TruePVE

Better PVE/PVP implementation

Total Downloads: 4,637 - First Release: Mar 25, 2016 - Last Update: Mar 7, 2018

5/5, 26 likes
  1. No, sleepers are not lootable by default. You need to add the flag LootableSleepers to your ruleset(s).

    Regarding the font - I'll release an update to correct the issue.
     
  2. Nah all good.Just tested with a friend - I actually don`t want them to be looted.Just didn`t word it correctly.
    Thanks mate.I might have a few more questions regarding this one in the coming days.
     
  3. ignignokt84 updated TruePVE with a new update entry:

    0.7.14


    [DOUBLEPOST=1493340749][/DOUBLEPOST]
    You worded correctly - I just misread :)
     
  4. Wow, thanks for the quick update on font issue.
     
  5. hey @ignignokt84,

    I have a question.

    I have a second server that is a weekend pvp server. I don't think that its running on the right server time. Not sure how to find out this. My host said that if changed my profile time to the pst where im from, that will be the server time.

    I have GUIAnnouncements which restarts the server, and that uses REALTIME, and that restarts the server on the exact time I have inputted into the config.

    The TruePVE plugin not so much. It has started earlier than I want. even though the day I set was wrong and it started today. the time it started was not what I set in the config.

    So heres my question, how does 1 plugin work for the time you wanted it to work, but not the other ? when they are both set to use REAL TIME ?


    EDIT: nevermind I found the issue :) User Error Maybe LOL
     
    Last edited by a moderator: Apr 28, 2017
  6. How succeed has to configure the mod so that people can destroy THEIR construction
     
  7. You need to add AuthorizedDamage flag to your ruleset.
     
  8. Yes I saw ca but I do not know or it is nor how we make
     
  9. Open your config, and look for what I posted below. see the Bolded Word? That's where it goes.

    "name": "default",
    "enabled": true,
    "defaultAllowDamage": false,
    "flags": "AuthorizedDamage, NoHeliDamage, HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, AdminsHurtSleepers",
    "rules": [
    "anything can hurt dispensers",
    "players cannot hurt players",
    "nothing can hurt traps",
    "traps can hurt players",
    "nothing can hurt barricades",
    "barricades can hurt players",
    "highwalls can hurt players",
    "anything can hurt heli"
     
  10. Yes ca I made him(it) but we can destroy walls even if we are not to accept on the cupboard
     
  11. AuthorizedDamage allows you to damage anything you placed, even if you don't have cupboard access.
     
  12. All right THANK YOU ENORMOUSLY
     
  13. Using remover is probably a better option?
     
  14. Question.
    Is their anything in the works to counter the
    (Raiding: Buffed.) for this month's update stated on ( Updates )

    This renders PVE servers almost useless.
     
  15. No there isn't, but it might be something to add to TruePVE via a flag. I'll look into it once the update is out.
     
  16. Something like allowong twig damage inside auth zone or even server wide, because who really builds twig bases? lol
     
  17. Well I figured (if someone else doesn't make a plugin for it first) it'd be simple enough to create a flag that blocks all placement in range of a cupboard you aren't authorized on. You can already damage anything in range of cupboards you're authorized on if you use AuthorizedDamage, so there's a little bit of built-in mitigation there...
     
  18. Till this new issue is figured out I am having an issue trying to set turret and trap damage.

    I know this should be easy to do but i am not good with mode code language.
    What i am trying to do is enable turret and trap damage to players, this way if a player does get into a walled quarry he will be killed by turrets.
    Should be simple but i cannot find any option in the .json file....
     
  19. In the config, you can just delete the rule below in any ruleset you need:
    Code:
    "traps cannot hurt players",
    The traps group contains all traps and turrets (at least in the default ruleset).
     
  20. thank you. i was looking for a true/false switch....