I've got all my kits setup exactly the way I want, they're redeemable and everything, very happy with the way it works.
Kits are redeemable once week for four weeks.
My only question is: how do I reset the number of redemptions a specific player has for a kit? Once they've used up all those redemptions, how can the admin make that kit accessible to the player again?
Rust-Kits
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Total Downloads: 70,199 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018
- 4.96216/5, 185 likes
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if you asked for a spesific player, you can set new kit for this player and set a permisson for new kit. example: /kit add example /kit description "this kit for MansurBey" items permission mansurbey
and go to console write grant user Mansurbey mansurbey.kit (sorry for my english) -
So I may suffer the wrath of n00b'ness here, but...
Installed kits,
Type /kit in chat....nothing...
[edit]Basically, no GUI, no nothing happening [/edit]
Have read through many comments that Admin/owners don't need oxide permissions etc and have used kits many times in the past, but now... I'm lost.
Helllppp meeeeeeeee !!!!
Thankya
[EDIT] Nevermind...I'm being stupid[/EDIT]
Last edited by a moderator: May 26, 2016 -
I keep getting a "you must find the npc that gives this kit to redeem this kit" when trying to redeem the kit on the npc that it was given to. It pops up and everything but won't let me redeem it.
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Help me pleaze i have myself ownerid i can /tp but i cant do /kit add name ? or what is the grant.user Permissionname someone can help me with this problem ?
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Has anyone managed to get kits working after the last update? The oxide update changed the default group from "player" to "default". That is all good and all but it seems to have wrecked havok with kits. None of the players on the server can access or even display the list of kits.
It took a while for me to track down the cause. I realised that by giving users access to the "player" group fixes the problem;
ie. "usergroup add steamid player"
Ofcourse this only holds until they reconnect then oxide in all its wisdom migrates the player back to the default group and the fun begins all over again.
I even tried deleting "oxide.groups.data" and "oxide.users.data" and restarting the server. This has had no affect."
At this point, as kits seems to be the only plugin that has an issue I am putting the onus on kits not oxide. But I could be wrong or doing something out of step.
That's why at this point I'm asking for help, or atleast some information; ie. it would be good to know if anyone has had kits working correctly since the last update and what you did to fix it.
Any help guys is much appreciated.
Cheers, Dablin.
*** UPDATE ***
As crazy as the original problem is, I found a permanent fix for it. Delete the kits and recreate them. As annoying as it was it works so at least that's somethingLast edited by a moderator: May 28, 2016 -
@Dablin No issues found by me, I did not have to redo my kits at the server. Might be because I changed the main group to default before hand.
Is it possible for me to add new permissions that i can add to specific groups, so when someone donates a specific amount, the player can be added to a group that only has acces to that specific kit? I'm not that great at coding, so I thought it could be worth asking.
Thanks in advanceLast edited by a moderator: May 28, 2016 -
Make a group for your donator call it whatever you want then add the permission to the group when you have a donator add them to the group and add the permission to the user as well.
So say you made a kit called donator and the group with the same name then the permission would be Kits.donator
Now you can make the group, kit and permission whatever you want them to be named just make sure all permissions start with Kits. the K is always higher caseLast edited by a moderator: May 28, 2016 -
I've read that before, I meant to add other permissions than those which are currently there. Like permission vip+, vip++ or legend, what ever the ranking system would be
Thanks for taking the time to help me out -
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It seems that when you choose the option max + option cooldown that it is not really working...
Are you sure everything is correct ? -
Ignore my message.. fixed it myself..
Last edited by a moderator: May 28, 2016 -
Ignore my message.. fixed it myself..
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How do you set up for new players to have auto kits that just show up without having to type /kit
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- Create a KIT called "autokit"
- Make it authlevel 2 as they shouldn't need to redeem it manually
- Make it hidden as it doesn't need to show in the list
- Make sure cooldown=0 and max=0 (should be by default).
- Add what items you want to be in the autokit
- Now you should be ready to roll. Respawn and you yourself should be wearing the default autokit you created
- Good luck
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Anyone find the solution for my error: "you must find the npc that gives this kit to redeem this kit" when trying to redeem the kit on the npc that it was given to?
I tried making a new kit and making it npc only, and I was able to redeem it, but when i removed and remade my kits I'm still getting the same error. -
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I am reposting this so all can see
You must have the items on your char before making each kit
Remember the permissions the K is always capped so for vip it will be Kit.vip
/kit add "autokit"
/kit items description "This is the autokit" authlevel 2
/kit hide true
/kit add "daily"
/kit items description "Daily resources for being so devoted" cooldown 86400
/kit add "starter"
/kit items description "Help to get started, usable twice at 1hour interval" cooldown 3600
/kit add "sniper"
/kit items description "Help for them raids, usable twice at 1hour interval" cooldown 3600
/kit add "hunter"
/kit items description "Help to hunt them beasts, usable twice at 1hour interval" cooldown 3600
/kit add "blueprints"
/kit items description "Couple blueprints to help you start"
/kit add "donator"
/kit items description "Donator reward" permission Kits.donator
/kit add "vip"
/kit items description "VIP reward" permission Kits.vip
/kit add "moderator"
/kit items description "Moderator Kit" authlevel 1
/kit add "admin"
/kit items description "Admin Kit" authlevel 2
Use whatever ones you need change the kit names if you need to the autokit leave that as it is
Note: kit names are best if they are lower case and no spaces if you use a space the kit wont show up -
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Does the command "/kit resetdata" wipe the cool down for players? I worry about this if a player redeems a kit, then we wipe the map later that day. I'd like to be able to reset the cool downs and redemptions following the wipe.