Rust-Kits

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Total Downloads: 70,152 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018

4.96216/5, 185 likes
  1. Can we have console commands for editing kits so we dont have to be in game. mainly just for auth levels. we turn on a pre wipe war kit, then off just before wipe.
     
  2. Read through all of the recent posts and tried a few things but for the live of me i can't get /Kit add "Name" to work properly. . . Creates a kit without adding any items to it ( I had the items how i wanted them in my inv like advised)

    Is the Automatic Add feature not working currently?
     
  3. did you do /kit items after adding the kit?
     
  4. For whatever reason, after following the directions including the last step of /kit items, I had to reload the Kits plugin once. Not sure why but then after that I stopped getting a stack dump in the console logs and subsequent kit creations worked fine.
     
  5. I've been using kits for a few months now. First off, amazing plugin, very useful! If I had one idea (or question), it would be: How do I make it so kits have a delay before being able to be redeemed after a wipe? For instance, I have VIP kits setup. I don't want the VIPs to instantly have access to the kits on wipeday. Is there any way that you guys can think of that I can delay a certain kit from being redeemed immediately on wipe day? I'd like for people to have to wait 24 hours or so. I don't mind doing it manually or something, just need to know if there's a way to do this at all right now. Thank you and keep up the wonderful work!
     
  6. Dumb question... how do I make /kit admin only?
     
  7. Just make it /kit authlevel 1 or 2 and only mods or admin can use
     
  8. Can the new version also have permissions? I only have Kits for the NPCs Plugin and I don't need/want group default from having access to the GUI for /kit.
     
  9. There are currently permissions, however the new version is 100% permission based, I've decided to remove authlevels and setting perms manually. Basically you will have kits.KITNAME for every single kit.
     
  10. I saw that you can set custom permission, I meant a general permission for the entire plugin. Similar to the Skins plugin where you have skins.allow. Only users with that permission can use the plugin at all. So if only group admin has the permission, then anyone in the default group that types /skin doesn't get access to the skin GUI.
     
  11. Oh, well there's also kits.able which is required to use the command.
     
  12. I didn't see that in the overview. Is that in the new version you are doing?
     
  13. Correct, line 37 & 117.
     
  14. Is there any way i can delay a certain kit. I'd like for people to have to wait 6 hours or so.
    I don't want to instantly have access to the kits on wipeday.
     
  15. try this WipeKits for Rust | Oxide
     
  16. Great Plugin however i was wondering if there are any console commands to use to reset kit data rather than doing it as a chat command. Thanks
     
  17. ever since the update ive been getting this...

    Code:
    Kits was compiled successfully in 2396ms
    Loaded plugin Kits v3.2.9 by Reneb
    NullReferenceException: Object reference not set to an instance of an object
    NullReferenceException: Object reference not set to an instance of an object
    NullReferenceException: Object reference not set to an instance of an object
    NullReferenceException: Object reference not set to an instance of an object
    NullReferenceException: Object reference not set to an instance of an object
    NullReferenceException: Object reference not set to an instance of an object
    NullReferenceException: Object reference not set to an instance of an object
     
  18. Wulf

    Wulf Community Admin

    Make sure Oxide is fully updated, and check your logs for the full error.