The Grand Exchange

Buy and Sell your items and resources on the Grand Exchange Market!

Total Downloads: 2,788 - First Release: Jun 13, 2015 - Last Update: Nov 4, 2017

5/5, 15 likes
  1. I second that the sell prices should be changed :)
     
  2. I will swing the gold for killing amount down.
    For adjusting prices, let me work out a good way of doing this - probably a percentage figure that you can adjust yourself (for each server / admin independently)
    [DOUBLEPOST=1434315960][/DOUBLEPOST]Oh wait, did you mean they robbed someone's house?
    I thought you meant they mugged somebody (after killing them)! Lol!

    Ignore that last point then! Heh!
    I'll put something in for you to work with.
     
  3. Thanks! You Rock!
     
  4. And as normal to set up trade zone? Why only 2 of the marker, and how they capture territory? Make 1 or a marker that captured the range of the specified territory or set of 4 marker, the area is a big square!
     
  5. Scorpyon updated The Grand Exchange with a new update entry:

    Features & Bug Fix


    [DOUBLEPOST=1434322975][/DOUBLEPOST]
    I apologise for having to ask this of you:
    I'm not quite sure what your request is as I'm having a hard time understanding your post.
    Are you able to rephrase it at all - or can someone else help me translate here?
     
  6. Scorpyon, as always, thank you.

    Bug Report: Sell % does not seem to function. When set to 10, sell prices remain normal.
     
  7. Thank you for this plugin. You beat me too it :)

    However i wonder if it would be possible to do this :
    - have 1 or more player run markets/traders (read on)
    - have a stock/warehouse system that only allows these players to sell items that were sold in their store (and as such are in stock) to begin with rather than having them appear out of thin air
    - have it so these players can set profit percentages for their shop only
    - have it so they can issue rebates to individuals/guilds
    - add an option for a seller or buyer to have the goods picked up or delivered at an additional fee. This way a player can save coin by going to the traders place of business in person or if they do not have time to do so have the items delivered at additional cost. Perhaps even add a delay to pickups and deliveries to avoid 'abuse' (i.e. Buying extra treb shots with instant delivery in the heat of battle).
    - profits and fees (from deliveries/pickups) go in the player traders wallet ... If they run out of coin their store stops buying up goods. (Maybe allow the trader to set a lower limit of coin available to ensure not all his gold is gone suddenly)
    - add a kings tax option
    - allow player traders to 'retrieve' or 'deposit' goods from/to their stores inventory (only while on site) since they bought the goods they should be able to take them out of stock or if they also manufacture goods add them to the stock to be elligable for sale.

    Cheers.
     
  8. I'm an idiot! I was trying to do it in the plugin, not via the command!
     
  9. how to add my self as ad admin in this:O i have my own permission config and it says i cant use /markadd feature and when i first boot the plugin it says that no one can kill anyone because everone is in the designated trade area
     
  10. Scorpyon updated The Grand Exchange with a new update entry:

    Bug Fix - Safe Areas for Trade


    [DOUBLEPOST=1434354093][/DOUBLEPOST]
    Hiya!
    The safe area (against PvP) was a bug. It should not have been on by default. The latest patch now fixes that for you.

    All admin commands (for all my plugins) require the admin to have the "admin" permission stored on their user (as it looks up to see if you have that or not). You will need to configure your permissions for yourself to include this permission. If it doesn't exist (because you changed / removed it), I "think" you can just create a new admin group with default permissions and add it to your username.
    [DOUBLEPOST=1434354179][/DOUBLEPOST]
    Hey there! Thanks and glad you like it! :)
    I do indeed have a big feature update in "in the works" for player-owned shops. I have a few minor snags to work out around it first but I guess "watch this space..." :p
    [DOUBLEPOST=1434354262][/DOUBLEPOST]
    Ahem! :p
     
  11. Scorpyon updated The Grand Exchange with a new update entry:

    Code Refactor / Cleanup

     

  12. Need to make a square area of four markers, I think it'll be easier.
    I don't understand why there are just 2 of the marker. As well as team /marktrade didn't work.
     
  13. Ah, I see. I used two markers (for now) for two reasons:
    1. It guarantees a rectangle area which is easier mathematically (for the moment) to calculate when a player is in the right area. When you start getting strange shaped areas, the maths becomes exponentially more tricky to work with. I will be trying to enable multiple markers at some point, however.
    2. This was more of a prototype / proof of concept to see if it works and people like the idea. I didn't want to invest too much time in a complicated marker system if people weren't bothered by it. :p

    Also: Oops! Use /markadd , not /marktrade! (My mistake there! - I changed the command and forgot to update)
     
  14. It would be nice to make 4 mark, makes it clearer what is the shape of the trade area, so that people could trade in this square area.
     
  15. Is there a way to set the item store list back to default?
     
  16. /restoredefaultprices
     
  17. just realized ha ha thanks. It great to re add all the items now and being able to give the items lower sell prices XD the abuse people done to get rich in 20 minutes and then have a T7 block fortress was crazy!
     
  18. Main reason why I suggested the Stock/Storage (still using the remove and add to player inventory code mind) feature. People are good at finding ways to abuse markets and if there is an infinite supply ... it quickly gets out of hand. Makes more sense if someone actually has to make and sell them to the store first.

    Stock numbers could be stored in a similar way to the wallet in a json file somewhere.

    Still awesome plugin :)
     
  19. I have the sell percentage around 20 sometimes 10 percent. So simply it would take 700 trees to be cut down just to buy 1 stone block XD once you have the prices adjusted correctly you can control any attempts of abuse. Just got to remember items that cna be gathere din the 1000's like resources such as oil, wood, water, iron, stone etc should have very low prices like 5 gold or less for their sell price but their purchase price over 10 maybe even 20 gold.
     
  20. Slight problem, if I understand you correctly.

    What's to stop someone from buying large amounts of raw materials (which are low priced) and then use them to make those blocks that are expensive and sell them for high profit to the market? Unless there is a massive (unrealistic) gap between the buy and sell price of those blocks the problem just shifts to a slightly different focus.