Rust-Kits
Moved
Total Downloads: 70,148 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018
- 4.96216/5, 185 likes
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Kits
Follow this post you only made kit name but never saved items to it -
like i put the items in the inventory that i wanted in my kit then did /kitadd Stater
so if i didnt save items how do i -
Read and follow the post I even gave a few samples all you need to do is copy and paste into game
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how can i disable /kit from bringing up the GUI? i only want autokits
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Watch the videos on the overview
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so, my kits dont save after a restart. i need to enter the info in the config. ive been trying to do that. but im pretty novice at this to be honest and its making no sense. i only want 3 simple sooooo simple kits. and this has turned into one of the biggest nightmares ever. i am about to just give up and not have kits on my server. i dont understand how it seems to work for some people yet it can be like competely broken for me?
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You don't add kits to the config read my post on page 324
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Hi i just read it. So where do i add them? sorry for not understanding, i should mention i have added kits in game as the video says, had no problems, just the kits i set up are wiped every time my server restarts... i cant really see where else you say to add them? do i just need to make an auto kit?
thanks for your help -
You do it all in game just add the items to your char and copy and paste what I posted in that post to in game chat if you want upload kits.json from config folder and kits.json from data folder
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um, i deleted my kits.cfg file... does that matter? i tried removing and then adding the plugin but it never came back..
[DOUBLEPOST=1520544390][/DOUBLEPOST]and also i know you do it all in game, as i said before i have indeed made kits, and they are there. they dont remain there after a restart. this is the issue. i understand how to make a kit. but not how to save it. every time my server restarts the kits data is wiped. i just tried uploading kits.json from data folder and its failed and the config one didnt do anything as far as i can see, just tried it again, it failed too.Last edited by a moderator: Mar 8, 2018 -
Does anyone know how to make it so when I wipe the server, for X amount of hours VIP kits cant be redeemed?
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There is no file called kits.cfg and use the option in the post to upload the both files
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Your right, there isnt anymore. because i deleted it. but i assure you it was there.
the option in the post? uploading the kits.json from the data folder? because that failed
heres what ive managed to do, kits_data.json has this in it:
{
"meds": {
"max": 0,
"cooldown": 0.0
},
"airdrop": {
"max": 0,
"cooldown": 0.0
},
"starter": {
"max": 0,
"cooldown": 0.0
}
}
}
where do i go from here? i feel like im stuck halfway, ive tried changing the cooldowns, but it doesnt stay when i save and apply, and although the kits are there, i still can see any ingame when i do /kitLast edited by a moderator: Mar 9, 2018 -
What is the permission called to use /kit add?
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You do not manually add things to a file and not that one when you do it in game it adds it to the kits.json in the data folder you need to upload the two file I asked for if you don't then it's just wasting time going back and forward like this
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[Logger] Master Assassin (76561198432064346) ran command: kit
Failed to call hook 'cmdChatKit' on plugin 'Kits v3.2.9' (NullReferenceException
: Object reference not set to an instance of an object)
at Oxide.Plugins.Kits+UI.LoadImage (Oxide.Game.Rust.Cui.CuiElementContainer& c
ontainer, System.String panel, System.String img, System.String aMin, System.Str
ing aMax) [0x00000] in <filename unknown>:0
at Oxide.Plugins.Kits.CreateKitEntry (.BasePlayer player, Oxide.Game.Rust.Cui.
CuiElementContainer& element, System.String panel, System.Single[] pos, System.S
tring entry) [0x00000] in <filename unknown>:0
at Oxide.Plugins.Kits.RefreshKitPanel (.BasePlayer player, UInt64 guiId, Int32
page) [0x00000] in <filename unknown>:0
at Oxide.Plugins.Kits.NewKitPanel (.BasePlayer player, UInt64 guiId) [0x00000]
in <filename unknown>:0
at Oxide.Plugins.Kits.cmdChatKit (.BasePlayer player, System.String command, S
ystem.String[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.Kits.DirectCallHook (System.String name, System.Object& ret,
System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod meth
od, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[]
args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] arg
s) [0x00000] in <filename unknown>:0
nothing shows in screen when use /kit
what is wrong? -
Unload plugin delete kits_data.json file then reload plugin
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not fixed
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Upload two files to here using the upload a file button, from the config folder kits.json and from the data folder kits.json
