Rust-Kits

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Total Downloads: 70,145 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018

4.96216/5, 185 likes
  1. You mean the one from uMod? If so, yes.
     
  2. Dont use umod one use the one from here
     
  3. Yes i have
     
  4. i updated to the kits from here and it seems to be working - only weird thing ive found is the kit players where given on spawn are not working.
    Everyone is naked.
     
  5. yeah, autokits dont work for me either
     
  6. Auto kits are working fine for me, Im using the kits addon from here ... Just downloaded it like 10min ago
     
  7. yeah, when i first spawn autokit didnt work, but when i died it did work, is that the normal behaviour? like first spawn after wipes they dont work?
    [DOUBLEPOST=1528498646][/DOUBLEPOST]
    what are those "item ID changes" that the kits update talks about? may that be the cause of the error i'm getting? the kit worked well before the update :/
    in this screenshot is easier to read the error than in the previous screenshot i posted

    EDIT: LOL if i click the blueprints fast i get disconected with this error:
    Code:
    TheBandolero disconnecting: RPC Error in UpdatedItemContainer
     
    Last edited by a moderator: Jun 9, 2018
  8. We just updated rust + oxide but some plugins work, but some don't though my Rust Admin tool states for all plugins failed to compile.

    Thoughts?
     
  9. Every time I try and add an Airdrop kit it says it doesn't exist... doesn't make any sense, it's the only item too.
     
  10. When I spawn with autokit GUNS, they do no damage to any npc. Only melee weapons do damage.
     
    Last edited by a moderator: Jun 9, 2018
  11. After the update I now get this error when I do /kit

    Failed to call hook 'cmdChatKit' on plugin 'Kits v3.2.9' (NullReferenceException: Object reference not set to an instance of an object)
    at Oxide.Plugins.Kits+UI.LoadImage (Oxide.Game.Rust.Cui.CuiElementContainer& container, System.String panel, System.String img, System.String aMin, System.String aMax) [0x00000] in <4f78a529c91942b585bc89961da376ac>:0 at Oxide.Plugins.Kits.CreateKitEntry (BasePlayer player, Oxide.Game.Rust.Cui.CuiElementContainer& element, System.String panel, System.Single[] pos, System.String entry) [0x0011b] in <4f78a529c91942b585bc89961da376ac>:0 at Oxide.Plugins.Kits.RefreshKitPanel (BasePlayer player, System.UInt64 guiId, System.Int32 page) [0x001de] in <4f78a529c91942b585bc89961da376ac>:0 at Oxide.Plugins.Kits.NewKitPanel (BasePlayer player, System.UInt64 guiId) [0x00022] in <4f78a529c91942b585bc89961da376ac>:0 at Oxide.Plugins.Kits.cmdChatKit (BasePlayer player, System.String command, System.String[] args) [0x0001a] in <4f78a529c91942b585bc89961da376ac>:0 at Oxide.Plugins.Kits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00fe0] in <4f78a529c91942b585bc89961da376ac>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <7dd61d9d32c04619a5705636c6735256>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <901ba4905e044f67b6e6ad4ce05063c4>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <901ba4905e044f67b6e6ad4ce05063c4>:0

    Oxide.version

    (00:46:39) | Protocol: 2093.164.1
    Build Date: 06/08/2018 19:34:01
    Unity Version: 2018.1.0f2
    Changeset: 27237
    Branch: release
    Oxide.Rust Version: 2.0.3947
     
  12. Anyone else having an issue with guns spawned with kits not doing any damage?
     
  13. You are not meant to give yourself the autokit it gives it to your first time in the server or death this is why you got the error by trying to force something that you should not of done
     
  14. those eare 2 different posts, the error has nothing to do with the autokit. it a normal kit, with blueprints, that was perfectly working before the update.
    i mena, Facepunch have updated all of the item ID's used in the game in this update, and i assume that is what's screwing my kit up and givint that error. those blueprints are probably pointint at something that existed before the patch, but don't existe anymore. that's just guessing of course. where can i get an updated object+obj.short.name+IDs? maybe a command, or a website? i've been searching but only finde the list before the patch :(
     
  15. Same error, we have a rad kit and a starter kit, both not working now.
     
  16. Kits are dedass broken right now, the UI breaks keeps blanking out
     
  17. Facepunch changed items IDs i think, and that's whats fucking up kits, since items are referred by ID. that's only my guess though. if that's the case we will have to wait for an updated list relating ID-item-shortName. until then we're screwed. and if my guess is right, the it's not Kits plugin fault at all, but Facepunch ofc.
     
  18. here is the error i get when someone try's to retrieve a Kit.
    (Failed to call hook 'GiveKit' on plugin 'Kits v3.2.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Kits.BuildWeapon (System.Int32 id, System.UInt64 skin, System.Collections.Generic.List`1[T] mods) [0x00009] in <149109b4e17c4c7c844c853013fa62b7>:0 at Oxide.Plugins.Kits.GiveKit (BasePlayer player, System.String kitname) [0x00072] in <149109b4e17c4c7c844c853013fa62b7>:0 at Oxide.Plugins.Kits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00730] in <149109b4e17c4c7c844c853013fa62b7>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <901ba4905e044f67b6e6ad4ce05063c4>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <901ba4905e044f67b6e6ad4ce05063c4>:0 )
     
  19. i get this when i try to redeem my vip or starter kits, and when i redeem my daily supplydrop kit it redeems but doesnt give me the supply signals.

    this is the error i got for vip kit and the starter kit

    Failed to call hook 'cmdConsoleKitGui' on plugin 'Kits v3.2.91' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Kits.BuildWeapon (System.Int32 id, System.UInt64 skin, System.Collections.Generic.List`1[T] mods) [0x00009] in <4f6c81fd1a6b4634ae3c91d8f9dcca3c>:0 at Oxide.Plugins.Kits.GiveKit (BasePlayer player, System.String kitname) [0x00072] in <4f6c81fd1a6b4634ae3c91d8f9dcca3c>:0 at Oxide.Plugins.Kits.TryGiveKit (BasePlayer player, System.String kitname) [0x0001e] in <4f6c81fd1a6b4634ae3c91d8f9dcca3c>:0 at Oxide.Plugins.Kits.cmdConsoleKitGui (ConsoleSystem+Arg arg) [0x0004d] in <4f6c81fd1a6b4634ae3c91d8f9dcca3c>:0 at Oxide.Plugins.Kits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f61] in <4f6c81fd1a6b4634ae3c91d8f9dcca3c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <7dd61d9d32c04619a5705636c6735256>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <901ba4905e044f67b6e6ad4ce05063c4>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <901ba4905e044f67b6e6ad4ce05063c4>:0

    >(proper layout of animals one i think)