i reinstalled oxide right after i updated the server..
im also getting this error?
Code:Failed to load plugin '1' (no source found)
Rust-Kits
Moved
Total Downloads: 70,152 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018
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Wulf Community Admin
Remove -load from your startup parameters. -
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Wulf Community Admin
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When I click on a Kit in the UI it selects the one to the left... ?
(you can delete this if u want, it was a name conflict.)Last edited by a moderator: Sep 28, 2017 -
Hi, I have a doubt.
how could you add a kit that runs a chat command?
example: tank kit. when clicking on the kit that executes the / spawntank command -
Code:private void OnKitRedeemed(BasePlayer player, string kitName) { Puts($"{player} redeemed kit {kitName}"); }
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need cooldown for every new player that join server, older players use them normal
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i always get this error while trying to delite an kit
Code:(22:11:50) | Failed to call hook 'cmdChatKit' on plugin 'Kits v3.2.8' (KeyNotFoundException: The given key was not present in the dictionary.) (22:11:50) | at System.Collections.Generic.Dictionary`2[System.UInt64,System.String].get_Item (UInt64 key) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.cmdChatKit (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
Last edited by a moderator: Oct 5, 2017 -
Installed kits made some kits 2 pages then next day they do not work. Using validator for json validator and my config file is OK but in console i have RED error and no kit command at all ingame. Please help me i can provide and my file
Erorr form console: Failed to initialize plugin Kits v3.2.9' <Format Exception: Imput String waqs not in the corect format>Attached Files:
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just removed json file and i am ok now i have kits savedi can add them again form add kit button in gui
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I get the same errors as above in regards to removing a kit, though there wasn't an issue with removing the kit i wanted to. This is what console spat after I removed on the kits we made:
Code:(16:55:18) | Failed to call hook 'cmdChatKit' on plugin 'Kits v3.2.9' (KeyNotFoundException: The given key was not present in the dictionary.) (16:55:18) | at System.Collections.Generic.Dictionary`2[System.UInt64,System.String].get_Item (UInt64 key) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.cmdChatKit (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 *at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
Last edited by a moderator: Oct 5, 2017 -
Im having an issue with the auto kits being set up. Ive followed the instructions but no matter what it always gives the first kit. Im not sure if its because Im an admin or if I have misconfigured something. Could someone take a look and see if I have missed something?
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I keep getting "you don't have permission" help...
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please what do I press
[DOUBLEPOST=1507222600][/DOUBLEPOST]Can someone please tell me what to press to show all items, to then drag into inventory to create a kit. please -
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Has anybody figured out a way to spawn a car for players using a Kit yet?
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can't add blueprints to kits or how to make players learn in another way for any basic blueprints?