Rust-Kits

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Total Downloads: 70,199 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018

4.96216/5, 185 likes
  1. Ok why is it saying kit redeem but i get no kit i dont understand what or when to add this, set the options via: /kit option1 value1 option2 value2 etc
     
  2. Thank god there is people like you!
     
  3. Ok first of all im just asking and second of all if that is to be a rude comment you can kiss my ass i have read your post on page 202 it makes no sense because i have added my kit name and i can use the /kit lrr and it says kit redeem so i must be doing something right because the directions do not make no sense and a matter of fact screw this not messing with it no more since the community seems to be nothing but assholes.
     
  4. Do you have the items in your inventory? because when you type out '/kit items' it remembers the things that were in your inventory.
     
  5. ok here is what i am doing,

    As the directions say to do this first>>>> /kit add "KITNAME" => add a new kit, ok so i do this /kit add "Lrr". Says you created a kit ok fine so far. also note i have everything on me i want in that kit also

    2. Lets test out to see, as per directions /kit KITNAME => choose a kit , ok so /kit Lrr says in chat kit redeemed but no kit spawns on me.
     
  6. After you have created that kit you need to type '/kit edit Lrr' then you will be in edit mode and you won't need to type '/kit edit Lrr' as the plugin is in edit mode. So now you just type '/kit items' which will put all the items from your inventory into that kit. Now try '/kit Lrr' :)
     
  7. Ok see know that its explain the right way i got it to work the first try the directions need to be redone to help others out but thank you for the help and also how would i put a cap on the kits that are allowed per say 1hr time.
     
  8. Type '/kit edit Lrr' then /kit cooldown <Amount in seconds>
     
  9. Can I just have a simple explanation on what the damn permission line is?
     
  10. sure

    to make a autokit

    do /kit add autokit
    Must be named autokit

    then you do /kit hide true
    to hide it from the list

    then you do /kit authlevel 2

    so only admins with auth 2 can spawn them and players have to respawn them self thats all more not

    then to change items for autokit

    place the new items where you want them your self and do /kit items
     
  11. 1.) the comment above about looking at page 202 was not to you
    2.) If I was being rude you would soon know about it
    3.) what you have just said is passed being rude
    4.) The info on page 202 is easy to follow
     
  12. Hello,
    please help me to setup Kits. I have added 3 kits... /kit hunter, med and starter. every one works fine till server restart. after restart kits dosnt works so i have go to C:\rustserver\server\rustresort\oxide\data\Kits.json and put text inside and then in the console oxide.reload Kits . After this steps all see kits /kits
     
  13. upload the kits.json file from your data folder and all error and warning logs
     
  14. here there are. i hope i am find right files.
     

    Attached Files:

  15. I am not seeing anything there to cause your kits to wipe but I have noticed a few errors with some plugins like the BetterLoot plugin what you should do is delete the plugin, config files and any other files it makes then upload a fresh one then stop server delete all logs restart server and see if that fixes things then upload the Log.Log.txt

    And your WipeSchedule plugin this one is causing you problems so delete for now until a fix comes in for this
    Code:
      at System.DateTime.ParseExact (System.String s, System.String[] formats, IFormatProvider provider, DateTimeStyles style) [0x00000] in <filename unknown>:0
      at System.DateTime.ParseExact (System.String s, System.String format, IFormatProvider provider, DateTimeStyles style) [0x00000] in <filename unknown>:0
      at System.DateTime.ParseExact (System.String s, System.String format, IFormatProvider provider) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.WipeSchedule.ParseTime (System.String time) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.WipeSchedule.UpdateWipeDates () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.WipeSchedule.OnServerInitialized () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.WipeSchedule.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 
     
  16. hey, could someone point me in the right direction please.
    i am building server and would love to know how to give a /kit daily2 to people that join a steam group. i have seen this on other servers but am not sure if the owners annually added after people joined the group or it was a plugin. thanks for your time

    SOLVED
     
    Last edited by a moderator: Dec 27, 2016
  17. Further to this, the reason is because the skinid's in the Oxide API guide are now wrong, they all refer to the workshop number while each skin now has a different (longer) id. So, if you have anything previously set up for things like NPC's, you'll need to find the new id and redo them.
     
  18. you need to make it so we can reset a specific players data
     
  19. Tell me how to make kits were visible to all players even if they have no permission to take them. command: hide false does it.