Hey, I love this plugin so much but for some strange reason it takes 477489ms to load on server start up wich is like 7 min? If there is a way to fix this I would love to know
Code:Calling 'OnSaveLoad' on 'SaveMyMap v1.2.1' took 477489ms [GARBAGE COLLECT]
SaveMyMap
Moved
Total Downloads: 1,319 - First Release: Sep 2, 2016 - Last Update: Jul 5, 2018
- 5/5, 7 likes
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This happend after Oxide update this morning
[Error] Error while compiling: SaveMyMap.cs(313,87): error CS1061: Type `ConsoleSystem.Arg' does not contain a definition for `connection' and no extension method `connection' of type `ConsoleSystem.Arg' could be found. Are you missing an assembly reference?
Halp!
Ignore all that, It was a long day xDLast edited by a moderator: Apr 29, 2017 -
so im trying to get 1 server copied to another is this possible to copy a whole map and place it on a different ftp ? if so what protocol should i take
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A huge thank-you to you Fujikura for making and releasing this plugin. I found this plugin when moving to new IP and an unwanted wipe occurred at the very worst moment. The server wouldn't load the backup I had made, but SaveMyMap did. Thanks a zillion, this plugin is awesome!
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On my server host there isn't a saves folder but there's a backup folder. Will it still work? I think I need to wipe my server tonight and I really would like to not loose all the server traffic because of it. Got a really weird error happening and I think a wipe is what I'll need to do to fix it. And possibly find a new host. 2nd time in under a week something seriously wrong has happened to my server.
Edit. Nevermind. I found it. I was looking in the main area.Last edited by a moderator: Oct 10, 2017 -
When the server is forcefully wiped, is it possible to save your current map before the wipe? @Fujikura
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This is the most cases a default save point, not a custom one. -
Hi, i have saved whit the console command smm.save my map in my server hosted locally, now how i can reload that save in the new generated map after a wipe of Rust? Because i setted on true this string "allowOutOfDateSaves": false but now i don't know how reload the save of old map in the new.
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@Fujikura You literally saved my server with this plugin, Rust update hit at 5AM and no one was online to reboot it with Oxide, so more than 20,000 entities decayed and disappeared in that 7 hours, and with this plugin I was able to roll it back to 6AM. THANK YOU SO MUCH FOR THIS. You're the best.
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Does this plugin saves players inventory and their belongings too? Like what cupboard players own and doors can be opened?
And can I save everything before a force wipe to keep everything and load it again after the force wipe? -
Therefore it does save all what ususally gets saved.
[DOUBLEPOST=1514991893][/DOUBLEPOST]Code:"allowOutOfDateSaves": true, "enableLoadOverride": true,