Rust-Kits

Moved

Total Downloads: 70,199 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018

4.96216/5, 185 likes
  1. That is up to the coder if he decided to do it.
     
  2. Please ask it done, it is very important for managers. The same request I have made with the plugin RankMe and the programmer has.
     
  3. I am not the coder
     
  4. Look at the overview it tells you or the first post
     
  5. Players found a glitch in the cooldown code.

    When they try and do a kit they have already done, it's resetting the cool down timer rather than simply telling them they can't get the kit yet.
     
  6. remove the cooldown if its bugged for you
     
  7. That is not remotely a solution...... removing the cool-down completely defeats the point of even having it in the first place xD
     
  8. Well if you don't want to remove it then live with the bug I don't have this and no one else has reported it
     
  9. Yeah I have done that...however I can still get the kits...for some reason, even though I am not authorised to receive the kit... Is this because I am owner?
     
  10. Can someone help me "translate" this time or what that mean : "cooldown": 1460144549.6391144
    I think its time, but I dont know how calculated it :)
     
  11. admins can get any kits
     
  12. Wulf

    Wulf Community Admin

    That setting is in seconds as far as I know, but I'm not sure why it is set like you have it.
     
  13. Its time for some player for one of the kits. I was try calculate this time, but without success :) I was thinking when I delete all this "times" in all players so all players can use this kit immediately, but no. When they try use this kit they must wait time (from this moment) which is set in this kit (2 hours), so I try figure it out what code/time I must set (cooldown and numbers) that they can use kit right now. Sorry for my english :)

    BTW thx for remove to here :)
     
    Last edited by a moderator: May 23, 2016
  14. hello, i m set a kit "kit name vipe, max 1, cooldown 0" now the kit will restart for everyday or not will? (sorry for my english)
     
  15. cooldown does not need to be set
    see this post Kits | Page 130 | Oxide
     
  16. That wont make the kit restart everyday. The max 1 is for the entirety of the server life. If you want to do that set the cooldown to be 86400 (Which is 24 hours) and remove the max setting. This will make the kit only available once a day
     
  17. Thanks Flatpancake and Resistance.
     
  18. alright im beginning to get very pissed off.... Auth levels dont exist anymore... so i cant use any of my plugins. Including making a kit.... I have added myself as owner through "ownerid" ocmmand, as well as through the server control panel. yet i cant use shit.
     
  19. ownerid steamid64 "player name" "Owner"
    then
    server.writecfg
    then
    relog if in game