Setting up a Rust server with Windows
Discussion in 'Guides and Tips' started by Wulf, Oct 9, 2014.
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Yes, i have...
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Mine wen't fine. Just the protocol error atm obviously. Maybe due to the amount of downloading for them files going on.
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Its going now.
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New oxide where are you? =)
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*Well we're waiting
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Wulf Community Admin
The update will be available when it's ready, please be patient.
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Wulf Community Admin
Note: this thread is a tutorial, not an update availability area.
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Hello, I've put the oxide 2 files as listed above in the server folder, but when I start it won't create an oxide folder in the identity folder, how can this be done?
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Wulf Community Admin
If you don't see the folders, then you do not have Oxide installed. There will be no literal "identity" folder, that's just a placeholder for your actual server's identity. -
This is where i put the files, it is the correct folder right?
Attached Files:
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Wulf Community Admin
Yes, that is correct. Make sure you aren't running an validation or updating when starting your server though. -
Is that for only the first time starting or do I have to start always the server in the "normal" way?
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Wulf Community Admin
Each time you run an update, Oxide has to be re-installed as it's a mod. -
Works for me! Thanks Wulf!
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Please tell me what the error is and what update is required?
[DOUBLEPOST=1438294434][/DOUBLEPOST]Players eject from the server because of this errorAttached Files:
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Update client game
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Wulf Community Admin
See http://oxidemod.org/threads/object-reference-errors-when-players-disconnect-client-bug.10671/. Not an Oxide issue. -
i know this is a stretch but maybe you geniuses here can help. i use Gamerservers.com and when ever i try to update oxide the server dies. i tried updating oxide manually through the FTP (this has worked for me in the past) but just get this error
550 Not enough privileges.
: /1120594/ruste/RustDedicated_Data/Managed/Assembly-CSharp.dll
anyone else having issues with gameservers.com and oxide? is it just my server? -
You have to turn off your server while updating.
I've used GameServers too.


