Timber [Obsolete]

Makes trees and cacti fall before being destroyed.

Total Downloads: 2,223 - First Release: Jul 21, 2017 - Last Update: Aug 28, 2017

5/5, 29 likes
  1. Timber should work with zlevels at any harvest rate, that plugin checks for wood gathered after it has been modified by Timber.
     
  2. It appears that you can get kicked if you chopper the tree at it's top after it's fallen. Is there a way to make it so chopping the tree towards the top gives no wood or something? Would hate to disable the mod due to people getting anti-flying hack kicked :(
     
  3. You can disable flyhack protection (hackers are still kicked) from the startup batch script:
    Code:
    +antihack.flyhack_protection 0 +antihack.flyhack_protection: "0"
    Or by using this config to make Timber just a visual effect:
    Code:
    {
      "DespawnLength": 10.0,
      "HarvestFallen": 0.0,
      "HarvestStanding": 1.0,
      "IncludeCacti": true,
      "ScreamPercent": 0.0
    }
     
  4. Thanks for your quick reply. I'll give it a shot.
     
  5. Like it so much.

    Very nice plugin, good job !
     
  6. Is there a way to disable scream when players cut wood ?

    They afraid of this scream seem a player died xD
     
  7. hi have u tryed
    Code:
    "ScreamPercent": 0
    i didnt test but maybe it will help. But i find its a funny feautere its scarry sometimes Players on our pve Server :D
     
  8. I did Scream 0.0 and players tell me trees scream again :(

    Yea it's funny but some players was crazy with this feature xD
     
  9. ok good to know it, maybe ask dev to add in the config where u can enable or disable this function
     
  10. Maybe it's players too ...
    Sometimes he said 'doesn't work' but works...
     
  11. If you did 'oxide.reload Timber' from the console it will be disabled with the config change it should work, on my next update I will have the code have a second scream check to ensure if set to zero it will never happen.
     
  12. I did.

    Maybe players are bad x)
    I test it later, sorry x)
     
  13. 1: Tree must be disappeared after x seconds if player did not cut it all.
    2: Please add tree root bottom of the cut tree which can be collected, already in game.
     
  14. number 2 is already in :/
     
  15. What do you mean with number 1, how it be expected from a tree cutting plugin to make trees disappear? what?
     
  16. After you demolish the tree, the tree is lying on the ground. After couple seconds, if player does not finish it, it should disappear. As an admin, I can expect that, if you don't like it, just don't code it...
     
  17. In the config file, "DespawnLength" determines how long the fallen tree will sit on the ground before despawning, the default is 30.0 seconds. So the player has set time to cut the tree when its down, or if they finish the tree on the ground before this time is up it will despawn. This can be used with the harvest ratios to make the plugin work just as a effect so no farming mechanics are changed.
     
  18. Mattparks updated Timber with a new update entry:

    0.1.9

     
  19. Potential FAQs:

    1. Would this cause FPS lag for the player or cause the server to have a significant amount of increase in server RAM usage.

    2. Are you interested in changing the tree sound in the future?

    3. Any plans to create a customized amount of hits per tree? As if the tree has x amount of hits before it disappears.
     
  20. ... after ure update:

    Failed to call hook 'OnEntityKill' on plugin 'Timber v0.1.9' (NullReferenceException: Object reference not set to an instance of an object)

    old version of Timber working without error !

    u see: the newest is not alltime the best, never touch a running system ;)