TruePVE

Better PVE/PVP implementation

Total Downloads: 4,637 - First Release: Mar 25, 2016 - Last Update: Mar 7, 2018

5/5, 26 likes
  1. Thanks! I finally got it.
     
  2. New mod out called PilotEject, any way to make it compatible with TruePVE? The pilot is invulnerable.
     
  3. Have you tried setting the HumanNPCDamage flag? If the pilot is set up in a similar way to HumanNPC players (where the user ID is not a steam ID), then it may work as-is...
     
  4. Aye, I have HumanNPC damage enabled already.

    I was working with redBDGR, he has a modified version but it still doesn't work, PM me and I can send to you, maybe you can take a peek? :)

    EDIT

    Got it sorted, thank you for your speedy reply though! :D
     
    Last edited by a moderator: Apr 6, 2017
  5. Hello @ignignokt84

    I am having an issue where players cannot demolish chests or other items in their bases. Any idea how to solve this. Ideally I would like to only have buildings indestructible, not items.

    Thanks in advance!
     
  6. The easy way to do this is to set the AuthorizedDamage flag in your rulesets. Then players can damage anything they own or have cupboard auth over, including buildings. The alternative is to create a custom ruleset that to define building entities (and doors, windows, and whatever other building blocks you'd like to be immune), and allow damage to all other entities...
     
  7. Yes ... I should have RTFM before I posted.

    Thanks a lot for the reply!
     
    Last edited by a moderator: Apr 7, 2017
  8. Okay so I have a quick question is this mod able to set like the week of wipe as raid banned? Trying to find one just to limit raiding for one week of the month
     
  9. The plugin itself isn't able to, but you can manually enable/disable the plugin on those weeks. Or you could use a command scheduler plugin to do this...
     
  10. Thank You
     
  11. How to solve the damage on the door to everyone?
    Raid on the door.
     
  12. I don't understand what you're asking - can you reword your question better or provide more details?
     
  13. When I blast the doors of other players, the damage of the door is not applied.

    How can I allow damage to the doors of other players?
     
  14. You will need to build a rule to define this behavior.

    In the config, create a new entity group based on another of the existing entity groups (like "highwalls" for instance) - copy it and rename it to "doors", and replace the highwall prefabs with either "Door", or the specific door prefabs you want. I'd recommend using the prefabs because then you can specify specific door types, and also some other entities qualify as a Door that isn't an actual door (like wood shutters). You can then write a rule that says "players can hurt doors".
     
  15. I do not know how to do that.
    Can give an example?
     
  16. Off the top of my head, the entity group should be something like below, but you'll want to verify the prefab names. You can find prefabs by looking at different door types and running chat command /tpve_prod. Then you just need to add a rule to the default ruleset that says "players can hurt doors".
    Code:
        {
          "name": "doors",
          "members": "door.hinged.wood, door.double.hinged.wood, door.hinged.toptier, door.double.hinged.toptier, door.hinged.metal, door.double.hinged.metal",
          "exclusions": ""
        },
     
  17. ignignokt84 updated TruePVE with a new update entry:

    0.7.13

     
  18. @ignignokt84
    Error while compiling: TruePVE.cs(578,29): error CS0150: A constant value is expected

    Nevermind got it :)
     
    Last edited by a moderator: Apr 13, 2017
  19. I'm getting the same error. I guess I'm a bit slow as I can't seem to get it to compile.
     
  20. Can someone please assist me with the error. Error while compiling: TruePVE.cs(578,29): error CS0150: A constant value is expected