Well i think we should all wait until Mughishi will rewrite this plugin to C#.
Teleportation System [Unmaintained]
Discussion in 'Plugin Support' started by Mughisi, Oct 18, 2014.
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there is a thing, that if you tpr to another player from a place where you have building privilege to another place (to raid let say) the privilege stays green and you can build on zones where you are not supposed to.
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^^ yeah we are getting that issue aswell.
Also some where if they tp in the open and u go up to a base it will be as if it doesnt have a toolcupboard -
Dont have any problems with this plugin
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players not been noticed by cupboards can build everywhere, undestructable twig structures glitched into bases and alot of ghost sleepers... more and more ppl telling me its part caused by tp related plugins, feels like im almost alone with that problems and my server is going down because of glitch raids these days.
Is there anything you guys would suggest other than just shutdown the system ? :/ -
Yeah this a is huge problem. Has been for a couple weeks. Need a fix or a new tp plugin.
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Is it possible to add some information about the amount of teleportations left for "/tpr" and "/home" ? The plagin is great but it really lacks this feature at servers with a limited amount of daily teleports.
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lagging my server and spamming my console with... unloaded it then reinstalled it and its not loading anymore. updated oxide to 2.0.1267 -It works now after a restart.
Code:[Error] Failed to call hook 'OnEntityTakeDamage' on plugin 'Teleportation System' File: m-Teleportation.lua Line: 2370 C stack overflow: at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0 at NLua.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Ext.Lua.Plugins.LuaPlugin.OnCallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
Last edited by a moderator: Aug 10, 2015 -
Is Mughisi not around? Ive modified this to use a permission system instead of authlevel but want his OK to post it in here.
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I personally think you should post it regardless, you're doing him a favor by maintaining it when he's clearly not around. Players on my server keep complaining about /tpr and /home not working, it's getting frustrating .. Some of us would really apreciate it
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I don't think you would want to give them this permission, it would allow them full admin tp access (tp other players to other players, they could tp admins around!!!) I added permissions because I have a class of moderators who do not have authlevel access and I wanted them to have it so they can help players in need.
I havent had any issue with tp, I think you will find that 10/10 times it's players not using it right (was gonna say 9/10 but it's just not the case for me)
Encourage people to use "" and I like to give examples of short name commands (/tpr hadou, /tp k1l hado) just so people get it. Theres quite a few players who don't understand the correct way of using chat commands.
The other thing is I'm not maintaining it, my coding knowledge is limited to what I've picked up over the last 3 months of running a server. I did this by looking at how other plugins used permission systems and it wasn't really that hard. Haha
I wish I knew more so I could help out around hereLast edited by a moderator: Aug 10, 2015 -
is there a way to remove the sethomes inside a base? i thought what used to happen was it wouldn't let anyone set a home in a base if they were not friends, but that seems to not be the case anymore.
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is there a way to remove the sethomes inside a base? i thought what used to happen was it wouldn't let anyone set a home in a base if they were not friends, but that seems to not be the case anymore.
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As for removing set homes, if your trying to remove ones people have placed in others bases specifically I think you will have some trouble unless you know who it is and where they are going exactly. Otherwise there is /wipehomes which will remove all home locations.
If you don't already have building owners it's possible to add it and change owner of houses to the players that actually own them using /changeowner "player name" (depends how many houses you have and how keen you are to do it)
Then use /wipehomes to clear home list, then only players who own the house can set home there. (Or their friends if you have friends api)
Also check the config for tp as I can't remember if there are options to turn this stuff on or not?? (Providing you have the plugins) -
i will try building owners. i have friends api installed, but players are still able to sethomes in houses they raid(which really isn't fun to the raided players haha). and thanks for telling me of the /wipehomes, unfortunately, i don't think many people would be very happy losing all their saved homes. i don't believe there is anything in the config file for tp about this issue, but i will check over it again. thanks for a quick reply.
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All good bro, buildings owners in conjunction with freindsapi will fix your issue just prob not till next wipe
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what is admintp permission?