SaveMyMap

Moved

Total Downloads: 1,319 - First Release: Sep 2, 2016 - Last Update: Jul 5, 2018

5/5, 7 likes
  1. Thanks for your reply
    But the new wipe is the 22th and it's not the first thursday so how admins know the wipe for this day :(

    Just a question, hapisland is include to procgen?

    Hi lu6fer don't hesitate to contact me in PM, for any informations for any plugins or hep for your server you can find a lot of messages by me for tutoriel, lang and doc of so many plugins it's a great pleasure for me to help you
     
  2. How it's working is already described in the first part of the description. You would need to ask a specific question, if a part is not clear enough.
    [DOUBLEPOST=1473878077][/DOUBLEPOST]
    What is your source for the 22th? currently, defined wipes are only clear on the same day, when FacePunch tweet states such a thing.
    And HapisIsland is no ProcGen-map.
     
  3. Fuji, no problem for french tuto i do that for each plugins i use cause i'm fr and i like help other peoples. i do this tomorrow because i'm fr

    Just (sorry im in oxide with my phone) it's explain how to regenerate old map in your doc?

    I have my source from other server in Rust in their description/name

    Thanks for your reply maybe Hapisisland have less wipe than procmap i see that later
     
    Last edited by a moderator: Sep 14, 2016
  4. This plugin works automatically. if You want to save custom save you just write "smm.save" in console and that's it.
    Don't forget to give yourself permission in RCON.
     
  5. Fujikura updated SaveMyMap with a new update entry:

    1.0.0

     
  6. Having this load on server launch causes a large delay + it made 3 of our servers roll back as it failed to save on the most recent shutdown, so it rolled back 20mins. Have disabled the load.
     
  7. I'm getting the same shit. Already had to wipe once today because of it and now can't get my server back up again after a restart
     
  8. I have to delete the plugin to get my server working back, I think the plugin is doing wrong save.
    Ps: I didn't look at code
     
  9. same I had to remove the plugin to get my server back up
     
  10. The delay is caused by a double entity loading. It does first load the original save, and calls afterwards the Hook it can use to check if the last save was custom or default. If the last save was custom (mainly only at crashes) it loads then this save again (when option enabled).
    [DOUBLEPOST=1479069255][/DOUBLEPOST]
    Maybe i missed a check on something that by gamecode should always be there.
     
  11. Fujikura updated SaveMyMap with a new update entry:

    1.1.0

     
  12. Fujikura updated SaveMyMap with a new update entry:

    1.1.1

     
  13. Fujikura updated SaveMyMap with a new update entry:

    1.2.0

     
  14. <levelname>.<mapsize>.<mapseed>.134.sav
    What is the "134"?
     
  15. A by game generated number to declare the procgen revision. This is always increaded when there were changes in the map generation.
     
  16. Thanks for posting this plugin!

    I remember the copy/paste plugin had an issue where pasting a building would re-create the building but any locks in the building no longer had the original code. Is this true for the savemymap plugin?

    Also, do procgen updates affect Hapis map at all? It seems like a Hapis map could be persistent indefinitely unless the entity count got too high.
     
  17. It does fully use the inbuilt functions from Rust itself. So a save with this plugin has the same format and content like it does create with inbuilt server.save command. SaveMyMap uses simply an improved file management.
     
  18. Fujikura updated SaveMyMap with a new update entry:

    1.2.1