Rust-Kits

Moved

Total Downloads: 70,199 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018

4.96216/5, 185 likes
  1. For editing purposes, would be nice for admins to bypass cooldowns or have a way to reset specific player data instead of having to edit the kit, hide it and remove cooldown or edit the data file.
     
  2. Can anyone tell me how to make the /kit list command available to everyone?
     
  3. All normal players can see kits by default
     
  4. I had a normal player type /kit list and it says they don't have access to that command. This is why I ask.
     
  5. @Tunnleram they only need to type /kit /kit list is for admins only if you read the overview it does tell you this

    Code:
    Players Commands:
    - /kit => see the full list of available kits for you
    - /kit KITNAME => choose a kitAdmin Commands:
    - /kit list => see the full list of kits
    - /kit add "KITNAME" => add a new kit
    - /kit remove "KITNAME" => remove a kit from the database
    - /kit edit "KITNAME" => edit a kit
    - /kit resetkits => delete all kits and player data
    - /kit resetdata => reset player data
    - /kit option1 value1 option2 value2 option3 value3 => set the options for a kit you are currently editing
     
  6. I did read the overview. It also says "hide true/false => hide a kit from the list: /kit (won't hide from the admin command /kit list)"

    So I would assume if I can hide kits from the list then anyone can see the list.

    Also if people can't see the list how can they tell what kits exist?
     
  7. Just tell the players to type /kit and get them to send you a screenshot then upload it here also upload your kit file from the data folder send it to me in a pm if you want to up to you
     
  8. I need to add a Assault rifle with ammo.
    Now added a Asscult rifle with 4 bullets. I need to be loaded immediately 30, How to do it?
     
  9. Rust has changed the way the item is created. That can't be done with this plugin, you'd need to alter the source files if im not mistaken.
     
  10. found a way to change the default contents, i will add it to my ItemConfig plugin...
     
  11. This plugin ain't working for my at all anymore... Just downloaded the version in the plugin page, also tried the latest one in the thread here.. When I add a kit, it's created but empty and none of my gear is removed from my like it used to do..
     
  12. It does not get removed from your char any more and if you dont have any kits but only the kit names in your kit file in data folder then you have not done it right
     
  13. How does one "do it right" then?

    I got naked, added the gear I wanted to my char and placed it around...

    did /kit add "kitname" "kitdesc" -authlevel2

    When I do /kit I see "kitname -" (used to see "kitname - authlevel2" in other versions)

    When I look at the config files, the kit is there, but it has no items and the authlevel is 0...

    Not sure how else I could do this, I've been using this plugin for months now and never had issues.
     

  14. it is very simple, you can copy my commands and just paste them in game chat Ctrl+V

    /kit add autokit

    /kit authlevel 2 hide true items

    to create for example /kit starter write

    /kit add starter

    /kit description "Deskription" hide false cooldown 600 items

    if you want the player received only 1 time kit write

    /kit add twice

    /kit description "the set can be obtained 1 times" hide false max 1 items
     
  15. You must have the items on your char before making each kit
    Remember the permissions the K is always capped so for vip it will be Kit.vip


    /kit add "autokit"
    /kit items description "This is the autokit" authlevel 2
    /kit hide true

    /kit add "daily"
    /kit items description "Daily resources for being so devoted" cooldown 86400

    /kit add "starter"
    /kit items description "Help to get started, usable twice at 1hour interval" cooldown 3600

    /kit add "sniper"
    /kit items description "Help for them raids, usable twice at 1hour interval" cooldown 3600

    /kit add "hunter"
    /kit items description "Help to hunt them beasts, usable twice at 1hour interval" cooldown 3600

    /kit add "blueprints"
    /kit items description "Couple blueprints to help you start"

    /kit add "donatorreward"
    /kit items description "Donator reward" permission Kits.donator

    /kit add "vip"
    /kit items description "VIP reward" permission Kits.vip

    /kit add "moderator"
    /kit items description "Moderator Kit" authlevel 1

    /kit add "admin"
    /kit items description "Admin Kit" authlevel 2

    Use whatever ones you need change the kit names if you need to the autokit leave that as it is
     
    Last edited by a moderator: Apr 4, 2016
  16. can we get a console command so admins can reset kits remotely? like:
    >>kit.resetall
    >>kit.reset Quicken

    thanks!
     
  17. overview
     
  18. can we get a console command so admins can reset kits remotely? like:
    >>kit.resetall
    >>kit.reset Quicken
    Really? read what I said "Console" commands.
     
  19. I put the authlevel at 0 and then at 0 and my normal players cant obtain the kits that I added I went and set the permission to false and everything. can someone please help? there is 85 pages and 85 pages is just way too long...
     
  20. scroll up