Rust-Kits

Moved

Total Downloads: 70,152 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018

4.96216/5, 185 likes
  1. i reinstalled oxide right after i updated the server..

    im also getting this error?

    Code:
    Failed to load plugin '1' (no source found)
     
  2. Wulf

    Wulf Community Admin

    Oxide had 2 other builds after the server updated.

    Remove -load from your startup parameters.
     
  3. okay it fixed that issue but im still getting other errors for other plugins should i post them in their own thread or can i show them here for help?
     
  4. Wulf

    Wulf Community Admin

    Please use their support threads and make sure the errors are new.
     
  5. Thanks a ton for this tidbit! I looked for quite a while until I found this reference and everything snapped together. Cheers!
     
  6. When I click on a Kit in the UI it selects the one to the left... ?
    (you can delete this if u want, it was a name conflict.)
     
    Last edited by a moderator: Sep 28, 2017
  7. Hi, I have a doubt.

    how could you add a kit that runs a chat command?

    example: tank kit. when clicking on the kit that executes the / spawntank command
     
  8. That's the type of thing that would best be implemented via API when the Kit is redeemed. See update 3.8.2, or tl;dr, use this.
    Code:
    private void OnKitRedeemed(BasePlayer player, string kitName)
    {
        Puts($"{player} redeemed kit {kitName}");
    }
     
  9. need cooldown for every new player that join server, older players use them normal
     
  10. i always get this error while trying to delite an kit
    Code:
    (22:11:50) | Failed to call hook 'cmdChatKit' on plugin 'Kits v3.2.8' (KeyNotFoundException: The given key was not present in the dictionary.)
    (22:11:50) | at System.Collections.Generic.Dictionary`2[System.UInt64,System.String].get_Item (UInt64 key) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.Kits.cmdChatKit (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.Kits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
     
    Last edited by a moderator: Oct 5, 2017
  11. Installed kits made some kits 2 pages then next day they do not work. Using validator for json validator and my config file is OK but in console i have RED error and no kit command at all ingame. Please help me i can provide and my file
    Erorr form console: Failed to initialize plugin Kits v3.2.9' <Format Exception: Imput String waqs not in the corect format>
     

    Attached Files:

  12. just removed json file and i am ok now i have kits savedi can add them again form add kit button in gui
     
  13. I get the same errors as above in regards to removing a kit, though there wasn't an issue with removing the kit i wanted to. This is what console spat after I removed on the kits we made:
    Code:
    (16:55:18) | Failed to call hook 'cmdChatKit' on plugin 'Kits v3.2.9' (KeyNotFoundException: The given key was not present in the dictionary.)
    (16:55:18) | at System.Collections.Generic.Dictionary`2[System.UInt64,System.String].get_Item (UInt64 key) [0x00000] in <filename unknown>:0 
      at Oxide.Plugins.Kits.cmdChatKit (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0  
      at Oxide.Plugins.Kits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0  
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0  
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0  
      *at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
     
    Last edited by a moderator: Oct 5, 2017
  14. Im having an issue with the auto kits being set up. Ive followed the instructions but no matter what it always gives the first kit. Im not sure if its because Im an admin or if I have misconfigured something. Could someone take a look and see if I have missed something?
     

    Attached Files:

  15. I keep getting "you don't have permission" help...
     
  16. You are not ownerid then
     
  17. i have fixed it now thank you , how do I bring up the inventory options to drag them into the inventory to make a kit.

    please what do I press
    [DOUBLEPOST=1507222600][/DOUBLEPOST]Can someone please tell me what to press to show all items, to then drag into inventory to create a kit. please
     
  18. See my post on page 300
     
  19. Has anybody figured out a way to spawn a car for players using a Kit yet?
     
  20. can't add blueprints to kits or how to make players learn in another way for any basic blueprints?