SaveMyMap

Moved

Total Downloads: 1,319 - First Release: Sep 2, 2016 - Last Update: Jul 5, 2018

5/5, 7 likes
  1. Just to make this clear,
    So if i put "enableLoadOverride": true, the server will start with the savefile which the plugin has created?
    Or will it use the default savefile from the inbuild save?
     
  2. The plugin was rewritten to do always an inbuilt save on restart, therefore this switch should'nt be needed anymore.
    I need to revisit the code to cleanup it fully to this action. Let the switch on false and you should be fine atm.
     
  3. FuJiCuRa updated SaveMyMap with a new update entry:

    1.3.3

     
  4. Just wanted to show my appreciation for this plugin! Running a town on my server and this saves me alot of time!
    Works perfect! Thanks!
     
  5. Would you PLEASE fix TsunHorse for all of us please. You haven't answered anyone lately. Is it being Monitored ?
     
  6. ??? ...what?
     
  7. wrong dev and wrong thread :|
    use for Temp version 1.5.1 it works fine for us
     
  8. i found the graal with this plugin thanks a lot
    would love to ask more about some issues i have but i know its not hte good place and dont want ot annoy the commu
    so will try to find my way like for this one
    cheers
     
  9. Hey @FuJiCuRa is anyone else having a load in error with this plugin where loot loads in before buildings do, therefore dropping it to the ground? It's happened a good 20 times on my server. Can't find any evidence of it happening anywhere else.
     
  10. The plugin does extend the internal load/save mechanism, it does not load/save anything by selfmade functions. Therefore, this plugin can never affect anything like that.
     
  11. Thank you, that's all I needed to hear. Any idea why it might be happening?
     
  12. Code:
    Error while compiling: SaveMyMap.cs(319,83): error CS0117: `SaveRestore' does not contain a definition for `SaveFileName'
     
  13. FuJiCuRa updated SaveMyMap with a new update entry:

    1.3.4