Rust-Kits

Moved

Total Downloads: 70,153 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018

4.96216/5, 185 likes
  1. There is a small bug with rust to do with the new scientist npc you can see the bug at work when you kill it as it has 1000 of this weapon in its inventory so all you can do is edit the file manually and delete it
     
  2. is there a way to diable the GUI and only see the kits in chat ?
     
  3. Watch the video
     
  4. the kits gui stoped working on update, is gives you a grey screen that you cant close
     
  5. Wrong place to ask this question
     
  6. finally work :)
     
    Last edited by a moderator: Aug 12, 2017
  7. ofc Awesome work. no doubt.

    But im curious .... does maybe someone got something like a Manager for the kits? ( Backend, not ingame)
    it got a pain in the a** to manage ingame single kits/items within them when theres a whole bunch now, ( events, adminkits ,vip, default, etc) to manage the data file itself , no way.

    i got no time atm to start this project . maybe someone got that already? would love to hear about :D
     
  8. set up a kit with a pasteable building but all i get is this on screen Something went wrong while pasting, is CopyPaste installed?
     
  9. Do you have the copy and paste plugin installed?
     
  10. I have an autokit set up and it works great if I suicide in-game but if I die to another player or any other way other tahn suicide it doesn't spawn me with the autokit
     
  11. upload kits.json from data folder and kits.json from config folder
     
  12. These are both files from the data and config folders.
     

    Attached Files:

  13. Here you go you had a lot of fixes you do need to find an image for the daily and starter kit I put one in place for the vip ones

    After uploading these delete the kits_data.json then reload the plugin
     

    Attached Files:

  14. Why is the file locked lmao
     
  15. password removed redownload
     
    Last edited by a moderator: Aug 15, 2017
  16. Issue is still not fixed. I tested it by dying to my friend and I did not recieve the kit. I only get it when I suicide.
     
  17. Getting a lot of message traffic lately:

    Calling 'GiveKit' on 'Kits v3.2.9' took 508ms [GARBAGE COLLECT]

    Calling 'GiveKit' on 'Kits v3.2.9' took 511ms [GARBAGE COLLECT]

    Calling 'GiveKit' on 'Kits v3.2.9' took 518ms [GARBAGE COLLECT]

    Calling 'GiveKit' on 'Kits v3.2.9' took 512ms [GARBAGE COLLECT]

    Calling 'GiveKit' on 'Kits v3.2.9' took 532ms [GARBAGE COLLECT]

    Calling 'GiveKit' on 'Kits v3.2.9' took 517ms [GARBAGE COLLECT]

    Calling 'GiveKit' on 'Kits v3.2.9' took 492ms [GARBAGE COLLECT]

    Calling 'GiveKit' on 'Kits v3.2.9' took 518ms [GARBAGE COLLECT]

    Calling 'GiveKit' on 'Kits v3.2.9' took 507ms [GARBAGE COLLECT]

    Players complaining of server lag for the first time as well. Not sure if this has to do with it, but anyone else having this?
     
  18. Worked for me
     
  19. kits are broken getting this error

    (NullReferenceException: Object reference not set to an instance of an object)
    (00:10:13) | at Oxide.Plugins.Kits.GetKitData (UInt64 userID, System.String kitname) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.Kits.CanSeeKit (.BasePlayer player, System.String kitname, Boolean fromNPC, System.String& reason) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.Kits.cmdChatKit (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.Kits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0