaseCombatEntity entity, .HitInfo hitinfo) [0x00000] in <filename unknown>:0 at Oxide.Plugins.TruePVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
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@Krazy J - Please upload your json. Neither of those things should cause issues - ent kill doesn't fire TruePVE damage handling since it directly kills the entity, and hitting your owned entities has been heavily tested without issues.
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I just created a server and after installing quite a few mods and plug-ins the right mouse click to use weapon aim stopped working so no weapons can be aimed using the right mouse click I have no idea how it happened or how to fix has anyone come across this?
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@dailyplanit - This thread is for TruePVE support; please don't use it for general questions. I'd recommend posting in the Rust Discussion | Oxide forum.
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Out of curiosity - I've apparently had people trying to "Rocket Jump" on my server during PVE time. What would you suggest to combat this haha.
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I will do a little more testing but aside of fireballs, there seems to be another loophole in here.I had few cases where people were able to deal damage to external stone walls. (it wasn`t decay)
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But on another note, Do you know where I can find, "Fireball" and the other ones that go along with that? Explosion one maybe? Splash damage ? idk lol
Trying to make an entity group just for them.
Im trying to block damage from the plugin "Rocket Turrets" during pve times.Attached Files:
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