then post your skype account you can find that when you click on your name in skype it goes to your profile
Rust-Kits
Moved
Total Downloads: 70,148 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018
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i think thats it -
how do I set up permissions to give anyone that joins the server a choice of kits?
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Does anyone know here command to reset kit automatically once a day instead of using /kit resetdata ?
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How come when I make a kit with a water bottle or water jug it doesn't give you the water their container after redeeming the kit?
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Thanks! -
Everytime I think I'm getting somewhere something else pops up ... I can create a kit, it shows on the "/kit list" and when I type "/kit" it shows up, but when I select Redeem I get a message on screen saying "This kit doesn't exists", unsure what I'm missing, I made the kit, I gave it a description and a cool and added the items from my inventory .... help?
*edit* didn't see the edit post button or I wouldn't have double posted, sorry" -
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@Resistance This is just 1 Basic kit while trying to get it to work, doesn't have a description but should have some basic items.
Attached Files:
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Delete the kits_data.json upload these then reload pluginAttached Files:
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@Resistance didn't realize I couldn't have spaces
thanks for the help!
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how do i set it to where new players that spawn in have access to a "Starter" kit when they join without having to put in steam ID's
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[DOUBLEPOST=1515002040][/DOUBLEPOST]do kit uses reset when the server restarts? if not, how do I set my server to do this? -
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On a minigame server
Code:Failed to call hook 'OnPlayerRespawned' on plugin 'Kits v3.2.9' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component:get_transform () at BaseEntity.get_currentTemperature () [0x00000] in <filename unknown>:0 at PlayerInventory.ServerUpdate (Single delta) [0x00000] in <filename unknown>:0 at PlayerInventory.OnClothingChanged (.Item item, Boolean bAdded) [0x00000] in <filename unknown>:0 at ItemContainer.Insert (.Item item) [0x00000] in <filename unknown>:0 at Item.SetParent (.ItemContainer target) [0x00000] in <filename unknown>:0 at Item.MoveToContainer (.ItemContainer newcontainer, Int32 iTargetPos, Boolean allowStack) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.GiveItem (.PlayerInventory inv, .Item item, .ItemContainer container) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.GiveKit (.BasePlayer player, System.String kitname) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.OnPlayerRespawned (.BasePlayer player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
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Hello all,
I need help
I had kits working but i started messing with permissions and now none of my kits work. I tried clearing out all the config files from all the folders, removing the plugin, and starting over, but i am still getting the same error once i create a kit.
Everything looks fine in all the config files but when i go to use a kit, it says "This kit doesn't exist" even though it shows in the UI when you type /kit and it shows in the kit.json file under the data folder.
I honestly don't know what's going on. They were working fine yesterday and now no matter what permission i create a kit with, it just says "this kit doesn't exist.
Thank you for your help!! -
kits.json from config folder
kits.json from data folder <--- must have all kits with items added
use the Upload a File option on the post