Ok why is it saying kit redeem but i get no kit i dont understand what or when to add this, set the options via: /kit option1 value1 option2 value2 etc
Rust-Kits
Moved
Total Downloads: 70,199 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018
- 4.96216/5, 185 likes
-
-
Ok first of all im just asking and second of all if that is to be a rude comment you can kiss my ass i have read your post on page 202 it makes no sense because i have added my kit name and i can use the /kit lrr and it says kit redeem so i must be doing something right because the directions do not make no sense and a matter of fact screw this not messing with it no more since the community seems to be nothing but assholes.
-
-
ok here is what i am doing,
As the directions say to do this first>>>> /kit add "KITNAME" => add a new kit, ok so i do this /kit add "Lrr". Says you created a kit ok fine so far. also note i have everything on me i want in that kit also
2. Lets test out to see, as per directions /kit KITNAME => choose a kit , ok so /kit Lrr says in chat kit redeemed but no kit spawns on me. -
-
Ok see know that its explain the right way i got it to work the first try the directions need to be redone to help others out but thank you for the help and also how would i put a cap on the kits that are allowed per say 1hr time.
-
-
http://oxidemod.org/threads/kits.5825/page-202#post-251644
[DOUBLEPOST=1482724853][/DOUBLEPOST]http://oxidemod.org/threads/kits.5825/page-202#post-251644 -
Can I just have a simple explanation on what the damn permission line is?
-
sure
to make a autokit
do /kit add autokit
Must be named autokit
then you do /kit hide true
to hide it from the list
then you do /kit authlevel 2
so only admins with auth 2 can spawn them and players have to respawn them self thats all more not
then to change items for autokit
place the new items where you want them your self and do /kit items -
2.) If I was being rude you would soon know about it
3.) what you have just said is passed being rude
4.) The info on page 202 is easy to follow -
Hello,
please help me to setup Kits. I have added 3 kits... /kit hunter, med and starter. every one works fine till server restart. after restart kits dosnt works so i have go to C:\rustserver\server\rustresort\oxide\data\Kits.json and put text inside and then in the console oxide.reload Kits . After this steps all see kits /kits -
-
Attached Files:
-
-
And your WipeSchedule plugin this one is causing you problems so delete for now until a fix comes in for this
Code:at System.DateTime.ParseExact (System.String s, System.String[] formats, IFormatProvider provider, DateTimeStyles style) [0x00000] in <filename unknown>:0 at System.DateTime.ParseExact (System.String s, System.String format, IFormatProvider provider, DateTimeStyles style) [0x00000] in <filename unknown>:0 at System.DateTime.ParseExact (System.String s, System.String format, IFormatProvider provider) [0x00000] in <filename unknown>:0 at Oxide.Plugins.WipeSchedule.ParseTime (System.String time) [0x00000] in <filename unknown>:0 at Oxide.Plugins.WipeSchedule.UpdateWipeDates () [0x00000] in <filename unknown>:0 at Oxide.Plugins.WipeSchedule.OnServerInitialized () [0x00000] in <filename unknown>:0 at Oxide.Plugins.WipeSchedule.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
-
hey, could someone point me in the right direction please.
i am building server and would love to know how to give a /kit daily2 to people that join a steam group. i have seen this on other servers but am not sure if the owners annually added after people joined the group or it was a plugin. thanks for your time
SOLVEDLast edited by a moderator: Dec 27, 2016 -
-
you need to make it so we can reset a specific players data
-
Tell me how to make kits were visible to all players even if they have no permission to take them. command: hide false does it.