Hi PryMary, how are you ?
What about your file here ?
It's updated or not ? Did you add every skins we can have ?
Thanks dude !
Skins
Moved
Total Downloads: 13,482 - First Release: Apr 20, 2017 - Last Update: May 5, 2017
- 5/5, 51 likes
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Hello Cataclysme,
I'm very well thank youIt has a lot of the skins but no not every skin there is over 2500 skins so yeah there is a lot. I added at least 10+ per category and filled up the boxes, mask, trousers, hoodie and a few others.
Not updated since posting it as got Skinbox -
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Hey, for some reason my /skin doesn't work at all...
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So I got a skin loaded for the stone hatchet but for some reason I can't skin the hatchet. Any ideas?
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hey @MalkoR the plugin is not working commands not showing up please fix it.
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Wulf Community Admin
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the latest build i think ill reload it to see if it needs update
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does anyone have a full list of updated Skin ID's or know where to look for them?
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Wulf Community Admin
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so latest update has broken the skins plugin -
The error message is as follows:
Code:[08/25/2017 08:53:13] Loaded plugin Skins v1.2.9 by MalkoR [08/25/2017 08:53:13] at Newtonsoft.Json.JsonTextReader.ParseProperty () [0x00000] in <filename unknown>:0 at Newtonsoft.Json.JsonTextReader.ParseObject () [0x00000] in <filename unknown>:0 at Newtonsoft.Json.JsonTextReader.Read () [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary (IDictionary dictionary, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonDictionaryContract contract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, System.String id) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue (Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.JsonConverter propertyConverter, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, Newtonsoft.Json.JsonReader reader, System.Object target) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject (System.Object newObject, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.String id) [0x00000] in <filename unknown>:0 [08/25/2017 08:53:13] Unloaded plugin Skins v1.2.9 by MalkoR [08/25/2017 08:53:13] No previous version to rollback plugin
Last edited by a moderator: Aug 26, 2017 -
not sure if im missing something but i tried to add a skin from the workshop via console commands, seems like it took but when i open the /skin container and try to add item it just gets shoved back out
apparently skin wasnt on approved list, will it get updated to include more items or is there a way to force it in?Last edited by a moderator: Aug 27, 2017 -
only admin can use the /skin command on my server, how I can make it where everyone can use it? I have read and really don't understand the permissions system.. thanks
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Use this as a note on how permissions work. Using the Oxide permission system | Oxide
Credit: by Wulf
Simple Explanation: By default you have a group call DEFAULT which is where you add onto the permissions for everyone on. Just press ctrl+ F on the skin plugin overview and search for "permission" and you will see the permissions used to enable the /skin commands for certain players. If you do not want everyone to have the permissions, follow the guide I gave you. -
Is there a way to add all accepted workshop skins at once?
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anyone know a way to keep the gun ammo and mods while switching the skin?
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I made sure I had tried everything I could think of first before I came to you guys. I have been using Skins for a long time now and have never really experienced any problems. But just within a day or 2. I can drag and drop a water purifier into skins. And my skin box is full. So I pick a Skin that I want. I drop my fire and drop the purifier and it comes out Default. The skins showed me 29 skins. And when I brought it to Inventory it was fine.But when I placed it. It was Default Skin. Today it's my large wooden boxes. I get all the skins. Drag it into inventory, and then place it. But only Recieve the Default skin. I thought that it was maybe because my lists were larger than the 29 skins/visible allowed. So I took out all the Extra's and reloaded it. And it still gave Default. I get no NEGATIVE chat, logs warnings or anything that says visually to me that there is something wrong. I'm hoping someone out there has had the same experience or maybe someone like Wulf or Malkos have come across this. I'm not a noob you guys....lolololo. But I sure feel like one right now. I checked .cs and .json for proper upload descriptions. I emptied lists down to the max allowed skins, and I've checked the numberID's over and over again. AND !...I Updated the .cs with the same year Update from before. But I pulled it off Oxide and not my Folder. So I swear! I've tried everything! Any help would be appreciated. Thanks.
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Can i add every skin with *?
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Wulf Community Admin
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