Just to make this clear,
So if i put "enableLoadOverride": true, the server will start with the savefile which the plugin has created?
Or will it use the default savefile from the inbuild save?
SaveMyMap
Moved
Total Downloads: 1,319 - First Release: Sep 2, 2016 - Last Update: Jul 5, 2018
- 5/5, 7 likes
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I need to revisit the code to cleanup it fully to this action. Let the switch on false and you should be fine atm. -
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Just wanted to show my appreciation for this plugin! Running a town on my server and this saves me alot of time!
Works perfect! Thanks! -
Would you PLEASE fix TsunHorse for all of us please. You haven't answered anyone lately. Is it being Monitored ?
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use for Temp version 1.5.1 it works fine for us -
i found the graal with this plugin thanks a lot
would love to ask more about some issues i have but i know its not hte good place and dont want ot annoy the commu
so will try to find my way like for this one
cheers -
Hey @FuJiCuRa is anyone else having a load in error with this plugin where loot loads in before buildings do, therefore dropping it to the ground? It's happened a good 20 times on my server. Can't find any evidence of it happening anywhere else.
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Code:
Error while compiling: SaveMyMap.cs(319,83): error CS0117: `SaveRestore' does not contain a definition for `SaveFileName'
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