Timber [Obsolete]

Makes trees and cacti fall before being destroyed.

Total Downloads: 2,223 - First Release: Jul 21, 2017 - Last Update: Aug 28, 2017

5/5, 29 likes
  1. Yup for sure a issue just tried it to see what is dose.

    Code:
    (07:25:30) | Failed to call hook 'OnEntityKill' on plugin 'Timber v0.1.9' (NullReferenceException: Object reference not set to an instance of an object)
    (07:25:30) | at Oxide.Plugins.Timber.OnEntityKill (.BaseNetworkable entity) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Timber.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
    (07:25:32) | Unloaded plugin Timber v0.1.9 by Mattparks
    [DOUBLEPOST=1503669012][/DOUBLEPOST]

    I am not the Dev but I have not noticed and FPS differences on any of my servers at all with this mod. I am running this on quad core's and 8 GB ram no FPS differences at all.
    Just wanted to toss that out the other stuff he would have to answer
     
  2. spam console
     

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  3. There would be no RAM increase or FPS increase, there might be a very slight amount of networking involved, but one pig running around on a sever accounts for more network lag than 10 trees falling. I am looking into customizing the trees sounds and amounts of hits per tree, that is one of the reasons for this update.

    For all of the 'OnEntityKill' issues:
    Your config file needs to be changed to look like the one on the overview page, the values associated to the keys do not need change but the layout changed. Read the update notes if you have issues after a update.
     
  4. Maybe if you actually read the update notes you would know you have to update your config file. Pleb.
     
  5. Mattparks updated Timber with a new update entry:

    0.1.10

     
  6. ... after TIMBER - Update again BUG:

    Failed to call hook 'OnEntityKill' on plugin 'Timber v0.1.10' (NullReferenceException: Object reference not set to an instance of an object)

    2 Versions older are working ... AGAIN: Never touch a running System !!! Why an Update with no new Features and BugFixes, when older Version works well ?
     
  7. Did you delete the Timber lang files? Did you update your config files? Is this error in startup or on runtime?
     
  8. After deleting config files and updating the timber log it doesn't seem to have any major issues. Although im still suspecting a small amount of lag that it produces from time to time. I know you've specifically said there would be zero impact with server performance. But it just doesn't feel that way completely?
     
  9. This is my config. Any reason why it should be causing the lag? There wasn't anyone complaining about lag issues since the start of the server. 2 Months later I added this plugin in and players are starting to seeing latency. Any reason why this is happening? Any possibilities that the lag issue would have relations with this plugin at this time?

    Code:
    {
      "options": {
        "harvestStanding": 1.0,
        "harvestFallen": 1.5,
        "hitsStanding": 15,
        "hitsFallen": 3,
        "despawnLength": 3.0,
        "screamPercent": 0.0,
        "includeCacti": true,
        "logToPlayer": true
      }
    }
     
  10. Since update, I've error about EntityKill at each reboot I do

    Became only after restart.
    I deleted lang files/config file before update Timber.
     
  11. So the developer apparently have selective hearing or unable to disclose this information about the lag issue? No means to be offensive. Lag is the major issue and as beautiful as this plugin is, if it generates that much of a latency and uses excessive RAM "somehow" it's going to be a problem for all the players on the servers who have this plugin installed. I understand you're not getting paid for making this plugin and I have no power to tell you to do anything, but why half ass it. I can see a clear latency after this plugin was installed in somewhat where it's causing an average of 30 player server on a vanilla server. I've introduced this to 3 other server owners and they've all claim the plugin lags and causes server performance issue and they've stopped using it right after. Sames goes for me, but I enjoy the plugin and trying to see if the developer is still in interest to work on this plugin.
     
  12. One place Timber could lag would be with the logging to the player option enabled, and even on a server with 100 players it never looked to cause any issue. I cant find any way that Timber can be using excessive ram, however there might be some fact to the networking causing varying amounts of lag. My NVidia 960 runs at 76fps at a given area very steadily, when I ent kill 15 trees in the same area I do not drop in FPS, and I tested this in 10 areas, my networking meter also does not spike up more than 100 bytes/second. Unless the server is constantly killing more than 1000 entities a second there is no reasonable reason for networking lag or extra memory usage being used. The only reason I could think there would be lag would be from the behaviours calling SendNetworkUpdateImmediate 250+ times a second, so I can reduce it to once a second calling that networking. But Timber as compared to the performance costs of NTeleporation or relay any major Oxide plugin is very very low. I will have a update in a few minutes with once second networking, and a fix to stop startup server spam, but I just can't find any way Timber can cause significant lag (hell running a camp fire is more server and client costly than a tree falling).
     
  13. Mattparks updated Timber with a new update entry:

    0.1.11

     
  14. It changes gather manager rates.
     
  15. "harvestStanding" and "harvestFallen" modify the rates from the trees, then gather manager scales the given items.
     
  16. Can't you remove modifying the rates ?
     
  17. You can modify the rates, I have had posts before saying how to make Timber as vanilla as possible, read back onto those.
     
  18. ... with new Version 0.1.10 no Problem, good Job ! :)
     
  19. Very appreciative with the professional reply. Will get others to test this out as well and come back with a more in depth of the possibilities if it happens again. Instead of just claiming "Lag" with no help to the developer on what might be lagging the server.