There is a small bug with rust to do with the new scientist npc you can see the bug at work when you kill it as it has 1000 of this weapon in its inventory so all you can do is edit the file manually and delete it
Rust-Kits
Moved
Total Downloads: 70,153 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018
- 4.96216/5, 185 likes
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is there a way to diable the GUI and only see the kits in chat ?
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the kits gui stoped working on update, is gives you a grey screen that you cant close
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HELP
replaced Newtonsoft.Json.dll in rustdedicated and dont work ..... -
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ofc Awesome work. no doubt.
But im curious .... does maybe someone got something like a Manager for the kits? ( Backend, not ingame)
it got a pain in the a** to manage ingame single kits/items within them when theres a whole bunch now, ( events, adminkits ,vip, default, etc) to manage the data file itself , no way.
i got no time atm to start this project . maybe someone got that already? would love to hear about -
set up a kit with a pasteable building but all i get is this on screen Something went wrong while pasting, is CopyPaste installed?
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I have an autokit set up and it works great if I suicide in-game but if I die to another player or any other way other tahn suicide it doesn't spawn me with the autokit
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Attached Files:
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After uploading these delete the kits_data.json then reload the pluginAttached Files:
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Getting a lot of message traffic lately:
Calling 'GiveKit' on 'Kits v3.2.9' took 508ms [GARBAGE COLLECT]
Calling 'GiveKit' on 'Kits v3.2.9' took 511ms [GARBAGE COLLECT]
Calling 'GiveKit' on 'Kits v3.2.9' took 518ms [GARBAGE COLLECT]
Calling 'GiveKit' on 'Kits v3.2.9' took 512ms [GARBAGE COLLECT]
Calling 'GiveKit' on 'Kits v3.2.9' took 532ms [GARBAGE COLLECT]
Calling 'GiveKit' on 'Kits v3.2.9' took 517ms [GARBAGE COLLECT]
Calling 'GiveKit' on 'Kits v3.2.9' took 492ms [GARBAGE COLLECT]
Calling 'GiveKit' on 'Kits v3.2.9' took 518ms [GARBAGE COLLECT]
Calling 'GiveKit' on 'Kits v3.2.9' took 507ms [GARBAGE COLLECT]
Players complaining of server lag for the first time as well. Not sure if this has to do with it, but anyone else having this? -
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kits are broken getting this error
(NullReferenceException: Object reference not set to an instance of an object)
(00:10:13) | at Oxide.Plugins.Kits.GetKitData (UInt64 userID, System.String kitname) [0x00000] in <filename unknown>:0
at Oxide.Plugins.Kits.CanSeeKit (.BasePlayer player, System.String kitname, Boolean fromNPC, System.String& reason) [0x00000] in <filename unknown>:0
at Oxide.Plugins.Kits.cmdChatKit (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.Kits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0