i fixxed it.. somehow i just kept removing the spaces between the words.. i also check for capital letters
thanks voor you help, and for the great plugin.
i know you guys are busy with recent updates, so i can apreciate the fast reply.
thanks
Rust-Kits
Moved
Total Downloads: 70,144 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018
- 4.96216/5, 185 likes
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Click on the item, it will show you the proper names to use. I generally use the name in the "Short Name' field.
*Disclaimer - You'll see some objects on the "All Items" list not in the game, like Tampons, which I would happily "/give" any user that whines. Stick to "Included Items". -
Code:
[Oxide] 11:16 AM [Error] kits: LuaScriptException while calling cmdKit: [string "kits.lua"] tempt to index global 'KitData' (a nil value) at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] ret) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,objectm.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, Systetion.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [ in <filename unknown>:0
daily kit (doesnt exist)
admin kit (dont have permission)
can you help with this? -
Shutdown server
Remove data/kits.json
Restart the server -
what does this plugin do? I cant follow
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hi
I am Novice
I just installed oxide
I don`t know how to apply plugins...
Can you help me? -
Code:
[Oxide] 8:31 PM [Error] kits: LuaScriptException while calling OnPlayerSpawn: [s tring "kits.lua"]:217: attempt to index field 'AutoKits' (a nil value) at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unkn own>:0 ents, 1 slprs 0b/s in, 0b/s out at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System .Type[] returnTypes) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob ject,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Full kits.json:
Code:{ "Messages": { "ErrorKit": "Этот набор не существует", "HelpMessage": "Используйте /kit - чтобы увидеть доступные наборы", "InvalidItem": "Неправельный предмет в наборе", "KitList": "Доступные наборы", "CoolDown": "Этот набор находится на перезарядке", "NoPermissionKit": "У вас нету доступа для использования данного набора", "NoKitLeft": "У вас кончились использования данного набора", "NoKitAvaible": "У вас нету доступных наборов", }, "AuthLevel": 1, "Kits": { "starter": { "description": "- Стартовый набор.", "main": [ { "name": "Large Wood Box BP", "amount": 1 } ], "wear": [ { "name": "Burlap Shirt", "amount": 1 }, { "name": "Burlap Trousers", "amount": 1 }, { "name": "Leather Gloves", "amount": 1 }, { "name": "Burlap Shoes", "amount": 1 } ], "belt": [ { "name": "Stone Hatchet", "amount": 1 }, { "name": "Hammer", "amount": 1 }, { "name": "Large Medkit", "amount": 1 } ] }, "hunter": { "description": "- Охотничий набор.", "main": [ { "name": "Wooden Arrow", "amount": 25 } ], "wear": [ { "name": "Burlap Shirt", "amount": 1 }, { "name": "Burlap Trousers", "amount": 1 }, { "name": "Leather Gloves", "amount": 1 }, { "name": "Burlap Shoes", "amount": 1 } ], "belt": [ { "name": "Hunting Bow", "amount": 1 }, { "name": "Stone Spear", "amount": 1 }, { "name": "Bone Knife", "amount": 1 }, { "name": "Large Medkit", "amount": 3 } ] }, "admin": { "admin": true, "description": "- Администраторский набор.", "belt": [ { "name": "Revolver", "amount": 1 }, { "name": "Large Medkit", "amount": 5 } ], "wear": [ { "name": "Red Jacket", "amount": 1 }, { "name": "Urban Pants", "amount": 1 }, { "name": "Urban Boots", "amount": 1 } ], "main": [ { "name": "Stone Hatchet", "amount": 1 }, { "name": "Pistol Bullet", "amount": 250 } ] }, "moderator": { "moderator": true, "description": "- Модераторский набор.", "belt": [ { "name": "Revolver", "amount": 1 }, { "name": "Large Medkit", "amount": 5 } ], "main": [ { "name": "Pistol Bullet", "amount": 250 } ], "wear": [ { "name": "Red Jacket", "amount": 1 }, { "name": "Urban Pants", "amount": 1 }, { "name": "Urban Boots", "amount": 1 } ] } } }
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you removed auto kits ... when in the autokits there is an options: activate.
so if you remove that, the plugin crashs. -
Can kits be renamed? For example calling /kit daily something else like I dunno, /kit build?
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yes, what ever you want.
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Code:
[Error] kits: LuaScriptException while calling OnPlayerSpawn: invalid arguments to method: PlayerInventory.GiveItem at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 Rensantos has left (closing)
Last edited by a moderator: Feb 4, 2015 -
as i said i don't want to make a kit vip,
cause after we will need teleportation vip, chat vip, etc
until someone makes a VIP plugin that can be contacted my other plugins (to check if a player is a VIP or what ever) i'm not adding this -
ok thanks
the auto kit is awesome
very helpfull!
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For the autokit, instead of `overrideDefaultKit` needing the rust default, why not just do `player.inventory.Strip()`
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Because then if à player respawns with his stuff on (arena, or just reconnecting he Will loose everything)
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How do I put autokit back into the plugin?
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reset the config file by deleting it and reloading the plugin
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Im pretty sure reconnecting doesn't count as a respawn, as for arena, isn't that something you could check for?
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i'm currently testing the arena on my server no one reported not having there kits
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Hello,
I have been trying to add blueprints to the kits addon but each time I make a change, the addon itself stops working. For example, I will add "Gun Powder_bp" to the addon but that effectively breaks it. Is there a different addon that would allow a blueprint kit or am I simply doing it wrong?