yes config files didnt change
[DOUBLEPOST=1423699710][/DOUBLEPOST]juste make the kit for administrators only ... "admin":true
Rust-Kits
Moved
Total Downloads: 70,145 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018
- 4.96216/5, 185 likes
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Ok thanks.
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Then add another kit ...?
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will u be adding flags capability soon reneb at all like in legacy so we can give donator specific kits
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When flags exist
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i thought u could flags now from one of the oxide updates
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Dont think so or i missed something lol
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i thought i remember seeing something about flags unless i was seeing things lol
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Reneb updated Kits with a new update entry:
complete rewrite of kits + C# now
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I have deleted old Lua, old config File and old Data File.
Then copied the new cs in Plugins Directory.
in console oxide.reload Kits
This Error:
No Config File was created !
Code:10:30 PM [Info] Exception while patching Kits assembly: System.IO.FileNotFoundException: Could not find file "D:\home\sid_8397\rust\Release\server\my_server_identity\oxide\temp\Kits_1.dll". File name: 'D:\home\sid_8397\rust\Release\server\my_server_identity\oxide\temp\Kits_1.dll' at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at Mono.Cecil.ModuleDefinition.GetFileStream (System.String fileName, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0 at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName) [0x00000] in <filename unknown>:0 at Mono.Cecil.AssemblyDefinition.ReadAssembly (System.String fileName) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CompilablePlugin+<PatchAssembly>c__AnonStorey2.<>m__0 (System.Object _) [0x00000] in <filename unknown>:0
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this is an oxide error, not from this plugin.
it's because you didnt remove kits.lua before adding Kits.cs
just restart your server. -
[Oxide] 1:05 AM [Info] ���������� Microsoft (R) Visual C# 2008 ���ᨨ 3.5.30729.5420 ��� Microsoft (R) .NET Framework ���ᨨ 3.5 (C) ��௮����� ���������� (Microsoft Corp.). ��� �ࠢ� ����饭�. server\plugins\Kits.cs(29,54): error CS0542: 'Kits': ����� 童��� �� ����� ᮢ������ � ⨯���, � ������� ��� �室�� server\plugins\Kits.cs(17,11): (���⮯�������� ᨬ���� �⭮��⥫쭮 �।���饩 �訡��)
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nice work mate. will the new C# work with our existing config? or will i need to make adjustments to kits again?
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you will have to remake the kits, as they entirely work differently now.
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[DOUBLEPOST=1423788424][/DOUBLEPOST]
Please add option translateLast edited by a moderator: Feb 13, 2015 -
Great plugin. The only option im having is that when it adds it to your inventory it splits things up.
This didnt happen in the previous version
e.g I add 20,000 Wood to a building kit, and i get 10 stacks of 2,000 instead of 1 of 20,000. Or I do a stack of 5 Medkits, and it gives me 5 x 1 Medkits.
This is the default behavior as if I was using the Item List, where as the inventory.give command lets you stack.
It allowed stacking on the kit items before this update.