
Timber [Obsolete]
Makes trees and cacti fall before being destroyed.
Total Downloads: 2,223 - First Release: Jul 21, 2017 - Last Update: Aug 28, 2017
- 5/5, 29 likes
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Unless a update breaks the plugin or if you find out how to reduce 'lag' from Timber, your comments don't matter. -
For the first part of the statement, this is for the mass majority of the people and give my honest opinions about it. Did I tag you and let you know I was talking to you? I bet not. Don't assume things just because you feel offended. Second part about if my comments "mattered", by saying that you're telling me every single one of the comments in here had a informative solution and has contributed to be part of the development community; or at least, somewhat helped you out? Quit the jokes. Who told you if everyone who post their opinion about this was meant to matter? Who's to say what should matter and what shouldn't? You?
Edit: and for the most obvious part, everyone has similar complaints to an issue that we can't solve, if we could you wouldn't exist, people would simply just create something better than this plugin and push you off the edge. By no means this is meant to be offensive. I'm just stating the very reason why people haven't "solved" the issue and are here to complain, if we solved you wouldn't be here. It would be another developer in the game. -
is there a way to only have the visual of the tree falling, but not changing any of the chopping? It's conflicting with another script.
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Code:"harvestStanding": 0.5, "harvestFallen": 2.805,
Code:"harvestStanding": 1, "harvestFallen": 1,
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awesome, thanks. -
Interesting bit of information. When Timber is used in combination with WoundedScreams. The trees sometimes scream when they fall.
Edit. Okay. I should pay more attention.Last edited by a moderator: Oct 15, 2017 -
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Code:"screamPercent": 0.03,
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Solid Plugin. Doesn't stray away from the game much but adds a cool feature. Running on my server maintaining 50 pop with 120k ents and no performance issues with this plugin. Solid donation to the developer. Thanks for your good work @Mattparks
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Love the plugin, but been seeing a weird script run in console:
Code:assets/bundled/prefabs/autospawn/resource/v2_arid_forest/palm-6.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler?
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Same for me, what we need to do ?
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hiya guys getting this error inconsole
Code:(15:06:34) | Failed to call hook 'OnEntityKill' on plugin 'Timber v0.1.8' (NullReferenceException: )(15:06:34) | at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[FallControl] () [0x00000] in <filename unknown>:0 at Oxide.Plugins.Timber.OnEntityKill (.BaseNetworkable entity) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Timber.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
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Rust also added timber itself. Now we have like 2 effects what to do
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hi, can u maybe use the rust falling effect now and then leave the tree on the ground ?
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ROG as always! Currently all timber plugin users are having issue like double falling effect. It seems rust devs arent good enough to make new topple feature. I would go for Timber plugin instead of their new update.