I can cofirm that BUT i get this only one time after i launch the .bat file.... Not all the time.
Since you say that the server wont connect to steam.. They maybe check your connection or the www.steamgaug.es
For further help you will have to wait for @Wulf
Setting up a Rust server with Windows
Discussion in 'Guides and Tips' started by Wulf, Oct 9, 2014.
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I can confirm we are experiencing the same issue.
Update Rust
Add 2.0.1192 to Rust update
NullReferenceException: Object reference not set to an instance of an object
https://github.com/OxideMod/Oxide/issues/466
Without Plugins
Code:[7/23/2015 10:45:34 AM] NullReferenceException: Object reference not set to an instance of an object SaveRestore.ClearMapEntities () SaveRestore.Load (System.String strFilename, Boolean allowOutOfDateSaves) ServerMgr.Initialize (Boolean loadSave, System.String saveFile, Boolean allowOutOfDateSaves, Boolean skipInitialSpawn) Bootstrap+<StartServer>c__Iterator4.MoveNext ()
With Plugins
Code:[7/23/2015 10:26:59 AM] NullReferenceException: Object reference not set to an instance of an object ItemManager.FindItemDefinition (Int32 itemID) ItemManager.CreateByItemID (Int32 itemID, Int32 iAmount, Boolean isBlueprint) LootSpawn.SpawnIntoContainer (.ItemContainer container) LootSpawn.SubCategoryIntoContainer (.ItemContainer container) LootSpawn.SpawnIntoContainer (.ItemContainer container) LootSpawn.SubCategoryIntoContainer (.ItemContainer container) LootSpawn.SpawnIntoContainer (.ItemContainer container) LootSpawn.SubCategoryIntoContainer (.ItemContainer container) LootSpawn.SpawnIntoContainer (.ItemContainer container) LootSpawn.SubCategoryIntoContainer (.ItemContainer container) LootSpawn.SpawnIntoContainer (.ItemContainer container) LootContainer.PopulateLoot () LootContainer.SpawnLoot () LootContainer.ServerInit () BaseNetworkable.Spawn (Boolean networked) SpawnPopulation.Spawn (Vector3 spawnPos, Quaternion spawnRot) SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 numToFill) SpawnHandler.SpawnInitial (.SpawnPopulation population, .SpawnDistribution distribution) SpawnHandler.InitialSpawn () ServerMgr.Initialize (Boolean loadSave, System.String saveFile, Boolean allowOutOfDateSaves, Boolean skipInitialSpawn) Bootstrap+<StartServer>c__Iterator4.MoveNext ()
Last edited by a moderator: Jul 23, 2015 -
WOW! Update!
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daaaymm they early.
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Update.....
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I see people in my server, and new ones joining, but according to Rust blogs there was an update at like 3am?
Was there actually an update? If so, where is Oxides update? -
I had my team planned to get the server backup at 10pm (uk time) which is when they normally do it for last few weeks. I've just updated everything and i guess the protocol needs changing. I'm about to manually change it to see if it works.
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And now when the server is up and running and everything, a new update is coming. No one cant join the server. How do I correctly update the server without accidently wipe it?
Tried to just restart it, maybe the start .bat file would update but it didnt. uppdate everything from SteamCMD again? -
I cannot believe they updated a different time and day. I'm always ready to update within 5 minutes of it coming out at their normal time.
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Try this https://github.com/OxideMod/Snapshots/blob/master/Oxide-Rust.zip and give me feedback.
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Can we have an ETA for when the Oxide update will come out?
Thanks! -
same problem here..my server doesn't t start..any fix?
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Thanks again -
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Hi,
my question is
When should I use the Rust Server update only when the new version of oxides is outside or is it matter -
I've just updated rust on my dedicated.. and no pluggins work? what do I need to do? there's no new updates on here??
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Ye we're in same boat. I requested my host put in a button on the panel to update to dev version. They said they will have it done by the next update. Pretty good
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