Teleportation System [Unmaintained]
Discussion in 'Plugin Support' started by Mughisi, Oct 18, 2014.
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So I have a question, we installed the .CS file into the plugins folder, but it didnt generate a .Json file in the config folder, and we edited the .CS file to what we wanted reset the server and checked, but have no luck with the mod itself so is there anything we need to do other than putting it in the plugins file.
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We are using gameservers(frag not lag) the site itselfs recomends
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[DOUBLEPOST=1453384411,1453315073][/DOUBLEPOST]hay can you help me i domt have a json file only have a lua ?
what folder dose the lua go in? -
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/sethome does not work,
It says i need to be on my own or friends foundation in order to work, but i clearly am. -
Also having this issue with my folks on my server. Cannot place a home save location on any foundations I have built, and have cupboard access to
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Hello, dear friends. Since tommorows update plugin stopped to work =(. /home and eiether /tpr system fails and provokes errors in console.
Code:[Oxide] 10:39 AM [Error] Failed to run a 15.00 timer File: m-Teleportation.lua Line: 617 Object reference not set to an instance of an object: at Oxide.Core.Configuration.DynamicConfigFile.Clear () [0x00000] in <filename unknown>:0 at Oxide.Ext.Lua.Utility.SetConfigFromTable (Oxide.Core.Configuration.DynamicConfigFile config, NLua.LuaTable table) [0x00000] in <filename unknown>:0 at Oxide.Ext.Lua.Libraries.LuaDatafile.SaveDataTable (System.String name) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Code:[Oxide] 10:59 AM [Error] Failed to call hook 'cmdSetHome' on plugin 'm-Teleportation v1.4.23' File: m-Teleportation.lua Line: 617 Object reference not set to an instance of an object: at Oxide.Core.Configuration.DynamicConfigFile.Clear () [0x00000] in <filename unknown>:0 at Oxide.Ext.Lua.Utility.SetConfigFromTable (Oxide.Core.Configuration.DynamicConfigFile config, NLua.LuaTable table) [0x00000] in <filename unknown>:0 at Oxide.Ext.Lua.Libraries.LuaDatafile.SaveDataTable (System.String name) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Will be grateful for update. Thank you!Last edited by a moderator: Jan 22, 2016 -
For some reason none of the text is showing up when I use the teleport system. The commands work fine, but nothing pops up in chat. Is there a command that I'm missing?
-Edit: Reinstalled mod. Working correctly nowLast edited by a moderator: Jan 23, 2016 -
Is there a way to disable everything for the player and the admins/moderators can only use it?
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How do you change the daily limit and cooldowns? The config file has no settings to change.
-Edit: Nevermind, my stupidity, I found it. -
Hello, first of all I wanted to congratulate you on your great work in their plugin.
My question is whether it would be possible to add more homes permission to give my players VIP?
Thanks for your time. -
@Mughisi Would it be possible to add a timer/cooldown for "InterruptTPOnHurt" in the config ? I think this is the only think this plugin in missing and it would work incredibly well with the new plugin NoEscape for Rust | Oxide This way we would be able to prevent someone who is receiving damage from tp and with No Escape plugin we are already able to prevent someone to tp if his base is being damaged. Would be the perfect world for everyone.
Tell me if you think it's a good idea or not and keep up your good work! -
Hey. What is the permissions for this ? I want to let my admins do TP and stuff
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Is there a way to add a check when a person TP's to a home they've saved to check if the area is still owned by them? For instance, if someone saves at their home (small 2x2) then it gets raided and they destroy the home or the player does, he can still TP back there?