Rust-Kits

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Total Downloads: 70,148 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018

4.96216/5, 185 likes
  1. hey sorry don't know where to ask u but i'm having trouble with the kit everything works fine until i try to redeem the kit its says redeemed but nothing got in my inventory
     
  2. Kits
    Follow this post you only made kit name but never saved items to it
     
  3. like i put the items in the inventory that i wanted in my kit then did /kitadd Stater
    so if i didnt save items how do i
     
  4. Read and follow the post I even gave a few samples all you need to do is copy and paste into game
     
  5. how can i disable /kit from bringing up the GUI? i only want autokits
     
  6. Watch the videos on the overview
     
  7. so, my kits dont save after a restart. i need to enter the info in the config. ive been trying to do that. but im pretty novice at this to be honest and its making no sense. i only want 3 simple sooooo simple kits. and this has turned into one of the biggest nightmares ever. i am about to just give up and not have kits on my server. i dont understand how it seems to work for some people yet it can be like competely broken for me?
     
  8. You don't add kits to the config read my post on page 324
     
  9. Hi i just read it. So where do i add them? sorry for not understanding, i should mention i have added kits in game as the video says, had no problems, just the kits i set up are wiped every time my server restarts... i cant really see where else you say to add them? do i just need to make an auto kit?
    thanks for your help
     
  10. You do it all in game just add the items to your char and copy and paste what I posted in that post to in game chat if you want upload kits.json from config folder and kits.json from data folder
     
  11. um, i deleted my kits.cfg file... does that matter? i tried removing and then adding the plugin but it never came back..
    [DOUBLEPOST=1520544390][/DOUBLEPOST]
    and also i know you do it all in game, as i said before i have indeed made kits, and they are there. they dont remain there after a restart. this is the issue. i understand how to make a kit. but not how to save it. every time my server restarts the kits data is wiped. i just tried uploading kits.json from data folder and its failed and the config one didnt do anything as far as i can see, just tried it again, it failed too.
     
    Last edited by a moderator: Mar 8, 2018
  12. Does anyone know how to make it so when I wipe the server, for X amount of hours VIP kits cant be redeemed?
     
  13. There is no file called kits.cfg and use the option in the post to upload the both files
     
  14. Your right, there isnt anymore. because i deleted it. but i assure you it was there.
    the option in the post? uploading the kits.json from the data folder? because that failed

    heres what ive managed to do, kits_data.json has this in it:
    {
    "meds": {
    "max": 0,
    "cooldown": 0.0
    },
    "airdrop": {
    "max": 0,
    "cooldown": 0.0
    },
    "starter": {
    "max": 0,
    "cooldown": 0.0
    }
    }
    }
    where do i go from here? i feel like im stuck halfway, ive tried changing the cooldowns, but it doesnt stay when i save and apply, and although the kits are there, i still can see any ingame when i do /kit
     
    Last edited by a moderator: Mar 9, 2018
  15. What is the permission called to use /kit add?
     
  16. You do not manually add things to a file and not that one when you do it in game it adds it to the kits.json in the data folder you need to upload the two file I asked for if you don't then it's just wasting time going back and forward like this
     
  17. [Logger] Master Assassin (76561198432064346) ran command: kit
    Failed to call hook 'cmdChatKit' on plugin 'Kits v3.2.9' (NullReferenceException
    : Object reference not set to an instance of an object)
    at Oxide.Plugins.Kits+UI.LoadImage (Oxide.Game.Rust.Cui.CuiElementContainer& c
    ontainer, System.String panel, System.String img, System.String aMin, System.Str
    ing aMax) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.Kits.CreateKitEntry (.BasePlayer player, Oxide.Game.Rust.Cui.
    CuiElementContainer& element, System.String panel, System.Single[] pos, System.S
    tring entry) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.Kits.RefreshKitPanel (.BasePlayer player, UInt64 guiId, Int32
    page) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.Kits.NewKitPanel (.BasePlayer player, UInt64 guiId) [0x00000]
    in <filename unknown>:0
    at Oxide.Plugins.Kits.cmdChatKit (.BasePlayer player, System.String command, S
    ystem.String[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.Kits.DirectCallHook (System.String name, System.Object& ret,
    System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod meth
    od, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[]
    args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] arg
    s) [0x00000] in <filename unknown>:0


    nothing shows in screen when use /kit
    what is wrong?
     
  18. Unload plugin delete kits_data.json file then reload plugin
     
  19. not fixed
     
  20. Upload two files to here using the upload a file button, from the config folder kits.json and from the data folder kits.json