The Grand Exchange

Buy and Sell your items and resources on the Grand Exchange Market!

Total Downloads: 2,788 - First Release: Jun 13, 2015 - Last Update: Nov 4, 2017

5/5, 15 likes
  1. Not trying to tell you how to run your server, but players in ALL games HATE artificial caps.
     
  2. Max gold a player can have is: 2,100,000,000
    Otherwise it breaks a 32-bit integer. ;-)
    [DOUBLEPOST=1434479559][/DOUBLEPOST]Actually, thats pointed me to a bug. THe upper cap was wrong.
    Is currently at 21,000,000 - this will be fixed in next patch.
     
  3. Confused a little... It looks like inflation works in reverse, maybe I am missing something...

    I just sold some stuff at 0 gold (yeah sell percentage is still wrong but for this it shouldn't matter I think). And then the price went up to 1g when I tried to sell the same item again.

    Supply and Demand suggest the more people sell something (i.e. there is a large supply) the lower price should become. The more people buy something the higher the demand and the higher the price should be.

    Ergo it seems to work in the opposite direction in the plugin.

    Also not liking that it applies inflation on every /sell or /buy, regardless of the quantity sold. Selling a 1000 units of something should have more effect (inflation wise) than selling 1 unit.

    Lastly also confused on the way the sell percentage and inflation work together. If you set the Sell percentage to 50 % (for example) and inflation is applied (default 1% in each direction) what does the sell percentage factor do then?
     
  4. Request: Make the amount of Gold you get from killing a player be a % of the deceased player's wallet instead of a flat number.
     
  5. Well i set the default item costs, and didn't know that people could gain 300 gold just from one sheep. TBH i might not use this plugin until the updates roll out. Too much work to balance every last item from defaults. I really do love the work though and its much better than i could even dream of making.
     
  6. On that note, maybe critters like sheep, crabs, wabbits, etc should be excluded from the gold process. i.e. maybe only agressive mobs (wolves, bears, etc) should yield gold. Or at least maybe critters should yield substantially less gold.
    [DOUBLEPOST=1434497821][/DOUBLEPOST]
    Was wondering about that maybe use decimal or int64 ? Then again, 2.1 billion gold .. But just to be safe.

    Decimal in my opinion would be nicer since it would allow for 'silver' and 'copper' coins too (i.e. 123.4567 would translate to 123 gold 45 silver and 67 copper). For some reason that sounds more appealing to me (can't really explain why, force of habit maybe?)
     
  7. Honestly, it took me about 5 hours to balance my entire shop. Is that too much effort to give your players a great experience?
     
  8. Hey Dragonsland,
    I've got a standard set of prices (defaults) that should work as a base set - thanks Andrew!
    I'll upload a patch that you can use to get started with.
     
  9. ware do you set the max item you can buy from iron or so and sell
     
  10. Scorpyon updated The Grand Exchange with a new update entry:

    Bug Fixes and Price Adjustments


    [DOUBLEPOST=1434535115][/DOUBLEPOST]
    You will need to adjust the maxStackSize number (the third part) in the tradeDefaults.
    Don't go over the maximum stack size that a single inventory slot can take (e.g. 1000 for Wood) otherwise the system will likely break / start having bugs when trying to get / give items from the store.
     
  11. ok i am not gone use dis pulgin until it works better its to freaking hard to cfg it sry nice plugins but no thx have a nice day
     
  12. Sorry to hear that!
    It's just me working on this plugin and it's a full time job keeping up with all the requests.
    Over time, more commands and controls will be added for ease of use, but in its early stages (as it currently is) there will always be some teething problems and some effort required by a few to iron them out.
    Unfortunately, since every server will have different value they place on items, there will never be a one-size-fits-all approach to pricing. This is down to the server admins to evaluate and maintain.
    That said, I am currently patching in something that "may" help with this.
    Hopefully in the next hour or so.
     
  13. Seriously, I see all these complaints about a GIFT to server owners that has just been tossed in their laps for FREEEE. Spend a few hours properly balancing your market. It will make your players happy. Why are you running a server if it's not to provide some sort of entertainment for the playerbase? Put in a little effort, folks.
     
  14. Scorpyon updated The Grand Exchange with a new update entry:

    Feature - Trade Masters

     
  15. Scorpyon updated The Grand Exchange with a new update entry:

    Extra Command


    [DOUBLEPOST=1434541631][/DOUBLEPOST]
    Worth noting though - only "True" admins can add / remove trade masters. :p
     
  16. nope sry dont care it a good plugin i wil try it agen over a day or 3 agen ok

     
  17. The update earlier had a typo! (Thanks, Andrew)
    Should have read:

    - Buying increases the buy bprice
    - Selling decreases the sell price
     
  18. the /removemarkall no longer works
     
  19. Thats weird.

    Will look into it!
    [DOUBLEPOST=1434570716][/DOUBLEPOST]
    Try /markremoveall
    :)