ServerRewards
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Total Downloads: 14,029 - First Release: Mar 2, 2016 - Last Update: Jun 9, 2018
- 5/5, 61 likes
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i dont understand what i have done wrong, i have downloaded economics, money time, and time tracker,
my issue is i dont get rp for the server reward, but i get Dollars for the economics system,
how do i set up so i auto give rp to everyone?
is it possible to just give RP instead of coins? ive seen other server have it set up like this,
dont know if its by this addon tho, but the gui was the sameLast edited by a moderator: Jan 21, 2018 -
Code:"RewardPlugins": { "Hurtworld": { "Economy": false }, "Rust": { "Economics": false, "ServerRewards": true }, "Universal": { "UEconomics": false } }, "SendDepositMessage": true }
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I´m having issues finding where i can "Change" The exchange option, Can anyone help me? Im new to coding rust servers.
i only get 1 RP for 100 Economic points but i cant figure out where to change that. -
Delete oxide\data\ServerRewards\player_data.json
After Reload the Plugin player_data.json is 100% the same! No Points reset -
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Hi all,
I have what I hope is a really simple fix... I loaded the plugin, with the image plugin and the time tracker plugin. Added items fine for the price of RP. However when the server does a scheduled reboot, all the player data is gone... RP, timeplayed etc... All resets back to 0.
Any ideas? -
Plz help..I have a big problem...
Attached Files:
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Hi, does anyone here want to share example of editing kits & command description ?
I've run several command like in the overview but no luck..
Code:rewards edit kit <ID> "cost|description|name|icon" - Edit information for the specified reward kit rewards edit item<ID> <cost|amount|icon> - Edit information for the specified reward kit rewards edit command<ID> "cost|description|name|icon|add|remove" - Edit information for the specified reward kit
I did /rewards edit kit rss "70|ressources kit|ressources|https://vignette.wikia.nocookie.net...ts_icon.png/revision/latest?cb=20151106061759"
Then I got feedback like in the overview which is [ServerRewards] /rewards edit kit <ID> <cost|description|name|icon> "info here"
That's definitely not work..
Any help please -
I tried to add items to the reward store by doing the steps provided but nothing is actually showing up in the store am i missing something?
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If it doesn’t work try to restart your server after make some changes. -
i have no idea why the plug in is not working. i have deleted and reinstalled the plugins. ServerRewards ImageLibrary playtimetracker economics npc. when i try to add a kit it says command rewards unknown i will continue trying to get this to work and check back frequently on this post any help will work! thanks
Last edited by a moderator: Jan 31, 2018 -
You have to wait until Image Library finishes processing its image
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Is there a way to add randomized skins to guns or do I have to create an instance in the data file for each skin?
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so would be
/rewards add Wood 10
You would be best to fully read the overview ServerRewards -
Code:
(10:50:20) | ServerRewards storage process at 71% (979/1374) (10:50:20) | SqliteException: Could not execute SQL statement. (10:50:27) | Failed to run a 60.00 timer in 'ServerRewards v0.4.64' (IOException: Too many open files) at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0 at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00000] in <filename unknown>:0 at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string,System.Text.Encoding) at System.IO.File.ReadAllText (System.String path, System.Text.Encoding encoding) [0x00000] in <filename unknown>:0 at System.IO.File.ReadAllText (System.String path) [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Lang.GetMessageFile (System.String plugin, System.String lang) [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Lang.GetMessageKey (System.String key, Oxide.Core.Plugins.Plugin plugin, System.String lang) [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Lang.GetMessage (System.String key, Oxide.Core.Plugins.Plugin plugin, System.String userId) [0x00000] in <filename unknown>:0 at Oxide.Plugins.ServerRewards.msg (System.String key, System.String playerId) [0x00000] in <filename unknown>:0 at Oxide.Plugins.ServerRewards.CreateNavUI (System.String npcId, Oxide.Plugins.NPCInfo npcInfo) [0x00000] in <filename unknown>:0 at Oxide.Plugins.ServerRewards.CreateNewElement (System.String npcId, Oxide.Plugins.NPCInfo info) [0x00000] in <filename unknown>:0 at Oxide.Plugins.ServerRewards.CreateAllElements () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0
Help -
Hey,
Would anyone know the best way to get this to work with Zlevelsremastered? I would like to use the command portion allowing users to have the ability to purchase a higher level via RP. I have tried the following and does not seem to work and the name is not displaying correctly.
/rewards add command "Test Skills All - 50" "zl.lvl $player.id * 50" 300
Displays as: ... 300RP
So this from my understanding would run the above command for the user making all their levels 50. Please let me know if I am missing something or my understanding of this plugin is incorrect.
Thanks,
OneShot23 -
Did you find a way to make it work? because we are having the problem that when a player of the default group buys the command for the gyrocopter, the whole group gets permission to use the command. -
@Kenneth112
I have not found a way yet but honestly I have not done much configuration with it. I do play to look more into it at some point to see how this could be achieved. I too was thinking of using this with the Gyrocopter plugin but I just want it to run the command once for the player that purchased it. I would like to take it even further and make it so that you can only purchase that command every x seconds or minutes. Thus preventing a ton of them spawned on the map. -
@ONESHOT
That makes senseIsn't there a safety that each player can create only one copter? Or do you mean that when a player buys the command, an other plater can buy it only after X minutes?
For us i'm also not able to figure it outbut it's a challenge